"Elm only got 5 culture and then switched to Merchant. What's up with that?"
Had been manipulating growth to get granary built with food bin half full. Actually caught the merchant mistake and switched back to artist before playing again.
Completed play through our GA. We have Machinery and are now researching Optics. It's getting late again, so I'm going to just post save and log, and I will edit and post notes for discussion tomorrow morning.
We need to make progress. If no one else wants to step in now, I can continue, but happy to turn it over. Like to know soon, though.
Save:
http://gotm.civfanatics.net/download.php?file=Xteam_SG024_AD0325_01.CivBeyondSwordSave
Here is your Session Turn Log from 225 AD to 325 AD:
[Morning edits in red]
Turn 124, 225 AD: Taoism has spread in West Palm Beech.
Turn 124, 225 AD: You have constructed a Granary in Elm. Work has now begun on a Lighthouse.
T125: Trade Mono to Stalin for 30 gold
Turn 125, 250 AD: You have discovered Aesthetics!
Turn 125, 250 AD: Xi Ling Shi (Great Scientist) has been born in Pine (Sitting Bull)!
Turn 125, 250 AD: Stalin adopts Organized Religion!
Turn 125, 250 AD: St. Paul (Great Prophet) has been born in a far away land!
IBT: Bismarck demands 60 gold, which is refused, and costs us a diplo point with him
T 126: Trade Philo and 50 gold to Darius for Feudalism; and then trade Aesthetics to Darius for 60 gold;
Turn 126, 275 AD: The borders of Elm are about to expand.
Turn 126, 275 AD: Darius I will trade Feudalism
Turn 126, 275 AD: You have discovered Feudalism!
Turn 126, 275 AD: Sitting Bull adopts Vassalage!
Turn 126, 275 AD: You have discovered Calendar!
Turn 126, 275 AD: You have trained a Swordsman in Oak. Work has now begun on a Wealth.
Turn 126, 275 AD: You have trained a Swordsman in West Palm Beech. Work has now begun on a Forge.
Turn 126, 275 AD: The borders of Elm have expanded!
T127: Trade deer to Bismarck for 4gpt
T127: Scout finds a congregation of Stalin's forces in his southwest
T127: Note Bismarck is now researching CS, so that's a tech we should probably plan to eventually trade for (in addition to Construction)
Turn 127, 300 AD: The borders of Aspen are about to expand.
Turn 127, 300 AD: Bismarck is the worst enemy of Stalin.
Turn 127, 300 AD: The borders of Aspen are about to expand.
Turn 127, 300 AD: Darius I will trade Horse
Turn 127, 300 AD: Stalin will trade Copper
Turn 127, 300 AD:
Bloodwood has been founded.
Turn 127, 300 AD: You have discovered
(bulbed) Machinery!
Turn 127, 300 AD: The borders of Aspen have expanded!
Turn 127, 300 AD: You have constructed a Granary in Ironwood. Work has now begun on a Lighthouse.
Turn 127, 300 AD: Sitting Bull's Golden Age has ended...
Turn 128, 325 AD: Elm has grown to size 4.
Turn 128, 325 AD: Bismarck has 50 gold available for trade.
Turn 128, 325 AD: Stalin won't trade Copper
(we're no longer getting a diplo bonus for being a good trading partner)
For Discussion:
Now that at least 3 Civs have Feudalism, the barbs are going to get longbows pretty soon, so razing Apache quickly is a priority.
Because gold to finance research is at a premium right now, question whether it's wise to build a trireme with the intention of upgrading to a caravel. That tactic will save us several turns, though, and it looks like we will have time to build it after the forge in WPB about the time we complete research on Optics. That would change if we luck into a tech for 100+ gold trading option and can research at 100%.
Going to war, which we can only do with any chance of success after we're back in Slavery (and probably into OR, as well), would seem to be around 20 turns off, if we're going to complete our GP creation program (which we are pretty wedded to at this point).
Going to war (with a winning hand, of course) as soon as possible is usually the best policy. So, advocating we consider building an army to attack Persia sooner rather than later. What would such an army need to consist of to be successful?
Research after Optics needs to be planned, and may well depend on answer to question above. I'm tentatively advocating for bulbing Engineering after Bismarck or an off-continent AI researches Construction and we trade for it.
Wondering whether our commerce would be better spent on researching Guilds (after, hopefully, trading for HBR) or on finishing up Astro after a bulb.