SGOTM6 - Team barbslinger

Here is the save. I'll post it to the maintenance thread too.

edit: I tried to post it but the is an error on the page.
 
1500 BC (0):
i'm surprised to see roaded forests, usually chop them first
notice the goats are just a bonus ressource, like the sheep near hangchow :(
closest horses are next to mongol frontier
lack of military, especially close to japanes cities. first rax finishes next turn.
up science to avoid neg. income


IBT:
alesia: rax->spear

1475 BC (1):
downl lux, up science

IBT:
get booted by chinese
lugdunum: worker->granary (now i know what was meant by no river: no food bonus or crossing penalty)
chinese build pyramids

IBT:
booted again
entremont: settler->warrior

1425 BC (3):
japanese want lugdunum for peace

IBT:
camulodunum: curragh->granary

1400 BC (4):
up lux, down science

IBT:
entremont: warrior->rax (rather sneak them in sooner then later)
alesia: spear->settler
richborough: temple->worker
veralumaium: temple->worker

1375 BC (5):
mongols&chinese got math
up science to get philo in 2 (with neg. income ;))

IBT:
boot from mao. that map knowledge wasn't worth making him annoyed, sorry

IBT:
philo in
sell it to mongols for math&142g
to mao for HBR&33g
construction->CoL

paris completes pyramids
chinese switch to oracle

1325 BC (7):
curraghs are bad for exploring, even in sea they can't make 2 moves
chinese got dyes too (unconnected as ours)
run max science with 206g in the bin (18 turns)

IBT:
boot from polite mao :)

IBT:
kicked out by mao
cultural exp pops barb hut :(
gregovia: tample->worker
londen finishes oracle

1275 BC (9):
switch worker in vero to warrior (we have a chance behind river)

IBT:
kicked again
japanese sign in mongols against us :eek:
entremont: rax->settler
alesia: settler->spear
richborough: worker->rax
veralunium: warrior->worker
mongols&chinese start MoM

1250 BC (10):
down lux, up science (MP)
2 settlers ready (unmoved, one intended to found in place)


notes:
focused most workers on road net and factroy setup. suggest next player connects lux.
what about zeus?

http://gotm.civfanatics.net/saves/sgotm6/Barbslinger_SG006_BC1250_01.SAV
 
Well the Mongols are a different problem. The Japanese couldn't get at us but the Mongols, I believe, can. We will have to get a military together. How far away are they?
The warrior that is bothering Mao did not know it was only 2 tiles left up there when he went to explore it so without having the map knowledge you don't know if it is worth it or not. It could have been a conduit to northern territories.
Do we know everyone yet?
Also with this being a 100K game I'm thinking libraries should be a build soon. Keep pumping settlers and fit in every where we can. I recall a SirPleb game where he ICS'ed his core with temples,libraries and then he would jump his capital to a newly conquered core and repeat the ICS in the new core and build temple/lib there. He continued that for the whole game jumping his capital 4-5 times.
 
The save at 1000 BC

Preturn- Found Agedincum. Spear in 10.

IBT- Get booted out of Chinese lands.

Turn 1 (1225BC) Lux to 20%. Worker actions.

IBT- Barb warrior dies at Verulamium.

Turn 2 (1200BC) Worker actions.

IBT- Entremont settler>settler

Turn 3 (1175BC) Science to zero.

IBT- nothing

Turn 4 (1150BC) worker actions

IBT- still nothing.

Turn 5 (1125BC) Eboracum founded. Japan will talk now. Make peace with them by handing over construction. We get poly, lit, and 126 gold. Trade poly to Mao for MM and 1 gold. Mongols still won’t talk.

IBT- Japan building MoM.

Turn 6 (1100BC) worker actions. Rush temple in Augustodurum.

IBT- nothing

Turn 7 (1075BC) worker stuff. Mongols still won’t talk.

IBT- Mongols finish MoM. China starts ToA.

Turn 8 (1050BC) Spices connected, lux to zero. Burdigala founded.

IBT- Mongols showing up near Agedincum with 4 archers and a warrior. We have a defending archer.

Turn 9 (1025BC) Time to talk to Temujin. He’ll give us peace if he can give us 5 gold as well. Sure, we’ll take your gold. ;)

IBT- Japan is building Glib. Mongols working on it too.

Turn 10 (1000BC) worker actions and have 2 settlers ready to plant. One 3SW of Gergovia and one NE of Richborough needs to go one more tile NE. Science down to 10%. Score 389.

Post turn- CoL in 1. We can trade for CoL from China and pick up a worker if we want to give them construction. Not much of a deal, but I thought I’d mention it.
 
Do we have lit yet? We need to get cracking on some libs too. As soon as our core has libs/temples we should get busy conquering someone to increase our culture there and get shots at a GL.
 
I've got it. Seems like things are going well. Has everyone looked at our culture graph compared to the other teams recently? :thumbsup:

Plan to start mass library production soon. Agree with barbslinger in that we need to conquer someone - China anyone? They have horses so we'll need to hook up our iron and mass upgrade if we have a chance. Perhaps we could even convince the Mongols to get in on the act? Beijing is building ToA so perhaps we can pick this up too.

So what does everyone say about research? Do we have a chance at keeping up in the middle ages? I suppose all we really need in the short term is up to Education and possibly saltpetre location. We could probably get most of this through pointy stick.

So how about we stick on max research until libs are built, then min research whilst mass produce warriors, upgrade to GS, go pound on China, and hopefully get a GA just at the point we can build cathedrals. Would be perfect...

I'll wait for response then i'll play in 24 hours or so... :)
 
conquering ToA would be great, given we fill the empty lands with cities until then. starting libs sounds good, but i think we'll need some military for our hopefully many new cities. it's easier to settle unclaimed land, we should do that if we still can. in case we can't settle some new towns, ToA won't help that much and there's still the chance mao won't get it. we will have to conquer, but i think we should get as much land as we can before we go to war. try to make a defendable front line, but i don't think we can avoid a large frontier.
 
http://gotm.civfanatics.net/saves/sgotm6/Barbslinger_SG006_BC0750_01.SAV

0 - 1000BC - MM between Entermont and Gergovia to optimise. MM Camulodunum.

IBT - Learn CoL. Stick research of Currency on max. Entremont settler -> library (emphasise prod.)

1 - 975BC - Settle Cataractonium SW of Gergovia -> temple. MMing and worker actions.

IBT - Augustodurum builds worker -> granary.

2 - 950BC - MM Camulodonum. Settle Lapurdum on peninsula NE of Richborough -> temple.

IBT - Lugdunum builds galley -> worker. Camulodunum builds settler -> library.

3 - 925BC - Some microing, worker moving.

IBT - Japanese building G Wall.

4 - 900BC - More optimising.

IBT - Lugdunum worker -> library. Washington builds the Great Library. :(

5 - 875BC - Micro, worker actions...

IBT - Agedincum builds temple -> worker. Japanese swtch to Great Wall. Japanese establish an embassy. Orleans builds Statue of Zeus :( . Mongols are building Great Lighthouse.

6 - 850BC - Settle Ratae Coritanorum -> temple.


7 - 825BC - usual boring stuff...

IBT - Burdigala builds temple - granary.

8 - 800BC - Found Tolosa SW of Verulamium -> temple.

IBT - Richborough builds granary - worker. Verulamium builds granary - worker. Gergovia builds granary - settler.

9 - 775BC - Meet Carthage to west of mongols. They are down Construction.

IBT - Entermont builds library -> warrior (at 10spt) minimised food for a couple of turns.

10 - 750BC - Up lux to 10%, just for this turn. Dye is hooked up next turn.

Firaxis: 480
Culture: 867 (+27)

Things to note:
Playing cat and mouse with chinese settler up at richborough - fun. Currency in 5. Need more culture, cities etc... - we are still beating all teams in culture, however after the next 60 turns, Team Bede is 4000 culture ahead of us i.e 66cpt. We are 27cpt, and some of our doubling bonuses will come into effect soon, but we need more temples and libraries, and more cities to put them in, either settled or captured :devil:.

Another thing, we have a couple of spearmen. Not quite sure why... i personally never build defensive military units, i see them as a waste of time, especially when we could have had two warriors instead which could have had been upgraded to GS later. Also from now on, i think its unnecessary to have cities without rax building military, either they should be granary/worker/settler cities, or they should be outlying cities and concentrating on temple/library etc...

Oh yeah, and how come differential naval movement is engaged but our ships' movement remains regular??? Is this right? It's really frustrating.

You're up Tim! Good luck! :)

EDIT : I've just PM'ed Alan about the rubbish ship movement so hopefully we'll get a reply soon.
 
chunkymonkey said:
Another thing, we have a couple of spearmen. Not quite sure why... i personally never build defensive military units, i see them as a waste of time, especially when we could have had two warriors instead which could have had been upgraded to GS later.

I built at least one of them, and see them in a different light. Defensive units have their uses. We didn't have a rax in the town they were built, and I'm not in favor of spending a lot on reg units when maint costs become an issue. And in this case with high barb activity, I see a spear having a better chance of survival than two warriors.
 
M60A3TTS said:
I built at least one of them, and see them in a different light. Defensive units have their uses. We didn't have a rax in the town they were built, and I'm not in favor of spending a lot on reg units when maint costs become an issue. And in this case with high barb activity, I see a spear having a better chance of survival than two warriors.
Oh ok, good points, I wasn't getting at you at all, i just have a different style :)

Tim, can you delete the save you just downloaded and wait until Alan fixes it? He needs to alter ship movement.
 
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