Preturn 150BC:
Looking good. Ready for China.
I see that we have peace with Japan, so no need to go that way allying with Iro now.
Thats nice. One front war.
Upgrade one vet warrior in Lugdunum.
Declare on China.
We sign alliance with Mongols for Currency. We also get 25g.
Move northern GS-gang across, Chengdu targeted.
IT:
China moves two warriors across near our GS stack at Lindum.
Viking now have Feudalism. They laugh when I try to tempt them with Monarchy and some loot.
1 - 130BC:
Moving towards the targets.
Western front need a couple of more GS imo.
IT:
China attacks Lindum with archer and warrior. Our GS and warrior stands firm.
We enter our GA.
Japs show us a sword near Ise.
2 - 110BC:
Attack on Chengdu.
We beat the two spears there without loss.
7 Redhaired GS cross the Yangtse, towards Beijing.
2 stay back in Chengdu to console the civilians there.
Decide to take Macao before Hangchow as I dont want any Chinamen to come towards our wear cities in
the west.
On second thoughts, that would mean attacking across the river.
I dont want that, so it is Hangchow. Splitting their cities up is nice.
Besides mongols should take care of some business down there too. 4 GS ready at the gates now.
No library-whipping to be had in our cities, but I whip temple in Glanum. One turn late.
Only 6 turns to be gained on mono by turning it up. We make 111gpt now, so thats a nice bonus.
IT:
Japs and Carthage also have Feudalism now.
3 - 90BC:
Attack on Hangchow.
We take it losing nothing. They had two spears there.
Build set to temples.
Settlers moving in to fill the holes.
China seems weak. I havent seen a horsie yet, and we are ready to attack Beijing next turn.
No sight of the mongol hordes either.
IT:
No more resistance.
Carthage building Sun Tzu.
4 - 70 BC:
Attack Canton.
We take it without losses. 2 spears there too.
We get a worker on top.
Attack Beijing.
We take it. Lose one GS. Take out 3 spears and a horse. Get 3 workers.
Their Capital moved to Shanghai.
China will talk now, but I see no reason to stop now, even if we can get a couple of cities for peace. That will hurt our rep if we walk out on the alliance with the mongols right?
IT:
Nothing to report.
5 - 50 BC:
Segusio founded.
Chaingang working on roads to bring all the bounty back to the Celtic core...
Strategy meeting in celt war council.
Since mongols havent done anything in the south we make a rally point in the mountains near Macao to nick it swiftly. That mountain range is slow to cross...
Forces near Beijing need healing for a turn or two. Then we march on Shanghai.
Finally we see a mongol horse near Macao. We have a GS there lurking and two more coming.
Hopefully we can nick it when the mongols have softened their D.
Start a harbor. Some trading can be done, and I want to upgrade our curragh to settle the wood-island towards the japs.
IT:
Many more building Sun Tzu.
Richborough roit.. Sorry. Moved a GS out.
6 - 30 BC:
Moving troops. Healing.
Whip a temple and a lib.
Switch some builds to Markets. Also turn on research for one turn as I somehow managed to lose our wise scientist last turn. Just to make sure we stay on the path for mono. We can afford it as we have 1100 gold.
Marketplace build in Ratae can be switched to FP, the city now has a lib.
IT:
zzzz
7 - 10 BC:
Attack on Tsingtao.
We take out two spears, losing one GS, redlining two more.
A bit of bad luck, but no complaints as we have been in love with the RNG so far.
Only an archer left there now, and more troops coming in.
Leaderfishing attempt, no success.
We can now trade with Carthage.
IT:
Jesus is born.
Nothing besides that one.
8 - 10 AD:
We take Tsingtao - no losses.
Attack on Macao.
We take it, two spears one archer - lose one GS.
In total I think we have 4 elites now. In the next 10 turns maybe a leader or two will rise.
Would be nice for our FP.
Found Rutupiae.
We got ****loads of cash now, so I boost research on Mono to 80%, lux on 10. No one has it, and we can have it in 8 now.
Cathedrals would be nice for our culture.
Rush a lib.
IT:
India wants our galley to leave. We leave.
9 - 30 AD:
We meet the Babs.
They got engineering, and 20-ish towns.
We got 6 GS outside the new China capital, Shanghai. It has grown to 7, which is beat.
Still, I want to try a couple of GS's to see how it goes. Max so far for defense has been 3 SM 1Arc.
We take Shanghai. Lose nothing. They had 4 spears and a cat. One promotion.
I reckon we can turn westwards the next turn, after sacking Nanking on the tip, towards Xinjian, the new capital.Encore.
I move troops out of Beijing, westwards. Flipchance is low, if it flips we take it back the next turn.
IT:
The ungreatful people of Shanghai riot against their new, superior leaders.
How rude!
10 - 50 AD:
Attack on Nanking.
We encounter a super-spear after talking out one. Superman and an archer remains.
We should be able to nick it next turn.
There are some troops marching on towards Xinjian.
Only the babs have engineering, I try to get a price, but we arent even close with 1000g + 110gpt.
Hopefully we can trade Mono when it gets in(6 turns).
Whip two libs.
I have set many markets up as prebuilds for cath, or just markets.
Ratae can be switched to FP.
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good luck to the next player!
JJ
And a little pic from the early days of our attack: