SGOTM6 - Team barbslinger

The save

1050AD- Change Sabratha library>rax. Want to be able to convert more knights to cav in that area. Start to starve Theveste.

IBT- Babylon and England sign peace treaty. End incense deal with France. Japan starts Shakes.

1060AD (1)- Rush temple in Carthage. Trade India spices for an alliance against Iroquois. Sign RoP with Japan and we get 9 gold. Do some unit upgrades and drop science to 70% ToG still in 3.

IBT- Renew peace with Vikings. Lose a cav by Grand River. Looks like Iro are going to do an amphib landing by the Chinese lands. Position some cav to counter.

1070AD (2)- Lose a cav and elite knight but capture Tyendenaga, defended by 3 muskets. Rush a temple in Theveste.

IBT- Iro drops off a musket off our shores.

1080AD (3)- Lose 3 cav to 2 muskets @ Mauch Chunk. :( He has 2 remaining with cannon. Rush temple in Tyendenaga. Science to 70%. Found New Glanum.

IBT- India and Vikes sign peace. ToG to Magnetism in 8. Salamanca finishes Smiths. Carthage riots. Iro land another musket.

1090AD (4)- Lose 3 more cav at Mauch for only one musket. :mad: Capture Sulcis clean defended by 2 muskets and a treb. Lose a cav killing the musket dropped behind our lines, but kill it with a couple more.

IBT- Just not my day. Tyendaga flips. :cry:

1100AD (5) Fun time’s over. Trade Japan dyes for war against the Iroquois. Capture Mauch Chunk with cav, sell the improvements and torch the place.

IBT- Couple Japanese units duke it out with Hiawatha. Japan wants alliance vs. Vikes. I think not.

1110AD (6) Recapture Tyendaga.

IBT- Iro drop off a knight at Shantung Island, defended by knight.

1120AD (7) Attack the knight at Shantung and we lose. The place is going to fall, so sell the harbor and Change Nanking to build to caravel due in 1. As soon as he takes it, we’ll land 3 cav. Lose 2 cav, but take Grand River (size 12). Sell off all the improvements. Make peace with Babylon and we get 7 gold.


IBT- France completes Newtons AND Shakes. Shantung is captured by Iroquois and they grab 7 gold. :(

1130AD (8) Drop off 3 cav at Shantung.

IBT- Trade a caravel with Iro.

1140AD (9) Sink an Iro caravel. Get Shantung back, but the improvements are gone, so re-start the temple. Now we unload 2 cav and a knight on the Iro isle of Nora. Abandon Grand River. :p

IBT- India joins Japan against Scandanavia. Magnetism in, Steam in 13. A couple small towns riot.

1150AD (10) Our 5 cavalry take out the muskets at Tonawanda and the city is ours. :)
2 cav and a knight take out two muskets and Nora is ours. And done. Score 3225. There are two settlers in a caravel by Russicade that can be used to replace Tonawanda and the open land in the vicinity.

Post-turn. Our A-#1 problem is it is taking too long to get our troops from the core to the border. We should start kicking out a good number of workers so that as soon as steam is in, we can get railing. It is 30 tiles distance from Entremont to Theveste, never mind the hills and mountains. The good news is we’re well under the unit limit, so we could have like 250 more workers at no extra cost.

If indeed there are no armies through MGLs, we may want to get more cannons built once the AI gets rifles. It was brutal early on just digging out the muskets of size 11-12 towns. It’s a good idea to have 10 cav to clean out 3 defending vet muskets in the big cities.
 
I am sitting here in Seattle feeling that we are behind. I take this as an affront to my abilities and my position as a leader. I apologize to the the team. I am tring to download the necessary patches to play this on my new company computer. From what I have read we have missed the opportunity of taking the planet in time to be in first. Let us persevere. Continue continental dominace and temple / lib build.

If at all possble kepp the other countries at war. We need the WHOLE planet but a secluded AI.

I amtrying to download at this time but I only brought mt CIVIII and conquests discs. I feel helpless. On top of this huge dislike of being behind I am involved up to my ears with answering WESTEC questions in LA on the phone while trining a class here in Seattle. I need more time and will find it for this game and others.

Continue the attack, keep others at war and move palace if need be. Move it to develop new areas quicker. Move it to the other contnent where our forces are. Mobility is the key in taking out this large continent and transport is to slow.

We are behind and desparaate times call for desparate measures.

I am trying to get this save running.
 
Good luck getting the save working barbslinger. If you can't get it running, then me or jj will take it.

OK, aside from the obvious, we have three major problems.

- Japan will (at current rates) have 50000 culture in approx 75 turns. Therefore, we need to accelerate our cpt soonish, or be prepared to cripple Japan in our endgame, which will not be pretty.
- Former Mongol and Carthage lands are hideously unsettled. We need to start putting settlers down in ICS right away. As soon as we get rails I appreciate this will be quicker. Before we learn steam, we need all workers doing relatively useless tasks to be in position to create a link directly across the state.
- Once AI gets rifles wars are going to be extremely difficult to fight. I'm in two minds as to whether we should continue the cavalry sacrifices we have seen in order to gain a few cities here or there (if lucky), or just go for rapid settler production and ICS absolutely everywhere - not sure.

If we're lucky, we might be able to pick up Nationalism from the AI in exchange for Steam, then we can research all out to get Communism.

We're in a dire situation, but we can still avoid the spoon :)

EDIT: Oh yeah, and keep checking for whip possibilities at every turn in every city. I know its tedious, but the extra 3 culture here or there might be our saving grace.
 
One reason the settlement has slowed way down is it is just taking forever to get the settlers there. We have about half a dozen now getting into the vicinity, so that will help.

After a temple in these far-from-the-core towns, the librarys just take too long to build. I'd just spin off more workers.

Since we have India and Japan against Iroquois, that should allow us to continue pounding them. I'm not sure given our worker deficiency that I'd keep any more towns and sell improvements for cash, but rather just raze them for workers.

Once we've freed up enough new space and settled more, maybe we consider a final RoP rape of Japan. Enough to at least cripple them so that we have a clear path to 20K.
 
If not, I can take it and play tonight.
jj
 
I am playing.
Will report later today.
 
1150 - Preturn:
Why arent we trading?
There are plenty opportunities.
There might come a time when we need to buy a tech.
Not to mention upgrade our military.
Dyes and Spices to France for 780g+780g and wm.
Dyes, Incense, Silks to England for 20+20+21gpt.
Silks to Japan, 23gpt.
We have lots of gold, so I upgrade all I can.

Switch to more settler builds, even though we already have some coming. I want more cities to build temples for our cultural domination.

The foreign advisor told me that "the celts will always triumph because Japan is dumb."
Had me laughing. Couldn't screen it as it came and went quickly.

1 - 1160
Position troops for continued war against Iroqouis and move settlers towards new city spots.
Move workers towards future railway path.

2 - 1170
Found 5-6 new cities in old carthagenian land.
We take Centralia without loss.

3 - 1180
We take St Regis losing one cav.
Healing, getting ready for Niagara Falls and Chondote.
IT: Japan take Chondote.

4 - 1190
We take Niagara Falls, and the lighthouse...
Found two new cities. Rush temples in newly conquered towns.
Pretty low flip risks, so we should be ok. Only 5%.

5 - 1200
Found two more cities.
Healing, and getting ready for Salamanca assault.
Steam in 7.
France has Nationalism...they got it this turn. Wont sell naturally.
Let us see when we get steam.
Whip some culture builds, about 4 of them.

OK.... we have 4 cavs near Allegheny and also we have troops in position for Salamanca soon.
I have built culture and settlers mainly. Trying to fill in the gaps. We now have many cities on one size producing temples.
In 12-15 turns or so they can probably be whipped to finish them.
I assume we are going 5 turns now as we are in the industrial age?
So i will post now.
jj
 

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OK i had a look and things seem good. I'll try and finish the Iroquois off in my turn set, and if India don't have Nationalism by the time I get there, they're up for the chop - mass cavalry against pikes anyone? Although I somehow doubt Hiawatha will fold in the next 5 turns.

I'll play tomorrow, expect a post by tomorrow evening.

BTW, I was thinking, what should we go for after steam, considering we have ~70 turns left. Communism or Rep Parts? Both have advantages...
 
Hmm... we only have one turn of anarchy. That might play into the decision on research.
Besides, I dont think we need that much more land, just settlers for cities to get culture.
So, are we going to fight anymore after, lets say, India?
jj
 
sounds like good progress

Communism or Rep Parts?
i vote for RP, think engineers would help our cities more then communism.

So, are we going to fight anymore after, lets say, India?
agree, unless we need to hurt somebody (japan?) to avoid them getting over 50k.
 
tomasjj said:
The foreign advisor told me that "the celts will always triumph because Japan is dumb."
:lol: I almost missed this!

Japan is dumb, but it is likely that they will have a shot at 50k before we get 100k, unless loads of doubling bonuses come in for us. I propose we go after India once Iroquois is done for a bit of easy land. However, once they learn rifles it's pointless fighting a war against them.

At this point, I suggest we sit back, stockpile infantry, cavalry, and artillery. Heavily fortify our towns bordering Japan. Then do a massive ROP rape on Japan about 10-20 turns before they are due to reach 50K. Depending on how many troops we have, we could either just take out (and raze) their core cities (highest culture producing) or attempt for the whole lot.

This is going to be very tight!

I agree RP is probably going to be better. Fast workers, infantry, artillery (assuming we get rubber!)... Also a couple of engineers in a corrupt town gives us 5 shields, i doubt Comm would give us that. And remember anarchy is 2 turns for religious civs in C3C now. Although if we manage to trade for Nationalism soon i guess its a different story. Communism does have the obvious 'get out of despotism' bonus, I imagine our cities would grow double as fast (more whippability)...

However that's not a decision I have to make since I see Steam doesn't come in for 6 turns, so lets mull this one over... :)
 
Save...

0 - 1200AD - Sell Chemistry to Carthage for 32g. Turn some cities into WLTKD. More whipping...

IBT - Iroquois cavalry attack Niagara Falls but lose. Japanese cavalry softens up Allegheny for us.

1 - 1210AD - Battle of Allegheny: vet cav beats reg musket, promotes. vet cav beats vet musket, promotes. vet cav beats vet cav. vet cav beats redlined musket, take Allegheny. Battle of Salamanca: vet cav attacks vet musket, retreats. vet cav attacks vet musket, wins. vet cav attacks vet musket, wins. vet cav attacks reg musket, wins. vet cav attacks reg musket, retreats. vet cav attacks reg musket, promotes. elite cav attacks redlined musket, loses. vet cav attacks vet musket, wins. elite cav attacks reg musket, wins, take Salamanca, 10 slaves, and... Smiths :dance:!!!
more whipping... Found Lugdunum 2.

IBT - America wants to renew PT. Oh, OK.

2 - 1220AD - Found Camulodunum 2. Move everyone into place for attack on Oil Springs. whipping...

IBT - Japanse take Iroquois city of Akwesasne, and soften up Oil Springs for us. We lose our supply of wines, not to worry, Oil Springs has some... :mischief:

3 - 1230AD - Battle of Oil Springs: elite cav attacks elite redlined musket. Wins. Takes Oil Springs... move troops poised to take Cattaraugus and Kahnawake. Found Richborough 2. Found Verulamium 2.

IBT - The Indians take Kahnawake, which leaves Cattaraugus to us. Babylonians destroy Vikings. Oh well...

4 - 1240AD - Battle of Cattaraugus: vet cav attacks vet musket, loses. vet cav attacks vet musket, loses. vet cava ttacks reg musket, wins. elite cav attacks vet musket, wins. elite cav attacks vet musket, wins. take Cattaraugus. Iroquois cleaned from land... curious to see what happens to Japan and India now...Found Gergovia 2. whippy whippy...

IBT - Indian and Japanese forces continue north, possibly to find the last couple of Iroquois cities.

5 - 1250AD - Healing of forces, whipping, and positioning of workers for rails.

Post-turn thoughts.

Steam in 1. Workers are ready to rail. Vote we go for rep parts afterwards.

Culture: 42855 (+690). Japan is 25171 (+341). Which means they reach 50k in 70 turns. We (at current rates) have 80 turns to get to 100k. Lets keep whipping and settling more cities, and we may not even have to start on Japan (which would be nice).

Our MA with India against Iroquois ends next turn. Depending on nerves of next player, suggest we cancel alliance, then declare on India. Japanese alliance is still active, so don't sign treaty with Iroquois.

Perhaps we can get Babylon in against India for a tech (they are pretty behind). I don't really want Japan in on this one since they are getting too strong, but it may come to that.

Colosseums are rubbish and take too long. Let's not build any more. Give me 12 workers or 4 settlers any day. We need tons more workers. I switched some builds to workers, but we are very short on manpower.

I just hopes we got coal... :)
 
Nicely done, guys. On the 5-turns question, if someone wants to take 10 turns, I'm fine with that. Agree that India is up next, and I like the idea of using Babylon as an ally as well. RP as the next tech sounds good.

@ barbslinger: Are you going to be able to take it now?
 
Good job!
I forgot about the specialists that comes with RP... blush...
If we dont get coal it would be a rip off from the mapmaker.
 
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