SGOTM6 - Team barbslinger

I'm tempted to put the next city by the wheat and start churning out workers, however I would prefer to put it 1 square NW of the wheat. This gives us a forest to play with on expansion, and allows us to dump another couple of cities (eg. a city 2 NE of the wheat, and a city E,SE,SE) in that space. Denser packing, but still viable cities.

Although... starting to get a second settler pump by the game constructed right now would be great. It would take a little bit of working, but whilst the infrastructure, mining etc. was getting set up, it could have a temple and start building some settler escorts (which will help with the barbs...)

I'm not sure yet... :coffee:

And yes, i think ICS (or an approximate) is definitely the way to go after we've put down our 3 core cities... i'm intrigued to see what lies to the West beyond all those hills and mountains :hmm:
 
Some general stuff:

Thoughts on ICS. Before we go hog wild with new cities, we need to think about the implications of extended despotism, and our ability to economically support a lot of infrastructure. Once we get building totally corrupt cities, our cash flow will start dropping as we add the additional cultural buildings. And research as a consequence is going to be slow.

Towards that end, I would consider the Great Library as a definite thing to build or acquire through other means. In extended despotism as much as anything, we have to be thrifty. The less cash we spend on science, the more we can use to support the military and infrastructure builds. I would not recommend we build a lot of barracks, again relating to their maintenance costs. Probably no more than 4-5.

The other wonder we should look to prebuild or acquire is Sistine's. By doubling the happiness of cathedrals and temples, that would keep our lux taxes down even further. Again, a cash-saving play. Obviously a long way to go, but wanted to at least plant the seed for later discussion.

I do like the idea of getting a worker pump going so we can chop them trees and accelerate the temple and later library builds. It will become more of an advantage as each town becomes more corrupt.
 
A city could go 2 SE of the wheat to pick up the cow.

Entremont seems close to a 4-turn warrior-settler factory, but I haven't been able to see a way to do it (haven't looked much, to be honest). But I think Entremont and the city by the game could be 3.5-5.5 factories. On second thought, I'm not sure corruption would allow that for the game city. But a 4-6 factory would work.
 
Good idea Tim, I think thats where I'd like to put the next town. It'll only be able to use the wheat until it expands (after Entremont expands obviously), but that'll be good enough for our 5fpt. Once it has expanded it can make use of the cow.

Anyway, I'll play this at some point after I get back from my lecture. If anyone wants to stop me then they have about 6 hours.
 
I decided to finish a turn early due to some extra info...

The Save!

Our settler will be complete next turn, but I thought we'd better discuss the possibility of a different city site based on what the warriors have discovered.

Turnlog 3000BC - 2590BC

0 - 3000BC - Stick sci to 10% without bothering research time. Increase revenue by 1gpt.

1 - 2950BC - Move northern warrior west onto hill. He spots another wheat. Move southern warrior onto hill.

IBT - The Japnese learn Alphabet.

2 - 2900BC - Southern warrior moves west. Northern warrior moves SW.

3 - 2850BC - Worker moves onto next BG. Northern warrior continues exploring. Southern warrior continues exploring to the west.

4 - 2800BC - MM Entremont for gold, production and growth unchanged. Worker mines next BG. Warriors continue.

5 - 2750BC - MM Entremont to prevent growth. Warriors continue.

IBT - Entremont builds Granary - start settler.

6 - 2710BC - Warriors keep on going.

7 - 2670BC - Increase lux to 20%.

IBT - Japanese learn Warrior code.

8 - 2630BC - Northern warrior finds some spices. MM Entremont to match settler production to growth.

9 - 2590BC - Northern Warrior meets the Mongols. They are up BW, Masonry and WC.

Firaxis 101, Jason 34, Culture 82 (6cpt)

Here's a piccie:

pic1.JPG


As you can see, the wheat to the NW gives us another potential settler factory. Do we want to grab this now, considering the Mongols probably live somewhere to the west, or should we continue with our original plan...
 
Sounds good to me.

I propose the 3rd city should go in our originally planned location between wheat and cow, then the 4th can go near the southern game, but we won't get that far...

Initial builds for 2nd city?

Suggest - Warrior, Worker, Temple... Worker etc...
 
I'd let Entremont build a warrior next (2 turns for that), and send the current garrison along as escort. That way City 2 can go straight to worker-temple.
 
I've done a little more calculation, and a city by the northern wheat, a city by the game, and a city by the cow (if the wheat was mined) all could be 5-7 factories. But one should be a worker factory (all could do that at size 4).
 
Entremont is currently set up quite nicely to be a 4-turn factory (after the interturn, that is), so the worker could go to work elsewhere. I can't see a way to get the settler out 3 turns after building the warrior. By the way, the forest could be switched to the water to get more gold, as the extra shield will be picked up on growth.

I would say warrior, worker, temple, granary for the second city. I would say worker first for the third city.
 
2590(0)-Do the MM I suggested

IBT-Entremont settler->settler

2550(1)-lower lux to 10%

2510(2)-zzz

2470(3)-raise lux to 20%

2430(4)-found Alesia in M60's spot, start on warrior
see Chinese? border in the NW

IBT-Entremont settler->settler

2390(5)-lower lux to 10%

2350(6)-China is up BW, masonry, WC, down CB
sell ceremonial burial to China for masonry, 22g
buy alphabet from Japan for masonry, pottery, 162g
sell alphabet to China for warrior code, bronze working, 88g
buy the wheel from Mongols for alphabet, 10g
we're now even with Japan, Mongols, up the wheel on China
I see no horses
90% research on writing, 37 turns, -2gpt

2310(7)-raise lux to 20%
find incense out to the west

IBT-Japan founds city across straight from city site (wouldn't it be nice to flip it?); luckily not next to the cow

2270(8)-found Lugdunum near wheat and cow, start on worker

IBT-Entremont settler->settler

2230(9)-Mongolia is to the west?
buy iron working from China for the wheel, 65g, 2gpt
sell iron working to Japan for 195g
I'm glad mad-bax wasn't so cruel to not give the resource for our UU; Alesia will get iron upon expansion

IBT-China kicks out our warrior
Alesia warrior->worker

2190(10)-lower lux to 10%
I'll play an extra turn to even it out

2150(11)-raise lux to 20%

Notes: settler one south (as previously discussed)
Don't hook up iron until we've produced as many warriors as we want
Sorry, I only just now realized Lugdunum is not on the river, but the cow will make up for it. So irrigate the wheat and it'll be a worker factory. I'm not sure whether it will have to be at size 5 or if size 4 (after considering it, I believe size 4 would work once it is connected to the capital) would work for it.
I took a screenie, but I forgot to paste it. Only the cities and settler have changed from the previous screenshot anyways.

Here is the save.
 
I am up in another game, so please el, take it if you can.
JJ
 
Comments:
Nice tech trading!
Just so we dont get lost in the all the "pumping" - any culture builds up?
Are we building collossus in the coastal cow town? Or prebuilding something else?
Naturally we should be worrying about land grab, and expand towards the Mongols.
Remember that they are very agressive, and that there are plenty of barbs out there.
Soon Horsies too, *shrug*
 
i'm up in 3 games, not sure i can play before you :)
will finish my games an look if you already got it 'til then...

nice trading, good to know we have iron. hope we won't need it for a while.

TimBentley said:
Sorry, I only just now realized Lugdunum is not on the river
We could use a worker pump anyway, but i don't see how you can grab wheat and cow without beein on the river. guess i'll see when i open the save.

city priority:
next settler will be sent to dyes/game i guess (worker should go with it if aviable). but what afterwards? i'd say spices first (needs escort) and wool next. are there any chokes we need to secure first?
 
Nice job with all the tech trades :thumbsup:

Whoever's next, Alesia will need micromanaging in two turns to optimise production.

tomasjj said:
Naturally we should be worrying about land grab, and expand towards the Mongols. Remember that they are very agressive, and that there are plenty of barbs out there.
Yep, I agree, we should always consider the possibility that Genghis will declare on us at any time. We should also try to grab the spices before the Chinese do, having three luxes this early in the game will be very useful. A city next to the freshwater by the spices would be perfect.

TimBentley said:
Don't hook up iron until we've produced as many warriors as we want
Good point, but we should try to strike a balance between having a massive band of warriors to defend with and a handful of swordmen, who are infinitely more useful. At our current research rate we're not going to have an awesome amount of upgrade money. BTW how much does a warrior-gallic swordsman upgrade cost?

TimBentley said:
Sorry, I only just now realized Lugdunum is not on the river, but the cow will make up for it. So irrigate the wheat and it'll be a worker factory. I'm not sure whether it will have to be at size 5 or if size 4 (after considering it, I believe size 4 would work once it is connected to the capital) would work for it.
That's strange I could have sworn it would lie on the river. Oh well, doesn't matter really, however, there is a minor flip risk in Lugdunum now. Perhaps we should switch to warrior, then worker... gives Lugdunum a chance to grow as well.

Suggestions for settler in production? I say either spices, or goats to the west. We are going to need to start producing escorts for these settlers...

Good luck to whoever takes it next... remember the settler in transit needs to go one square S.
 
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