Gifting a City to Asoka does
not have to happen if we rush. It's that simple. If we aren't going to rush now, then when are we going to go to war and with what units? Let's agree upon that point before we play. I want us to have a clear idea of how we're going to be doing our warring.
Math. Show me one test run where we are Chopping on Turn 40 and where we plan to follow that test run. There isn't one and even if there were, it's not in the PPP. There's no need to Chop that early. But, we could certainly be Chopping 2 Forests on Turn 42, as per the micro in Message 972. WastinTime has shown with a peaceful approach that we'll need Gold for Civil Service, so 2 turns at a 0% Science Rate is only going to be portion of the Gold that we'll need. If we're going to get our Great Scientist anyway and if the AIs are teching like molasses, there is no need to rush to Math by Turn 40. That fact means that we can front-load some additional earning of Food + Hammers right now, when those Food and Hammers will have a multiplicative positive effect on the game.
If we're at the point where people don't want to rush, fine. But that doesn't invalidate the existing micro options.
Let's make sure that they are properly compared. Slow-building Workers and Settlers is inefficient in a high-Food City. It's not just about an Unhappy face but what we are doing because we have that Unhappy face... stagnating growth in a Granary City... which sucks. It is very likely that we come out far ahead by not doing so. Take for example the micro in
Message 972.
Other than the build items in Late Mega (either an Archer or a Monument could be built there instead) and the starting of an Axe in Trumpster on Turn 34, there wouldn't be much to change for a peaceful approach. Let's compare where we're at in terms of our empires on Turn 35 with the PPP micro versus this micro. I'll attach a Turn 35 saved game to this message, which is the turn before whipping any Military Units. Let me know if you want to see a saved game from a different turn.
@ZPV
Can you explain that formula a little better? Specifically, how do those numbers 30 and 10 relate to "normal trading" evaluation (trading with the AI itself himself/herself, instead of his/her Worst Enemy)?
Like, if you gift 100 Gold to AI 1 and gift 300 Gold to AI 2, where AI 2 is AI 1's Worst Enemy, how much positive and negative will you see from AI 1? Like, presumably, it will be 300/10 for the gift to AI 2, but what relative scaling factor do we see for the gift to AI 1 from AI 1 himself/herself? Is it the equivalent of dividing by 1, so would be +100 and -300/10 = -30? Or, would the 100 be divided by a number similar to 10?