Sorry if this had been mentioned somewhere... Which leader (traits) is that?
You'll find out soon enough, but to give you time to prepare I might as well tell you now. Austin is played by Rooseveldt. The others you will have to figure out.
Not that it changes something, because if I recall correctly, once the Mids are lost, your civic are returning to your last one.
Does it mean we get a free GEngineer?
OMG! That's the very suggestion I have made.![]()
Be careful what you wish for.
That would be nice!
My assumption was that this was his evilway of keeping us from getting a GEngineer.
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You won't get a Great Engineer for Fusion.
If i'm not mistaken (it's impossible, but just for nicety), we already discussed the "Require Complete Kills" option in BtS and we decided that it's broken due to spies and so we (the people active in the GotM Forums and the Staff) decided to avoid it.
I don't think anyone would play a game with a broken option.
then, this is not clear to me: Does not 5) overrun 4) ?
As i understand it, while 4) ties to three specific VCs at choice, 5) opens any VC, making 4) null.
Please reformulate the quoted points. Since this time are not required 2 simultaneous VCs, they won't make sense.
If you cannot achieve #4 (I'm not guaranteeing its even possible), go for 5 rather than lose the game. Otherwise, you'd be wise to go for option 4 (and 5 is automatically completed).
^^I think it's more like achievement 4 automatically fulfills achievement 5, isn't it?
Also, as for require complete kills: since apparently the capital will be taken next turn and there is no guarantee that the second city could be settled prior to that it is actually necessary to stay in the game? I agree on the spies issue though.
The require complete kills option was necessary to get you to witness the destruction of the Swinger's Pad while not being forced to settle on turn 1. My original plan was to just have the Swinger's Pad already in Dr Evil's possession, but my co-designer thought it important. We can leave it as it is or return it to the original way and get rid of the "complete kills" requirement if enough people want. Gameplay is more important than gimmick, I think.
Yes and no.
I see a restriction in 4 and an open choice in 5. It's true that 4 is "included" in 5, but remains the fact the 5 overrule 4, making it useless and confusing.
If the intention of the game designer is:
a) allow only the VCs listed in 4, 5 must be deleted
b) allow any VC of choice 4 must be deleted.
It's a matter of logic, not opinions.Yes, that can be the reason, but remains the fact that that option is broken and can cause many problems in a BtS game. I suggest to the mapmaker to find a solution which can avoid that option. Some suggestion can be to presettle the city which will soon became the Capital or to move away the units to give 2-3 turns to settle the future Capital. I suppose noone will SiP or just 1 tile away from the start.
Hmmm... the logic is that winning the game with the restricted VC's is twice as important as any other objective you might have. But I suspect that to win laurels you will need all objectives completed. On the other hand, teams that might come up short in the restricted VC's will prove themselves ahead of all the teams that Dr Evil destroys utterly. (Not saying this will happen, just... well... it could happen). Imagine a scenario where evil mapmaker did something screwy making his own objectives unobtainable. Would you be happy that laurels went to a team with 3 objectives complete that was defeated by an AI winning over a team that won the game but only managed 2 of the objectives? That's a rhetorical question. The mampmaker would not be happy. Go for the gold, ignore existence of option #5. For now.