WillowBrook
Lurker
the save
Here are my notes as I took them; I'll post a summary and map soon.
Turn 50
MM: Change Entremont from working river forest (10) to the other forest (17), and put non-wheat citizen in Mohacs on the river forest. Set Camu to granary.
Archer: south toward Mohacs
(Enter)
IBT: Barb horse appears and attacks exploring warrior, taking one HP.
The Chinese start the pyramids.
Turn 51
Archer into Mohacs, lower lux to 10%. Worker next to Mohacs moves south to BG. Warrior in Camu SW on hill. E-warrior fortifies to heal.
Check on writing deals:
Iroquois want 110g and 4gpt; theyll sell two contacts for 90g
Mongols want 122 and 4gpt
Chinese want 110g and 4gpt
Ill wait a few turns till we can pay straight up (were getting 17 gpt)
(Enter)
E-warrior defends against barb w with no more damage and promotes, but barb horse takes him down to one HP.
Carthage starts the pyramids.
Turn 52
Fortify archer in Mohacs, move Entremont citizen from forest (17) to BG (13) for growth in one, worker road by Lug, Camu warrior south, e-warrior remains fortified to heal.
(Enter)
IBT: nothing
Turn 53
Uh-oh Satsuma just expanded and took the cow. I rush the temple in Lugdunum anyway, since theres now a flip risk. Camu warrior SW, e-warrior will be fully healed next turn. Raise lux to 20% for Entremont happiness.
(Enter)
IBT: Entremont: settler => barracks; Lugdunum: temple => barracks
Turn 54
Settler to just east of iron, Camu warrior S there are dyes we should claim!
I experiment with the contact hypothesis: I can buy writing for 163g and 1gpt from Hiawatha. Instead, I buy contact with the Vikings for 30g (the cheapest contact). Unfortunately, Ragnar doesnt have writing. Well, Ill wait another couple of turns.
E-warrior: do I risk popping the hut? It could be a tech. Or the warrior could die. I move NW to give the barb a chance to attack me first.
(Enter)
IBT: E-warrior survives barb attack, but loses a HP.
Turn 55
Oops forgot to lower lux. Lower it to 0 (for one turn). N worker moves west (road will connect N towns to the silks). S worker SE (road will connect Camu). Move citizen in Entremont from forest to rBG. Yes! That mine that just completed will make the barracks complete in 2!
Richborough founded, set to worker (this can be changed to warrior if the team decided), Camu warrior E, E-warrior pause to heal
(Enter)
IBT: barb horse and warrior move just N or Mohacs.
Turn 56
Workers road, Camu warrior E on dye. I decide to pop the hut. I get a map (from the Mayans, I think?) Archer takes out barb warrior with no damage. Raise lux to 10%. I leave Mohacs new citizen on river plains granary will complete in 8, 2 turns before growth to size four.
I decide to go ahead and buy writing from the Chinese: 163g and 1gpt.
(Enter)
IBT: Entremont: barracks => settler. Barb horse moves to hill.
Turn 57
Uh-oh: both mapmaking and philosophy are generally known. Combat calc says my archer will almost certainly win against the barb horse. Problem is, Ill have to bump up luxes to make Mohacs happy
Oh, but I can trade maps w/o MM. Lets do this carefully.
I trade TM with Iroquois, throwing in 12g.
I give my WM and 1gpt to the Japanese for TM and 10g. Wow theyve got eight towns!
I sell the Vikings writing and 21 gold for contact with the French, English, and Americans.
neoCarthage: I give WM and 1gpt for TM and 15g
Mongols: give WM for TM and 6g
China: get TM for WM and 2g
The English do not have MM yet
The French also do not have MM
Thats 3 civs w/o MM. Should bite the bullet and buy it? I can probably get philosophy and HBR and the rest of communications by selling it around.
Okay we can afford it.
Americans: I buy MM and their TM for WM, 11gpt and 12g
French: Should I sell MM for philosophy, contact with Babs and Indians, TM, and (all) 4g, or should I get her WM for MM and my WM? I go for the first option, since that gives more trading partners.
England: get her WM and all 25g for MM and my WM
Vikings: sell then MM for their WM and all 24g
Trade WM with France.
So the good news is we have contact with everyone and at least territory maps, and all known techs except HBR; bad news is were paying out 14 gpt.
Archer: kills barb horse, but I have to bump lux rate up to 30% to keep Mohacs happy. S warrior: W, E-warrior: NE (I could go NE or NW, but decide on NE)
(Enter)
IBT: nothing
Turn 58
Archer back to Mohacs, lux down to 10%, Entremont: citizen from forest to BG for growth in 1. 2 warriors explore.
I feel like I should be doing something more after the last long turn
(Enter)
IBT: English start Colossus.
Turn 59
Lux to 20% to keep Entremont happy. Fortify archer in Mohacs, N worker starts mining next to Lugdunum, S worker moves E to road
(Enter)
IBT: lose S warrior to barb horse! The Chinese start Colossus.
Turn 60
Oh, no! COL AND polytheism are both out there!!! I save and quit.
Here are my notes as I took them; I'll post a summary and map soon.
Turn 50
MM: Change Entremont from working river forest (10) to the other forest (17), and put non-wheat citizen in Mohacs on the river forest. Set Camu to granary.
Archer: south toward Mohacs
(Enter)
IBT: Barb horse appears and attacks exploring warrior, taking one HP.
The Chinese start the pyramids.
Turn 51
Archer into Mohacs, lower lux to 10%. Worker next to Mohacs moves south to BG. Warrior in Camu SW on hill. E-warrior fortifies to heal.
Check on writing deals:
Iroquois want 110g and 4gpt; theyll sell two contacts for 90g
Mongols want 122 and 4gpt
Chinese want 110g and 4gpt
Ill wait a few turns till we can pay straight up (were getting 17 gpt)
(Enter)
E-warrior defends against barb w with no more damage and promotes, but barb horse takes him down to one HP.
Carthage starts the pyramids.
Turn 52
Fortify archer in Mohacs, move Entremont citizen from forest (17) to BG (13) for growth in one, worker road by Lug, Camu warrior south, e-warrior remains fortified to heal.
(Enter)
IBT: nothing
Turn 53
Uh-oh Satsuma just expanded and took the cow. I rush the temple in Lugdunum anyway, since theres now a flip risk. Camu warrior SW, e-warrior will be fully healed next turn. Raise lux to 20% for Entremont happiness.
(Enter)
IBT: Entremont: settler => barracks; Lugdunum: temple => barracks
Turn 54
Settler to just east of iron, Camu warrior S there are dyes we should claim!
I experiment with the contact hypothesis: I can buy writing for 163g and 1gpt from Hiawatha. Instead, I buy contact with the Vikings for 30g (the cheapest contact). Unfortunately, Ragnar doesnt have writing. Well, Ill wait another couple of turns.
E-warrior: do I risk popping the hut? It could be a tech. Or the warrior could die. I move NW to give the barb a chance to attack me first.
(Enter)
IBT: E-warrior survives barb attack, but loses a HP.
Turn 55
Oops forgot to lower lux. Lower it to 0 (for one turn). N worker moves west (road will connect N towns to the silks). S worker SE (road will connect Camu). Move citizen in Entremont from forest to rBG. Yes! That mine that just completed will make the barracks complete in 2!
Richborough founded, set to worker (this can be changed to warrior if the team decided), Camu warrior E, E-warrior pause to heal
(Enter)
IBT: barb horse and warrior move just N or Mohacs.
Turn 56
Workers road, Camu warrior E on dye. I decide to pop the hut. I get a map (from the Mayans, I think?) Archer takes out barb warrior with no damage. Raise lux to 10%. I leave Mohacs new citizen on river plains granary will complete in 8, 2 turns before growth to size four.
I decide to go ahead and buy writing from the Chinese: 163g and 1gpt.
(Enter)
IBT: Entremont: barracks => settler. Barb horse moves to hill.
Turn 57
Uh-oh: both mapmaking and philosophy are generally known. Combat calc says my archer will almost certainly win against the barb horse. Problem is, Ill have to bump up luxes to make Mohacs happy
Oh, but I can trade maps w/o MM. Lets do this carefully.
I trade TM with Iroquois, throwing in 12g.
I give my WM and 1gpt to the Japanese for TM and 10g. Wow theyve got eight towns!
I sell the Vikings writing and 21 gold for contact with the French, English, and Americans.
neoCarthage: I give WM and 1gpt for TM and 15g
Mongols: give WM for TM and 6g
China: get TM for WM and 2g
The English do not have MM yet
The French also do not have MM
Thats 3 civs w/o MM. Should bite the bullet and buy it? I can probably get philosophy and HBR and the rest of communications by selling it around.
Okay we can afford it.
Americans: I buy MM and their TM for WM, 11gpt and 12g
French: Should I sell MM for philosophy, contact with Babs and Indians, TM, and (all) 4g, or should I get her WM for MM and my WM? I go for the first option, since that gives more trading partners.
England: get her WM and all 25g for MM and my WM
Vikings: sell then MM for their WM and all 24g
Trade WM with France.
So the good news is we have contact with everyone and at least territory maps, and all known techs except HBR; bad news is were paying out 14 gpt.
Archer: kills barb horse, but I have to bump lux rate up to 30% to keep Mohacs happy. S warrior: W, E-warrior: NE (I could go NE or NW, but decide on NE)
(Enter)
IBT: nothing
Turn 58
Archer back to Mohacs, lux down to 10%, Entremont: citizen from forest to BG for growth in 1. 2 warriors explore.
I feel like I should be doing something more after the last long turn
(Enter)
IBT: English start Colossus.
Turn 59
Lux to 20% to keep Entremont happy. Fortify archer in Mohacs, N worker starts mining next to Lugdunum, S worker moves E to road
(Enter)
IBT: lose S warrior to barb horse! The Chinese start Colossus.
Turn 60
Oh, no! COL AND polytheism are both out there!!! I save and quit.