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- Mar 11, 2008
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Well, Dortmund definitely...that city should be growing..the pigs is not being worked at all. No happy issues here. Frank is going to whip WE this turn, so tile is irrelevant as you will whip off it.
Trust me, this is where you really need to learn and feel the effects of the whip and understand the balance. First, when you 2pop whip you are whipping away 2 citizen. Yes, you gain 1 whip unhappy but that is only per whip regardless of # of citizen whip. So you are whipping 2 and gaining the whip
but losing two citizens at the same time which loses 2
from citizen alone. Therefore, net of 1.
.
The balance comes from the multi-citizen whip, the fact whip unhappy wears off in 10 turns, and knowledge of new
's to come. It is not though that you are going whip > turn > whip in every city. But in some you will whip at least twice or thrice in short term.
For example, Essen is going to be great for 4>2 cat whips as it will grow fast now with pigs online and soon 3F nanners tile. You will get several out of there.
Don't be afraid if a city runs an unhappy citizen for a bit, just be prepared to time a good whip.
Cities like Frank have good natural hammers - you will never whip off the iron and clams - but after a couple whips you might slow build there. In fact, the next WE after the one you whip now will be slow built - like 3 turns it will take if I recall.
Dort can 4 whip a cat soon into gran...and a chop should finish gran or another cat whip.
Try this with one rule in mind..don't whip off strong tiles ..mainly food or strong hammers, though whipping off ivory is fine. Find the balance there...keep improved tiles worked as much as you can.
Also, as mentioned, but maybe not clear enough. Be cognizant of overflow from each complete whip build. What is the OF and what is current base hammers of the city? How many hammers will that put into the next build? Does it exceed the amount to 2 whip that unit (see math i mentioned earlier)? Or does the city like Frank have enough pure hammers that with OF you can slow build the next unit in short time?
Another example is Essen again. You whip that first cat (2pop) and get say 15H OF. Essen has like no hammers (1 base). You know you can't exceed 19H in cat. So put those 15H into cat, actually 16H will go into next cat with the 1H from city. Check city tiles as it grows. You need to grow to 4 again to whip, but be wary of the city selecting the unimproved PH. If you see you will exceed 19 on a given turn before hitting size 4, either adjust tiles to 2F grass or queue the Library back up until you can whip..or something like an axe, which can almost completely be built from cat whip overflow. These are things you can try and must learn to excel at war and getting armies out fast.
Start being aware of the math behind all this...
Once you have a good army out. You can probably start war with Monty with 6 WEs, 6 Cats and an axe or two. More units will follow and you will continue building but can tone down the whip a bit. But still whip where feasible.
Oh and Berlin, I think maybe whip a WE like I said timed with the worker chopping the forest 3W of Berlin, use OF and chop to slow build next WE there. Maybe whip another in Berlin, but stop after that..just slow build them there. Berlin needs to work cottages and maintain research.
That Berlin worker, once he finishes the chop, can start improving silk next to city (improve that one first as it is on river I believe) as you should have Calendar trade by then. Then that worker moves to Berlin PH to complete a road to speed troop movement from E cities.
Other Berlin worker moves to gems. Pigs worker near Munich/Dort moves to forest S of Dort to chop.
Everything should be about war right now. Even Dort and Stutt as the work in their granaries. Stutt is good for some cats after the gran is chopped.
(Lastly, if you have not noticed yet, with the exception of Mansa, who you've been trading with liberally anyway, you are killing the AIs in tech - probably far beyond what you've conceived of in the past)
edit:
I remembered I would like to address this more directly, although in some ways it has been answered. But that point mainly was that in the past, even in long passive times, you were just sitting around with unhappy cities and not paying much mind to them. Unhappy citizens do cost you.
Here though you are using those unhappy guys and gals. An unhappy guy is worth the same 30H as a happy gal when you whip it. And you won't have as much unhappiness as you think you will.
You will find the balance. It is time to learn.
(and even in those passive times you can use unhappy citizens as long as you have a plan to do so like 3-whip a settler or library. There's no problem using that growth for production as long as you DO use it)
Trust me, this is where you really need to learn and feel the effects of the whip and understand the balance. First, when you 2pop whip you are whipping away 2 citizen. Yes, you gain 1 whip unhappy but that is only per whip regardless of # of citizen whip. So you are whipping 2 and gaining the whip



The balance comes from the multi-citizen whip, the fact whip unhappy wears off in 10 turns, and knowledge of new

For example, Essen is going to be great for 4>2 cat whips as it will grow fast now with pigs online and soon 3F nanners tile. You will get several out of there.
Don't be afraid if a city runs an unhappy citizen for a bit, just be prepared to time a good whip.
Cities like Frank have good natural hammers - you will never whip off the iron and clams - but after a couple whips you might slow build there. In fact, the next WE after the one you whip now will be slow built - like 3 turns it will take if I recall.
Dort can 4 whip a cat soon into gran...and a chop should finish gran or another cat whip.
Try this with one rule in mind..don't whip off strong tiles ..mainly food or strong hammers, though whipping off ivory is fine. Find the balance there...keep improved tiles worked as much as you can.
Also, as mentioned, but maybe not clear enough. Be cognizant of overflow from each complete whip build. What is the OF and what is current base hammers of the city? How many hammers will that put into the next build? Does it exceed the amount to 2 whip that unit (see math i mentioned earlier)? Or does the city like Frank have enough pure hammers that with OF you can slow build the next unit in short time?
Another example is Essen again. You whip that first cat (2pop) and get say 15H OF. Essen has like no hammers (1 base). You know you can't exceed 19H in cat. So put those 15H into cat, actually 16H will go into next cat with the 1H from city. Check city tiles as it grows. You need to grow to 4 again to whip, but be wary of the city selecting the unimproved PH. If you see you will exceed 19 on a given turn before hitting size 4, either adjust tiles to 2F grass or queue the Library back up until you can whip..or something like an axe, which can almost completely be built from cat whip overflow. These are things you can try and must learn to excel at war and getting armies out fast.
Start being aware of the math behind all this...
Once you have a good army out. You can probably start war with Monty with 6 WEs, 6 Cats and an axe or two. More units will follow and you will continue building but can tone down the whip a bit. But still whip where feasible.
Oh and Berlin, I think maybe whip a WE like I said timed with the worker chopping the forest 3W of Berlin, use OF and chop to slow build next WE there. Maybe whip another in Berlin, but stop after that..just slow build them there. Berlin needs to work cottages and maintain research.
That Berlin worker, once he finishes the chop, can start improving silk next to city (improve that one first as it is on river I believe) as you should have Calendar trade by then. Then that worker moves to Berlin PH to complete a road to speed troop movement from E cities.
Other Berlin worker moves to gems. Pigs worker near Munich/Dort moves to forest S of Dort to chop.
Everything should be about war right now. Even Dort and Stutt as the work in their granaries. Stutt is good for some cats after the gran is chopped.
(Lastly, if you have not noticed yet, with the exception of Mansa, who you've been trading with liberally anyway, you are killing the AIs in tech - probably far beyond what you've conceived of in the past)
edit:
In a past post you had said I needed to watch my happy cap closer and not let unhappiness happen in my cities. So I've been trying to manage that by moving citizens around to slow growth. Here you're saying don't worry about unhappiness. That's fine but I'd like to understand the difference. Is it because we're prepping for war?
I remembered I would like to address this more directly, although in some ways it has been answered. But that point mainly was that in the past, even in long passive times, you were just sitting around with unhappy cities and not paying much mind to them. Unhappy citizens do cost you.
Here though you are using those unhappy guys and gals. An unhappy guy is worth the same 30H as a happy gal when you whip it. And you won't have as much unhappiness as you think you will.
You will find the balance. It is time to learn.
(and even in those passive times you can use unhappy citizens as long as you have a plan to do so like 3-whip a settler or library. There's no problem using that growth for production as long as you DO use it)
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