SGOTM Ideas

Personally, I'd like to see someone finish a "Finally ready for Regent" game that Charis and Sirian never finished.

* Workers may not build tile improvements: no mines, no irrigation, no roads. (No railroads).
* Clearing jungle, forest, pollution is OK. Planting forests is OK.
* Building forts, outposts, radar towers, airfields is OK.
*Cities may never make use of improved tiles. If we come into control of improved lands, we must pillage the tiles before we may use them.
* Not allowed to sign Right of Passage agreements.
* No colonies.
*All VC's turned off except domination.
*As India since you don't need any resources for War Elephant's.
 
Wow.

That sounds like one tough little challenge, even at Regent. :eek:

It looks like units (not cities, but units) could make use of roaded tiles, if any were found. Or were they prohbited, also?


Hmm, now to mod that...just eliminate all workers? Or add a special worker-type to the played civ (India) that could not be built? Using some sort of tech/resource lockout (needs Aluminum, maybe?). Looks interesting. I've got to spend more time in that forum and figure this stuff out.
 
I've posted the sign up thread for SGOTM 14 here.
 
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