CommandoBob
AbstractArt
While I like the idea of not eliminating an AI, I don't think it will work in an SGOTM. Not unless everyone is in locked alliance except the team. Or at Least Aggresive, which wouldn't be too much fun.
The concept is fine. The issue is how to keep the AI from killing an AI. Because if it happens to one team, it may not happen to another team. So Team A faces 6 AI and Team B faces 7, by AI on AI action, how are those two games the same? Is Team A eliminated due to an overly aggresive AI? And who is going to take the time to examine each save to see if all the AIs are still alive?
I like the idea. I just don't see how to implement it with teams.
As a solo game or normal SG, where the rules could be adjusted to fit the game situation, it sounds like a nice variant.
Off the Wall Idea
Conquest Victory, but you gotta use nukes. Or at least have built one ICBM.
The concept is fine. The issue is how to keep the AI from killing an AI. Because if it happens to one team, it may not happen to another team. So Team A faces 6 AI and Team B faces 7, by AI on AI action, how are those two games the same? Is Team A eliminated due to an overly aggresive AI? And who is going to take the time to examine each save to see if all the AIs are still alive?
I like the idea. I just don't see how to implement it with teams.

Off the Wall Idea
Conquest Victory, but you gotta use nukes. Or at least have built one ICBM.