SGOTM6 - Team barbslinger

Cheers.
Yeah, I saw the notes in the maintenance thread.
Good to know that we still are within the rules, as I didnt join the chaingangs and whip. I just whipped them to build a road through the mountains :p
 
The save at 250AD

Pre-turn: It’s a 10-turn alliance with Mongols against China, so plan is to capture what we can from China on the mainland, then see about a war against Mongolia.

IBT- Chinese archer kills a GS. Not the way I wanted to start my set. A couple Sun builds announced. Start on a couple settler builds.

Turn 1 (70AD) E.GS kills vet spear, Nanking falls. GS kills V.archer (2/4).
Lose E.GS and VGS to reg spears at Xinjian. Kill one spear with GS#3. One spear still defending. V.GS kills R.Archer.

IBT- Lose another GS to a Chinese horse by Xinjian. Chinese galley lands another horse.

Turn 2 (90AD) V.GS kills R.Spear at Xinjian. E.GS kills R.Spear. Lose V.GS to V.Horse. Got him redlined FWIW.

IBT-More Sun builds.

Turn 3 (110AD)- Lose a R.GS attacking a R.Archer. RNG really stinks this time around. :mad: V.GS kills a R.Spear at Tiensin. Rush temple in Chengdu. Drop off settler on desert isle.

IBT- nothing

Turn 4 (130AD) Kill R.Spear and V.Horse at Tiensin and capture town. :) Found Monguntiacum on desert isle. Rush temple in Beijing. Science to 60%, mono in 2.

IBT- Chinese archer dies against a V.GS at Tatung.

Turn 5 (150AD) V.GS kills R.Spear @ Tatung. E.GS (4/5) kills R.Spear and Tatung falls. :)

IBT- Mono in, Theo in 13.

Turn 6 (170AD) Move a couple GS to Tiensin in hopes of getting it before Mongols do. Switch to some cathedral builds. Land a V.GS @ Shantung.

IBT- R.Archer dies against V.GS @ Shantung.

Turn 7 (190AD) Try a couple attacks @ Tiensen. Two V.GS are redlined. We get a R.Spear. One remains. Rush temple in Canton. Offload 2 GS @ Shantung.

IBT- Quiet

Turn 8 (210AD) E&V.GS kill 2 R.Spears @ Shantung, town taken. :)

IBT- Quiet

Turn 9 (230AD) 2 V.GS kill 2 R.Spears and Tientsin falls. :) The continent is now clear.

IBT- Quiet

Turn 10 (250AD) Rush a temple in Hangchow. Send settler on auto to move 3 NE of Ullanbattar. He’ll be there in 4. Lux from 10 to 0%. Don’t need it ATM. Score 1014 and done.

Post turn. We’re trying to have it both ways, and that’s a problem. If we want the culture, we have to get through more cathedral builds. That’s what I focused on. I know we don’t want Mongols with Keshiks, but if we want the culture, and filling in more open land, then we have to allow for the appropriate builds. Really shouldn’t be a problem with Mongols as long as we bring in Carthage.

Now as far as making peace with China, here’s the deal. We can end the alliance with Mongols now, and we can get Kaifeng, Anyang and Yangchow from Mao for peace. Keep in mind we have to balance that against captured towns flipping back to China. Tientsin is the only town in rebellion. We still have monopoly on Mono and can trade for Feudalism and in all likelihood engineering in a 2-fer.
 
Cool, I gots it. I'll probably play tomorrow, or maybe even tonight if I'm feeling scrappy.

I'll concentrate on caths and settling more cities, but if I've got a stack of GS just sitting around... :mischief:
 
Great work guys! Well, quite a conundrum. Caths or Mongols. If we can hold off letting the Mongols have Mono, I think they are behind in tech, we should be able to finish most caths in core and then turn to them. Hopefully we can get China lands ICS'ed to get more culture.
 
You know, looking at the graphs, I would almost want to suggest continuing against China. Those towns on the northern landmass can not be that well defended and it is a sizeable mass to get temples and libs in. Check the timing on cath builds so they can get back to military production. I'm thinking horses now to upgrade to knights with our cash. We will need speed to continue the blitzkrieg. I would really like to have Mongols, Carthage and Japan wrapped up soon. Japan and Mongols would be next with the Sams and Keshecks coming. Back to full military after caths?
 
i think we should make sure to fill out the lands we conquer before we think about advancing further. if we can combine that with hammering china/mongols, that would be even nicer. let's get something out of china before we destroy them - if they got something useful.
 
We could continue war against China, but we could also get those towns through peace deal. I agree we want to start creating a stronghold on the other continent though.

I think Japan are a bit too strong for us at the moment, especially as it would require a beach landing. I would tempted to take out the civs one by one, Mongols before they get their Keshiks, Carthage and Iroquois with our knights, and Japan with cavs. Then the next continent :devil:
 
There certainly are opportunities to peacefully expand across some open terrain near Mao's new home. That's why I think if the flip risk is minimal, making the deal for three new towns is well worth considering.

Another tidbit is that Mongols were still a Despotism last time I checked. Since we caught China in anarchy, maybe lightning strikes twice? ;)

But we will need more troops up at the front. Temujin has a number of swords and horsies.
 
*Save is here*

Basic summary - We have Theology, Feudalism, and Engineering, and currently researching Education (14 turns). We have all Chinese towns (through conquest and peace deal), except Paoting (capital). There was lots of culture whipping and a few more towns settled.

Decided not to start on Mongols just yet, since there was lots of culture and settlers to be built. I've started to produce horsies for upgrade when we research or trade for chivalry, hopefully soon.

I've got Entremont building Sistine Chapel, since its at 20spt, and i didn't want to waste 10spt if it was building horsies. Sistine's would be cool to have, but not sure we'll get it, maybe it can switch to Leo's or Knights Templar. Oh, and we overtook Japan scorewise so we're in first place in our little world :)

0 - 250AD - Whip temples in Tsingtao and Macao. Get a sweet trade with Vikings - Give them Monotheism and get Engineering, 53gpt, and 146gold! Trade Mono and Eng to England for Feudalism, 6gpt, 26g. :) I increase science to give us Theology in 7 turns.

IBT - Temujin asks us to continue with the alliance. We decline. He remains polite.

1 - 260AD - Land some swords next to Anyang. Some mainland troop shuffling.

IBT - Golden Age ends. :(

2 - 270AD - Whip temple in Nanking. Whip cathedral in Camoludunum. Whip cathedral in Burdigala. Capture Anyang + 2 slaves without loss. Peace with China, and get 1 gold + all their spare towns (Yangchow, Ningpo, Kaifeng), leaving them with just their capital, Paoting.

IBT - Mongols ask us for alliance again. Declined.

3 - 280AD - Whip Library in Lindum. Lots of microing.

IBT - Nothing of note.

4 - 290AD - Whip library in Nemausus.

IBT - Zilch.

5 - 300AD - Settle Glevum NE of Ulaanbatar. Settle Axima in the desert. Whip temple in Xinjan.

IBT - Iroquois bump our galley.

6 - 310AD - Whip temple in Tatung. Whip cathedral in Curovernum.

IBT - Nothing.

7 - 320AD - Whip cathedral in Eboracum.

IBT - China and Mongols sign peace treaty.

8 - 330AD - Learn Theology, start researching Education.

IBT - France bumps our galley.

9 - 340AD - Whip temple in Tientsin. Whip Library in Beijing.

IBT -

10 - 350AD - Settle Deva on ice, south coast. Settle Lezoux N of Richborough. Settler on way to west coast, 3 NE of Tientsin.

Score 1191, Culture 6216, +197cpt.

Notes: There is a settler N of Lezoux which can settle 1 SQ NE of where he is. There is another settler N of Alesia on his way to somewhere in the northern desert, but if you want to move him somewhere else Tim feel free. :)

We're putting a nice culture squeeze on Kagoshima to the east. If we could get it to flip, that would be amazing for us in the future.

Also, I noticed there is a possible lux trade with iroquois: spice and dye for wool. Not amazing, but its something. Advantages, extra happy face, plus a friend in Iroquois for time being. Disadvantage - Two happy faces for Iroquois who are quite powerful anyway...
 
chunkymonkey said:
Also, I noticed there is a possible lux trade with iroquois: spice and dye for wool. Not amazing, but its something. Advantages, extra happy face, plus a friend in Iroquois for time being. Disadvantage - Two happy faces for Iroquois who are quite powerful anyway...

Hmmm. Wonder if we couldn't leverage that into an alliance against Mongols. Then maybe Hiawatha brings in Carthage on our side. :ar15:
 
I really like the progress we are making. However it seems our graph is falling behind in culture now too. We should jump when our 1000yr bonus kicks in on some of our earlier builds and with our new towns. Our score is falling behind considerably though. We need more lux bad, for more happy faces. Perhaps if affordable we can raise lux slider to get more happy faces. Each happy face is worht a point/turn. I think more conquering is ABSOLUTELY in order. I don't think we have much to worry about on flips with our amount of culture so let's get some more towns and cheap temples building.

I love the Kagoshima squeeze! If we can get that town it would be a fantastic launch point for a future Japan attack, especially if they are fighting on the far border.
 
For our next war, we may want to get some workers closer to the battle. A forest chopping team per captured town gets us temples quicker.
 
I see there are some trades to be made.
Iro, India and Japs all offer something worth considering for our lux.

The squeeze on the Jap town is a nice one.
Maybe we could place cities on the wooden cape, and also between the cow and the river next to Kagoshima. They also have some iron there that we would like.
Two settlers sent over there would speed our future invasion of Japan.

- We can also speed up the FP by a turn by switching the goats to Ratae. I suggest doing that.
- Also micromanage between Entremont, Georgiva and Cataractonium to get more shields in Entremont for sistines.

- And Deva is building a warrior... switch to temple?
- Also we can put in a town north of Beijing in the jungle if we like.

We can also start prebuilding Unis in some military towns, as long as we dont have happiness problems and need the colosseums.

About the overall war-issue, I havent got a clue whats best to get 100k. So I leave that to the more experienced ones on our team. :)

jj
 
chunkymonkey said:
I think Japan are a bit too strong for us at the moment, especially as it would require a beach landing. I would tempted to take out the civs one by one, Mongols before they get their Keshiks, Carthage and Iroquois with our knights, and Japan with cavs. Then the next continent :devil:

This is the strategy I was thinking about as well. Just create a series of cascading alliances, forcing each opponent to fight on two fronts. All we need to do is keep moving west.
 
I agree with a lot of the prior sentiments. Another thing I was thinking of was that since we are going to be despots for another 11/13 techs we may want to disconnect a town or two to churn out some warriors for minding the towns so the GS can be freed up. Or, probably better, dedicate a couple to spear production. Also a dedicated settler pump.
I do want to get back to warring ASAP. Pick somebody to get some land from.
 
350(0)-Notice lots of 0% flip chances on MapStat...the joy of being cultured
Annoying, can't get specialist farms in corrupt cities because irrigation is wasted
MM some cities, switch two builds to culture

IBT-Agenincum settler->cathedral
Cataractonium settler->colosseum

360(1)-Oops, forgot to turn research back on (was checking deals); higher research can make up
This is a very strange landmass (it appears to be all connected)

IBT-Camulodunum horse->horse
Gergovia horse->horse
Segusio temple->library

370(2)-Whip temple in Anyang
Found Noviomagus, start on temple

IBT-Burdigala settler->colosseum
Ratae Coritanorum forbidden palace->cathedral
Tolosa settler->colosseum
Anyang temple->library
Babylon starts Leo's

380(3)-Sell theology to France for 38gpt, 100g, invention
sell it to England for gems, wool, 3g
sell it to Vikings for 95g, 24gpt
sell invention (I'd rather have them cascade to Leo's) to India for 13gpt, 24g, republic (might as well get it)
we're now making 21gpt at 100% research
Belatedly whip temple in Shantung

IBT-Alesia granary->settler
Shantung temple->library (may want to switch to harbor)

390(4)-Whip temple in Monguntiacum

IBT-Gergovia horse->court
Mongunticam temple->harbor
Kyoto builds Sun Tzu's
Babylon builds Leo's
Trondheim builds Sistine :(

400(5)-Waste 122 shields switching to MDI
Whip temple in Axima

IBT-Entremont MDI->MDI
Camulodunum horse->court
Axima temple->library

410(6)-Whip temple in Glevum

IBT-Alesia settler->settler
Glevum temple->library

420(7)-Found Arausio, Durocortorum, start on temples

IBT-Entremont MDI->court
Richborough cathedral->court
India starts Knights Templar

430(8)-Whip library in Canton by means of MDI and granary
Found New Entremont, New Alesia, start on temples

IBT-Canton library->cathedral
Verulamium colosseum->court
Curovernum aqueduct->court

440(9)-Found New Lugdunum, start on temple

IBT-Learn education, start on astronomy (not sure what would be best, so feel free to change this)
Alesia settler->settler
Ratae Coritanorum cathedral->university
America starts Knight Templars

450(10)-Whip temple in Lezoux
Whip library in Shanghai by means of granary
Switch courts to universities

Notes: India will give chivalry, 12g, 81gpt for education

Here is the save.
 
Looks like that set was all about building city improvements. Nicely done in that regard, but we should get to work on Mongols and start expanding the land once again.
 
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