Research plans now reached a new height with additional 20% discounts on Gunpowder & SM possible, via Guilds and Chemistry.
Printing Press was an easy choice (could be bulbed, but so can many expensive techs like Ele and Physics later), then we ran out of time and needed techs while Peter was a bit slow on Guilds. So we had to do Engineering ourselves, turns out Biz started it but would have been too slow. After trading for Guilds and unlocking Chemistry we were fine again (but lost out on those ~1.5k Engi trade beakers).
After Chemistry we researched SM (now with 40% discounts), never pretty with the loss of Monasteries.
But Bio was next, not bulbable with Physics blocking (6t selfteching was okay thou).
I highlight this so much cos it's an interesting area, without Astro Bio could be bulbed by avoiding Physics. But early Astro was worth more to use than farms, we had so many bizarre low chance GP born (who were not scientists but still useful, Merchants and Artists) that ultimately we made a good choice here.
So anyways, our plan to make Bibs strong was farming river tiles.
Cottages would be negative food, and we were looking at State Property Watermills instead later. Meanwhile good food would allow more Rep scientists.
V and T also benefited a lot from 3

farms.
Sadly we had to wait for Lib (Superconductors) so no quick Communism and SP.
Meanwhile Peter and Biz (our main trading partners for techs) went into lala land, both researched MT first (useful so no complains yet).
Then both picked Divine Right

which was super annoying.
Around this time we remembered Privateers and made the questionable choice of holding back Astro & Chemistry (instead of securing with an additional Frigate or 2, was mentioned in several other posts too).
As result Peter stayed in Mercantalism and the struggle for traderoutes began, while also slowing his teching down significantly.
We started to worry about important future trades like Consti and Corp.
As distraction we built 3 Muskies in Bibs and declared war on Charlie in 860AD.
Main goal was getting 30 GG points for a warlord (Super-Frigate from an upgraded Cara for us), very nice side effects were diplo with Sal, Biz and Louie who all hated Charlie for different religions and for declaring on Biz. And Plunder gold.
About half of those 30 points came from attacking outdated ships with Galleons and Caras, Ais love building them in coastal cities

Our Muskies were also succesful and picked off units like Swords, Spears and Cats.
Charlie sent some stacks towards Biz and we often waited around german cities.
Overall this part was easy, and Charlie very backwards.
Diplo was firmly set at this point, everybody against Burger King (funny enuf they barely captured any of his cities, even with advanced units like Cuirs from all the techs we gave away). We started working on xtian spreads into isolated island cities, Charlie also had one infected before we declared.
Core cities were now growing much faster with Bio farms (reached in 800AD), and teching went towards our big Lib goal of Superconds via Physics, Ele and Refrigeration.
All available GS were used on 4x Ele bulb.
Not much discussion was going on here now, and punching Charlie was indeed very welcome to keep things interesting.
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