Shadow Game - First Time at Monarch

Not much time tonite OD, but I'd like you to replay from t77. You are still basically fine here, but there are several things that I don't like. So I will pose a few questions to think about:

1) What could have been done better between Dortmund and Ham, especially since the turn Dort was settled? Should Ham really be size 3 and is it working what it should be working?

2) Does Essen need MP? What would've been a better place for that warrior in light of the current situation? (note: you have 8 warriors on the map and 7 cities...food for thought)

3) What's the point of of working plains tiles in Munich? It's just a wb? At what point do you want that WB out the door?

4) What is the benefit of chopping a jungle first before improving the jungle underneath it?

5) Why would it actually be great to whip a gran at size 2 in a city like Essen?

6) What are the best tiles to work in Cologne?

7) Would it have been better to trade for IW with someone else? Is Archery something you need to trade for? Could maybe a really nice tech from Mansa have been grabbed in the near future for a couple of techs..maybe something he recently nabbed from Oracle?

8) Once you do own IW as a tech, and some do not, what is the value of IW?

9) What military do you actually think you will be building?

10) ha..where did all your gold come from?

Last note, once HBR is in, think about stables..where should they be built? Should they be built everywhere or not? Why?

Yes, construction would be next...who would you plan to attack?
 
Last edited:
Not much time tonite OD, but I'd like you to replay from t77. You are still basically fine here, but there are several things that I don't like. So I will pose a few questions to think about:
Hey @lymond, what context are these questions in, T77 or T90? I'm assuming T90 so I'll answer in that context.
1) What could have been done better between Dortmund and Ham, especially since the turn Dort was settled? Should Ham really be size 3 and is it working what it should be working?
Hmmm...maybe have Dort take the northern ivory? The Pigs aren't improved yet so that wouldn't make a difference at this point. Ham should probably be working that cottage to the SW. I was trying to get that last settler out for the wine spot.
2) Does Essen need MP? What would've been a better place for that warrior in light of the current situation? (note: you have 8 warriors on the map and 7 cities...food for thought)
Probably fog busting to the west of that city. Don't know if you notices but I have another warrior scouting Joao's lands too.
3) What's the point of of working plains tiles in Munich? It's just a wb? At what point do you want that WB out the door?
To get that WB out as soon as I can, which is 4t faster than otherwise. From there I'd work the fish and cottages. I know food is king but can this particular situation be looked at like this? T97, WB is out and it takes 1t to get to the fish so T98 we're able to work the fish. That's 8t when we could have otherwise been working one cottage, missing out on 8:food: and of course the :commerce:. If we were working the cottage instead of the plains tile, the WB is out at T101, working it at T102. Working the cottage to this point would have net us 12:food: vs working the plains tile and the city would grow on this turn. However, by working the plains tile we would have had 4t of working the fish at T102 for 20:food: which is net +8:food: at that turn. Does this make sense? Am I figuring this right? Or am I totally out of line here? :crazyeye:
4) What is the benefit of chopping a jungle first before improving the jungle underneath it?
I don't have any workers chopping jungle so I think this is a theoretical question. I don't think you get hammers for chopping jungle so I would say so that when you go to improve that tile it's faster because the jungle is gone?
5) Why would it actually be great to whip a gran at size 2 in a city like Essen?
Ha! I really don't know why it would be great. I didn't really think it was a good idea just because it's only size 2. But, maybe you take the early population hit so that you grow faster with the granary?
6) What are the best tiles to work in Cologne?
The only other improved tile I have there is a cottage, so that?
7) Would it have been better to trade for IW with someone else? Is Archery something you need to trade for? Could maybe a really nice tech from Mansa have been grabbed in the near future for a couple of techs..maybe something he recently nabbed from Oracle?
Mansa and Joao were the only ones with IW and Joao wouldn't trade it. I added Archery to the trade to get more value for the value I was trading away so not necessarily a need. The last question here, my answer is I don't know! Should I have waited for someone else to trade me IW and if so, why?
8) Once you do own IW as a tech, and some do not, what is the value of IW?
Seems it would be higher, supply and demand.
9) What military do you actually think you will be building?
Most likely jumbos and cats.
10) ha..where did all your gold come from?
Once again I forgot to go to 100% research for a turns. :sleep:
Last note, once HBR is in, think about stables..where should they be built? Should they be built everywhere or not? Why?
Interesting. I've never really built stables. But I think they would go in my most productive cities like Ham, Frank, and Cologne. They probably should not be built everywhere because jumbos won't be built everywhere.
Yes, construction would be next...who would you plan to attack?
Right now I'm thinking Mansa. He only has 3 cities and I think he is to the NE of me.

I'm going to hold at T77 for further feedback.

Thanks @lymond, this was a good exercise.
 
Hey @lymond, what context are these questions in, T77 or T90? I'm assuming T90 so I'll answer in that context.

Well, kinda both really, but the context derived from the t90 save with the intent of replaying from t77.

Hmmm...maybe have Dort take the northern ivory? The Pigs aren't improved yet so that wouldn't make a difference at this point. Ham should probably be working that cottage to the SW. I was trying to get that last settler out for the wine spot.

Yep. Dort having taken that ivory likely would mean the monument already complete by now. Ham on settler is fine..I think it took some chops, right?, but I'd mix in some periods of growth as well, continuing to grow that cottage for eventually Berlin Bureacracy and growing to the other ivory to then finish settler.

Probably fog busting to the west of that city. Don't know if you notices but I have another warrior scouting Joao's lands too.

I was thinking more for MP in Frank :) If you had moved it down sooner, Frank would be loving life.

I don't think scouting Joao's land with the warrior is really necessary

To get that WB out as soon as I can, which is 4t faster than otherwise. From there I'd work the fish and cottages. I know food is king but can this particular situation be looked at like this? T97, WB is out and it takes 1t to get to the fish so T98 we're able to work the fish. That's 8t when we could have otherwise been working one cottage, missing out on 8:food: and of course the :commerce:. If we were working the cottage instead of the plains tile, the WB is out at T101, working it at T102. Working the cottage to this point would have net us 12:food: vs working the plains tile and the city would grow on this turn. However, by working the plains tile we would have had 4t of working the fish at T102 for 20:food: which is net +8:food: at that turn. Does this make sense? Am I figuring this right? Or am I totally out of line here? :crazyeye:

That's some serious analysis :lol: (edit: and for some clarification ...both cases you describe above are just eons from now in game time. What I'm trying to get you to think about is ..how do I get what I need faster?...same equation really with Dort....like Munchen, it starts at a disadvantage from a pure production standpoint [well, at least if you don't change tiles]) So, you either take food to grow faster to whip a needed wb or monument, or you go the pure hammer route and work strong tile and/or choppity chop. Get more stuff more fasterer! :D Stop thinking in terms of ..well...10 turns or 15 turns away cause that is a loooooong time in this game

Ha...the point is a WB is an easy 1pop whip at any time. Unfortunately, Munich due to its location has to build its own wb. Ideally, I'd have another established city produce a WB for a newer city. For example, Frank is probably great place to build a WB for Dort when it pops borders. Frank can slow build one earlier to time right to move and net fish in Dort the turn it pops. (think of it this way...I value getting that fish in Dort hooked up before the second clam in Frank, because that fish makes Dort rock as a city...Frank already rocks)

In the case of Munich, it has to produce its own. When a seafood resource is outside borders, ideally you want to finish the WB on the turn the city is 1t to pop its borders. So you whip - in this case - 2t from border pop, so wb can move the next turn and net the turn the borders pop. (Yeah, this means Munich will have a bit more whip anger, but you can queue up a worker for a bit until you can grow again..another worker won't hurt at all)

I expect you'll have more happy resources in the near future too.

I don't have any workers chopping jungle so I think this is a theoretical question. I don't think you get hammers for chopping jungle so I would say so that when you go to improve that tile it's faster because the jungle is gone?

Well, yeah, the question was posed as you were not chopping jungle. Simply, if you chop the jungle first you get the benefit of what is underneath faster...in the case of the two pigs you get the 3F tile. Always chop away jungle first before improving.

Ha! I really don't know why it would be great. I didn't really think it was a good idea just because it's only size 2. But, maybe you take the early population hit so that you grow faster with the granary?

The first simple answer is that Essen is working crap tiles. Size 2 means squat if the city is working jack squat.

The more complex answer is granary/whip/growth efficiency is best when a city is size 1 to 6. And better the smaller the size as it takes less food to grow at lower sizes. Food requirements increase at each pop level. So completing grans at size 1 or 2 is always good if you can. Not always the case, ofc. But I think that gran got a chop at some point.

The only other improved tile I have there is a cottage, so that?

Yes, not a huge deal really. In fact in this case you could do the 1t on the mine just to complete LH now which is +1 food, then switch back to cottage next turn (well, I think the city was growing anyway maybe). But I would tend to focus improved food/cottages over mines.

Mansa and Joao were the only ones with IW and Joao wouldn't trade it. I added Archery to the trade to get more value for the value I was trading away so not necessarily a need. The last question here, my answer is I don't know! Should I have waited for someone else to trade me IW and if so, why?

I might have held out a little longer to see if someone else got IW. First, ALL AIs emphasize getting IW. It's just coded that way. Some might delay it more than others, but they will get it sooner than later. I'm also inclined to not quite yet give Mansa Alpha. The reason is Mansa is the most unique trader in the game. He trades with anyone regardless of attitude, as long as the other guy will trade with him. So that is one point. (edit: So you have a monopoly on Alpha right now. Once you trade to a liberal trader like Mansa he will start trading with everyone like crazy, including alpha, and you might not want that quite yet)

AIs will usually always trade IW but it may be effected by the # of AIs that own IW. In the case only 2, which is why Joao is not trading it. But as soon as someone else gets it, which should be soon, then it will be tradeable.

The counter argument for getting IW now is the resources hiding under jungle. I could see that. But otherwise, you are not desperate for IW.

As for Archery, this leads to a discussion of trade caps. As you trade techs you start hitting AI trade caps, which are different among AIs. This means the more you trade for stuff you will eventually hit AI caps so that they don't trade with you a while. One way to avoid this is not to trade for little junk techs like Archery. If you need those little techs, then tech them yourself. Archery you do not need. (this concept becomes even more important on higher levels as you need to be even more judicious in trading tech)

For that last question, I'd really be interested in nabbing Metal Casting from Mansa. He may not be trading it now cause of Colossus, but that could change. It would take two techs like Alpha and Maths. Definitely worth it. I'd keep my eye on that.

Seems it would be higher, supply and demand.

Actually lower. The point here goes back to my point above on how the AIs emphasize IW. If you have IW and some others do not...well, as mentioned, they will every soon. Might be worth trading it for something remotely valuable or even gifting - to the right folks. Like I think getting Polytheism for it would be worth it, or Monotheism. Not a big deal. On even higher levels, you are not likely to be getting much trade value at all from IW...that is, unlikely to have it while others do not.

Most likely jumbos and cats.

Yep..just checking to make sure we are on some page there. You might throw in an axe or two for support, although cats will generally protect phants from spears regardless, sometimes AIs might try to throw spears at you anyway and kill a cat or two, which you don't want. And you can leave an axe behind in capture cities, while the better troops move forward..at least if the enemy does not have chariots.

Once again I forgot to go to 100% research for a turns. :sleep:

Just keeping you alert.

Interesting. I've never really built stables. But I think they would go in my most productive cities like Ham, Frank, and Cologne. They probably should not be built everywhere because jumbos won't be built everywhere.

Exactly, jumbos will not be built everywhere. You will be producing cats in some cities - although technically you could still produce some cats in stable cities depending on production/OF/whipping stuff.

Technically, you don't even need barracks or stables. But I like to have at least a barracks/stable combo in a couple of cities - and if you have nothing better to do then why not. I think Ham and Frank definitely. Cologne or Berlin could work. I think Berlin already has a Barracks, so maybe there. Although I'm less inclined to whip out of Berlin, but may still whip it once or twice.

(edit: and there might be cases where you simply don't build barracks or stables at all. I mean technically they are not necessarily needed. Speed of getting units out can outweigh the promos.. Here the I think you have a little time though since your waiting on Construction, and I think you have some barracks in cities anyway)

Right now I'm thinking Mansa. He only has 3 cities and I think he is to the NE of me.

Mansa maybe. I more inclined to go after Monty. First off, he is dislike by most everyone here, so no penalty for attacking him. Can't see his land much yet so don't know what he has, but he is otherwise rather close. Pacal is also pretty close.

In my case I plan to a war with Monty. Went Currency>Feud after Construction, and vassaled him. (Yeah, on higher levels you will often not tech Feud but on this level AIs would take forever and I wanted to cap everyone) Monty can be a nice war dog vassal. Mansa makes a nice vassal too, ofc, but at least in my game I was not thinking in regards to vassal teching, but just running the map with phants/cats and capitulating everyone asap.


I will post my 375AD save here. You can look at it now if you'd like or wait a little bit longer if you don't want map spoilers. Or just open it and not focus your eyes on the map or mini-map, but rather just take note that I've capped Monty and Pacal, and I'm 1t from Education which I just part bulbed. I've been in a golden age(music) working my way to Curs, which really I don't need...ha...but why not go for it anyway. You can look at the info screens as well. I think your current game could be not too far off this path if you choose.

oh..and you could open the city screen and navigate through my cities to see what I've been doing during the golden age. (technically I probably should not even be building forges right now, but rather just units...but the forges will be nice in some cities for Curs later)

As master, I can control what my vassals tech, but right now not much point in it since I'm so far ahead of them. I will probably gift them military type techs though, and maybe some economy techs, so that they fight and tech better. You can also have them stop trading with certain leaders if you wish.

edit: ah..another thing just came to mind with respect to Mansa. Some AIs like Mansa are more willing to peace vassal. He's especially a good candidate since he is small. Once you get your power up enough he may likely bend the knee. Just keep relations up with him.
 

Attachments

Last edited:
Well, kinda both really, but the context derived from the t90 save with the intent of replaying from t77.



Yep. Dort having taken that ivory likely would mean the monument already complete by now. Ham on settler is fine..I think it took some chops, right?, but I'd mix in some periods of growth as well, continuing to grow that cottage for eventually Berlin Bureacracy and growing to the other ivory to then finish settler.



I was thinking more for MP in Frank :) If you had moved it down sooner, Frank would be loving life.

I don't think scouting Joao's land with the warrior is really necessary



That's some serious analysis :lol: (edit: and for some clarification ...both cases you describe above are just eons from now in game time. What I'm trying to get you to think about is ..how do I get what I need faster?...same equation really with Dort....like Munchen, it starts at a disadvantage from a pure production standpoint [well, at least if you don't change tiles]) So, you either take food to grow faster to whip a needed wb or monument, or you go the pure hammer route and work strong tile and/or choppity chop. Get more stuff more fasterer! :D Stop thinking in terms of ..well...10 turns or 15 turns away cause that is a loooooong time in this game

Ha...the point is a WB is an easy 1pop whip at any time. Unfortunately, Munich due to its location has to build its own wb. Ideally, I'd have another established city produce a WB for a newer city. For example, Frank is probably great place to build a WB for Dort when it pops borders. Frank can slow build one earlier to time right to move and net fish in Dort the turn it pops. (think of it this way...I value getting that fish in Dort hooked up before the second clam in Frank, because that fish makes Dort rock as a city...Frank already rocks)

In the case of Munich, it has to produce its own. When a seafood resource is outside borders, ideally you want to finish the WB on the turn the city is 1t to pop its borders. So you whip - in this case - 2t from border pop, so wb can move the next turn and net the turn the borders pop. (Yeah, this means Munich will have a bit more whip anger, but you can queue up a worker for a bit until you can grow again..another worker won't hurt at all)

I expect you'll have more happy resources in the near future too.



Well, yeah, the question was posed as you were not chopping jungle. Simply, if you chop the jungle first you get the benefit of what is underneath faster...in the case of the two pigs you get the 3F tile. Always chop away jungle first before improving.



The first simple answer is that Essen is working crap tiles. Size 2 means squat if the city is working jack squat.

The more complex answer is granary/whip/growth efficiency is best when a city is size 1 to 6. And better the smaller the size as it takes less food to grow at lower sizes. Food requirements increase at each pop level. So completing grans at size 1 or 2 is always good if you can. Not always the case, ofc. But I think that gran got a chop at some point.



Yes, not a huge deal really. In fact in this case you could do the 1t on the mine just to complete LH now which is +1 food, then switch back to cottage next turn (well, I think the city was growing anyway maybe). But I would tend to focus improved food/cottages over mines.



I might have held out a little longer to see if someone else got IW. First, ALL AIs emphasize getting IW. It's just coded that way. Some might delay it more than others, but they will get it sooner than later. I'm also inclined to not quite yet give Mansa Alpha. The reason is Mansa is the most unique trader in the game. He trades with anyone regardless of attitude, as long as the other guy will trade with him. So that is one point. (edit: So you have a monopoly on Alpha right now. Once you trade to a liberal trader like Mansa he will start trading with everyone like crazy, including alpha, and you might not want that quite yet)

AIs will usually always trade IW but it may be effected by the # of AIs that own IW. In the case only 2, which is why Joao is not trading it. But as soon as someone else gets it, which should be soon, then it will be tradeable.

The counter argument for getting IW now is the resources hiding under jungle. I could see that. But otherwise, you are not desperate for IW.

As for Archery, this leads to a discussion of trade caps. As you trade techs you start hitting AI trade caps, which are different among AIs. This means the more you trade for stuff you will eventually hit AI caps so that they don't trade with you a while. One way to avoid this is not to trade for little junk techs like Archery. If you need those little techs, then tech them yourself. Archery you do not need. (this concept becomes even more important on higher levels as you need to be even more judicious in trading tech)

For that last question, I'd really be interested in nabbing Metal Casting from Mansa. He may not be trading it now cause of Colossus, but that could change. It would take two techs like Alpha and Maths. Definitely worth it. I'd keep my eye on that.



Actually lower. The point here goes back to my point above on how the AIs emphasize IW. If you have IW and some others do not...well, as mentioned, they will every soon. Might be worth trading it for something remotely valuable or even gifting - to the right folks. Like I think getting Polytheism for it would be worth it, or Monotheism. Not a big deal. On even higher levels, you are not likely to be getting much trade value at all from IW...that is, unlikely to have it while others do not.



Yep..just checking to make sure we are on some page there. You might throw in an axe or two for support, although cats will generally protect phants from spears regardless, sometimes AIs might try to throw spears at you anyway and kill a cat or two, which you don't want. And you can leave an axe behind in capture cities, while the better troops move forward..at least if the enemy does not have chariots.



Just keeping you alert.



Exactly, jumbos will not be built everywhere. You will be producing cats in some cities - although technically you could still produce some cats in stable cities depending on production/OF/whipping stuff.

Technically, you don't even need barracks or stables. But I like to have at least a barracks/stable combo in a couple of cities - and if you have nothing better to do then why not. I think Ham and Frank definitely. Cologne or Berlin could work. I think Berlin already has a Barracks, so maybe there. Although I'm less inclined to whip out of Berlin, but may still whip it once or twice.

(edit: and there might be cases where you simply don't build barracks or stables at all. I mean technically they are not necessarily needed. Speed of getting units out can outweigh the promos.. Here the I think you have a little time though since your waiting on Construction, and I think you have some barracks in cities anyway)



Mansa maybe. I more inclined to go after Monty. First off, he is dislike by most everyone here, so no penalty for attacking him. Can't see his land much yet so don't know what he has, but he is otherwise rather close. Pacal is also pretty close.

In my case I plan to a war with Monty. Went Currency>Feud after Construction, and vassaled him. (Yeah, on higher levels you will often not tech Feud but on this level AIs would take forever and I wanted to cap everyone) Monty can be a nice war dog vassal. Mansa makes a nice vassal too, ofc, but at least in my game I was not thinking in regards to vassal teching, but just running the map with phants/cats and capitulating everyone asap.


I will post my 375AD save here. You can look at it now if you'd like or wait a little bit longer if you don't want map spoilers. Or just open it and not focus your eyes on the map or mini-map, but rather just take note that I've capped Monty and Pacal, and I'm 1t from Education which I just part bulbed. I've been in a golden age(music) working my way to Curs, which really I don't need...ha...but why not go for it anyway. You can look at the info screens as well. I think your current game could be not too far off this path if you choose.

oh..and you could open the city screen and navigate through my cities to see what I've been doing during the golden age. (technically I probably should not even be building forges right now, but rather just units...but the forges will be nice in some cities for Curs later)

As master, I can control what my vassals tech, but right now not much point in it since I'm so far ahead of them. I will probably gift them military type techs though, and maybe some economy techs, so that they fight and tech better. You can also have them stop trading with certain leaders if you wish.

edit: ah..another thing just came to mind with respect to Mansa. Some AIs like Mansa are more willing to peace vassal. He's especially a good candidate since he is small. Once you get your power up enough he may likely bend the knee. Just keep relations up with him.

All good tips. I was about to mention a word on the last point...in my game, Mansa peacevassaled to me willingly, which made things a lot easier. I'm not a codediver so don't quote me on specifics, but here's what I know about the situation.

1. Mansa can peacevassal at cautious or higher. This is significantly more lenient than most AIs who will only do so at friendly; however, keep in mind that the actual attitude an AI has towards you is the average of their status with you AND your vassals, so even if he's pleased with you, if he dislikes/hates your 2 vassals then it won't be enough.

2. An AI will only peacevassal once you are ~3.5 times stronger than it when you are NOT a landtarget, and ~1.5-2 times stronger if you ARE. Landtarget means that said AI shares a border of 8+ land tiles with you, as well as some other conditions that are pretty much fulfilled by default on pangaea. Keep in mind that vassals' borders count for landtarget purposes, so what I would've actually done here would've been to go after Joao first and cap him, so that HIS border against Mansa is now counted as YOUR border as well.

3. An AI will only peacevassal if its power is below the world average. Don't beat on your vassals too much before capping them to make sure this is the case. Also, keep in mind that this is the MEAN, which means that if you keep spamming units (particularly strong ones like phants and knights), eventually you'll reach the point where even the 2nd strongest AI is below the world "average".

4. To avoid "you've grown too powerful for us" you have to be 20% or more below the domination limit (I think, not sure on those numbers), otherwise the AI recognizes it's just giving you a victory by peacevassaling. So...don't take too many caps before trying to peacevassal Mansa; I'd say 2 at most, 1 if you really want to be safe.

Here is my t131 situation:

Spoiler :

20190801155429_1.jpg

20190801155426_1.jpg



...And here is Mansa giving him up to me after giving me feudalism, a bit later:

Spoiler :

20190801160118_1.jpg

 

Attachments

All good tips. I was about to mention a word on the last point...in my game, Mansa peacevassaled to me willingly, which made things a lot easier. I'm not a codediver so don't quote me on specifics, but here's what I know about the situation.

1. Mansa can peacevassal at cautious or higher. This is significantly more lenient than most AIs who will only do so at friendly; however, keep in mind that the actual attitude an AI has towards you is the average of their status with you AND your vassals, so even if he's pleased with you, if he dislikes/hates your 2 vassals then it won't be enough.

2. An AI will only peacevassal once you are ~3.5 times stronger than it when you are NOT a landtarget, and ~1.5-2 times stronger if you ARE. Landtarget means that said AI shares a border of 8+ land tiles with you, as well as some other conditions that are pretty much fulfilled by default on pangaea. Keep in mind that vassals' borders count for landtarget purposes, so what I would've actually done here would've been to go after Joao first and cap him, so that HIS border against Mansa is now counted as YOUR border as well.

3. An AI will only peacevassal if its power is below the world average. Don't beat on your vassals too much before capping them to make sure this is the case. Also, keep in mind that this is the MEAN, which means that if you keep spamming units (particularly strong ones like phants and knights), eventually you'll reach the point where even the 2nd strongest AI is below the world "average".

4. To avoid "you've grown too powerful for us" you have to be 20% or more below the domination limit (I think, not sure on those numbers), otherwise the AI recognizes it's just giving you a victory by peacevassaling. So...don't take too many caps before trying to peacevassal Mansa; I'd say 2 at most, 1 if you really want to be safe.

Here is my t131 situation:



...And here is Mansa giving him up to me after giving me feudalism, a bit later:

@Fish Man, that's some great information. I didn't look at your spoilers because I want to not "spoil" my game. :lol: Hopefully by the time I'm at this point I'll be in similar shape.

Thanks!
 
@lymond, great tips and information. I'm going to go back to T77 and try again to T90. I'll post up again at that point.

Thank you!
 
OK, second play through from T77 to T90. I think I'm in better shape than the first try by following your advice @lymond.

On the trade front, I ended up trading for IW with Hammy for HBR. I then traded for Masonry with Mansa for HBR. So I didn't trade away Alph or Maths yet.

On the tech front, I got HBR 1 or 2t sooner due to not forgetting to manage my research slider. :lol:

City by city:
Essen: I just 1popped the Granary and since I just traded for IW I stopped the worker from building the mine on the PH and will get him over to the pigs. Building Monument.

Munich: Well look at the difference. I have a Library and a WB with the fish being worked! While building the Library I had I worked one plains tile, the FP, and one cottage. I figured out when I could 2pop the Library and knew how much OF I would have so then I could figure out when I could 1pop the WB, which I did 2t before the border pop. Nice. Building LH with OF going into it.

Hamburg: I went ahead and built settler back-to-back to keep from getting unhappy with a 2pop on the 2nd settler. So fish/gems and wine cities up, where only fish/gems city was before. After settlers I built Research for awhile until I was going to go into unhappy, then switched to worker.

Dortmund: Still building Monument and I did take the ivory first turn after settling. Only 1t away from Monument. May go WB next, or like you mentioned, have Frank build it if it works out.

Stuttgart: Just settled 3t ago, building Granary. Worker chopping that out.

Cologne: Just finished worker, sending him up to pigs in Hamburg. LH next. Warrior on the way there for MP duty.

Frankfurt: Building Library. Should be able to 2pop that before going unhappy.

Berlin: Still building Research. Academy is in, not too far away from next GS. Probably about 10t before unhappy becomes an issue.

OK, that's it. Like I said I think I'm in a little better shape this go-around. I could sure use some more happy resources though as it's been a bit of a challenge keeping a few of my cities happy.

Spoiler T90 - Version 2 :
Civ4ScreenShot0115.JPG


Once again, holding here. Thank you!

P.S. I didn't open you spoiler because I didn't trust myself not to look at some things I don't know yet. :crazyeye:
 

Attachments

Last edited:
OK, second play through from T77 to T90. I think I'm in better shape than the first try by following your advice @lymond.

On the trade front, I ended up trading for IW with Hammy for HBR. I then traded for Masonry with Mansa for HBR. So I didn't trade away Alph or Maths yet.

On the tech front, I got HBR 1 or 2t sooner due to not forgetting to manage my research slider. :lol:

City by city:
Essen: I just 1popped the Granary and since I just traded for IW I stopped the worker from building the mine on the PH and will get him over to the pigs. Building Monument.

Munich: Well look at the difference. I have a Library and a WB with the fish being worked! While building the Library I had I worked one plains tile, the FP, and one cottage. I figured out when I could 2pop the Library and knew how much OF I would have so then I could figure out when I could 1pop the WB, which I did 2t before the border pop. Nice. Building LH with OF going into it.

Hamburg: I went ahead and built settler back-to-back to keep from getting unhappy with a 2pop on the 2nd settler. So fish/gems and wine cities up, where only fish/gems city was before. After settlers I built Research for awhile until I was going to go into unhappy, then switched to worker.

Dortmund: Still building Monument and I did take the ivory first turn after settling. Only 1t away from Monument. May go WB next, or like you mentioned, have Frank build it if it works out.

Stuttgart: Just settled 3t ago, building Granary. Worker chopping that out.

Cologne: Just finished worker, sending him up to pigs in Hamburg. LH next. Warrior on the way there for MP duty.

Frankfurt: Building Library. Should be able to 2pop that before going unhappy.

Berlin: Still building Research. Academy is in, not too far away from next GS. Probably about 10t before unhappy becomes an issue.

OK, that's it. Like I said I think I'm in a little better shape this go-around. I could sure use some more happy resources though as it's been a bit of a challenge keeping a few of my cities happy.

Spoiler T90 - Version 2 :


Once again, holding here. Thank you!

P.S. I didn't open you spoiler because I didn't trust myself not to look at some things I don't know yet. :crazyeye:

Not bad. A couple of points, though.

Essen should've been either 1W or on the PH where your warrior is. The former claims 2 food specials in the first ring instead of just 1; the latter blocks land better and also settling on PHs is good for reasons you already know - and it gets more river tiles, while possibly bringing eventually 3 food resources under its control (though Joao probs isn't giving up his nanners without a fight).

Frankfurt should've been on the jungle 2S. Not only does it remove a jungle, but it also claims a FP and plains cow in first ring, which combined is a passable level of food for some light whipping. Or you could cottage everything, winery the wine, windmill the hills, and make that a decent commerce city, albeit not really growing that much.

Your workers aren't doing what they should be doing, if I'm seeing correctly, which is improving the food. In this case, the jungled pigs. If you don't have IW yet then that's understandable, though.

Happy problems should go away with forged gems (forge + gems), wine, and then trading for calendar resources soon. You have silk too, though I would actually cottage the riverside one (after PP, the value of a village exceeds that of a silk plantation, meaning it'll give 4 commerce vs the plantation's 3 in just 30 turns of working - and ideally the cottage would've been there well before calendar).

Spoilers don't spoil that much besides the map. You've already met everyone. Just to give an idea of what is possible, though, I won a t234 space victory after vassaling all but 1 civ (will upload save when you are done, since you probably won't look at it before then). @lymond will probably get sub-1000AD conquest/dom (sub-t160 if my memory serves correctly). Of course, conquest or domination is much faster, but that isn't my style :cooool:.

It's your choice whether you wanna replay and resettle. You can more than work with what you have here right now. And, you have a lot of options. Elepult is the obvious choice here but engineering and cuir breakouts are certainly easily within reach, too. If you have a specific preference for warring or victory type, now is the time to let us know! The former comes faster (as evidenced by lymond having 2 vassals at a date when I just began my first war) but the latter two are more one-sided slaughters, and I mean one-sided as in you literally might lose 1-2 units for every 2 dozen you kill if you get the timing right.

Oh, and if you have trouble remembering to adjust the slider, you can use ctrl + s to make a note somewhere on the map you can easily see (like your capital), reminding you to do so every turn ;).
 
Not sure I at all like trading HBR away yet, especially for Masonry. Was Mansa teching HBR? I see he is teching Maths now. Again, earlier I would have kept an eye on Metal Casting to trade for maybe alpha/maths or hbr. Masonry for HBR is way too unbalanced to trade unless Mansa for some reason was close to teching it. Alpha or better yet Maths was fine for IW from Hammy. Poly can be nabbed for Writing from Asoka, unless you could have traded IW for it..not sure on timing of that.

PH mine in Essen is not a priority. If you'd be waiting for IW I'm more inclined to improve that shared cottage tile between Essen and Berlin - the tile Essen could be working now.

Munich should be working fish.

Little confused on LH timing in Cologne...seems we had that much closer to finishing before..but may be misremembering.

As for Dortmund fish, the wb would need to come out of Frank a couple of turn earlier to arrive in time. Think about that when timing border pops if producing wb's in other cities. However, with Stutt's settle the forests are open now for Dort, so probably just best to have one of those chops ready when Dort is close to popping borders. Chop is 1t wb.

Time really was in place to start preparing for war. Berlin could have started a Stable. Frank could be focused on barracks/stable instead of Lib. Munich can queue up a stable this turn and whip it next turn.

I would replay again.

As for tech trading, I think it may be best to take screen shots of the trades and tech screens at point you plan to kick off a trade. It's, ofc, difficult for me to see the trade situations at points between 13 turns of play. It is important though that we get you to make better decisions on tech trades. mansa is a tech juggernaut, but generally here at this level you are quite ahead of the Ais, so you want to be judicious in trading.

After Cologne worker finishes mine, I would knock out a couple of those cottages for Berlin just north.

I think you did well getting your two new cities up and teching here, but some finer details and especially tech trading need work.

I recommend stopping for next report when HBR finishes or the turn IW is available for trade by other than Mansa.
 
Sorry for the delay. I couldn't get back to the game for a bit.

I went back to T77 again to replay from there up to T85 instead of going to T90. Per @Fish Man's suggestion I settled Essen 1W of where it was last time. I had originally liked the previous spot because with a border pop you get the nanners and the dye but now we know that Joao comes down and claims that corn spot which also gets that dye. So Essen is chopping out a granary right now.

I just 2popped a Library in Munich, with the OF going into a WB. I just 2popped a worker in Cologne with that OF going into a LH. I've got a warrior on his way there for MP duty. Frankfurt just finished a LH with some OF going into a WB. That WB should be built and at the fish in Dortmund right about when the border pops there, if my calculation is right. Hamburg is working on a settler for the wine spot, but I think I may settle 2S of the wine for reasons outlined by @Fish Man. When I settled on the wine it didn't look like I got the happy resource for it. Is that true? Berlin is 3t away from a GS which will build the Academy.

I traded Writing for Masonry with Asoka, per @lymond's suggestion. Still no trade for IW and the Metal Casting for Alph/Maths hasn't been available yet. Mansa just finished something so I don't know what he'll be teching next.

Spoiler T85 :
Civ4ScreenShot0116.JPG

Holding here for now. Thank you.
 

Attachments

I'd not commented on Fish's suggested. There's arguments either way on settling patterns..not every decision is set in stone. I still think settling on wine is fine (wine happy comes from Monarchy tech). In my case I had a border pop coming from Cologne by that time anyway. Settling on wine opens all the forest as well.

I think you are fine here, but just ask yourself what certain cities could be working. Think Frank and Munich/Ham. If possible, try to do this analysis before posting your report..ha..that way we don't have to keep repeating old stuff.

I think Cologne working can road that tile after completing mine. Thought here is preparing routes for war soon. Then move to lay a cottage for Berlin. I expect Cologne will be a producer of cats so a road eventually diagonal to the spice E of Berlin would be good eventually for troop movement. Lay a new cottage first. New Cologne worker can move to forest near future wine city for pre-chopping.

I think you will get IW in the couple of turns. Mansa likely nabs writing next so I expect you can trade for MC after that.
 
Last edited:
I would give Mansa writing for Poly or Med (depending which you want on your way towards Monarchy), and put a turn of research (as much as you can) into MC now.
Then hopefully take MC for Alpha & Maths next turn ~~
Great value there.

True that Mansa will trade everything, but all AIs trade Alpha and they have little to offer him for maths.
So i think you could get MC for 2 techs that are expendable.
 
I've played 5 more turns to T90. I did what @Fippy suggested. After that Mansa would not trade MC for Alph and Maths; he wanted HBR. So I did the trade for Maths and HBR. Good, or no? I traded for IW with Hammy, giving him Maths, he turned down Alph. I want to get to Fuedalism to prepare for my victim's capitulation so I have a possible trade but I want to see what you think before executing it:
Spoiler Trade? :
Civ4ScreenShot0117.JPG
Asoka turned down IW so he must be teching it. If this trade looks OK I'll look for a trade for Monarchy afterwards.


In Munich the WB is out next turn when the border pops. Border ready to pop in Dortmund. Hamburg 2t away from finishing the settler. I 2popped the settler in the earlier go-round but I plan to go Stable next and whip that out. Cologne is building Lib but I wonder if I should start on Barracks or Stable instead? I started Great Lighthouse in Frankfurt as all of those extra trade routes would be nice, or the failgold. Should I instead go for military buildings? Berlin still building research and is at happy cap for about another 6t. Essen started on Lib.

Worker in Essen chopping jungle then will improve pigs. Worker 1t away from getting to pigs in Hamburg where he'll do the same. I'll probably have Dortmund take those pigs once they're improved. I'll start roading per @lymond's suggestion after I get those cottages built.
Spoiler T90 - Version 3 :
Civ4ScreenShot0118.JPG


Once again, holding here for now. Thank you.
 

Attachments

I see no reason for that trade with Asoka. Again, no need to trade for little things like Archery. For perspective, with the exception of using Horse Archers, or simply the rare necessary barb defense on high levels, I've gone complete games without ever owning Archery. Instead gift IW to Asoka

I think Alpha to Mansa for Monotheism is fine. It'll open up Monarchy later for trade. Yep, MC trade was fine.

Cologne - take cottage for mine. I think Library for now is okay. You can build cats there later with no barracks.

Frank - GLH not needed here. I would instead have started a Library for a 3popper at size 6. You can still do that now. Then I'd at least like a barracks in that city. Good production there with iron.

Road on wine?

Essen - I guess LIb is fine. Doesn't really matter for now. You can build whip cats outta there later.

Stable whips in Berlin and Ham good. Maybe time 2pops right before Construction finished into Phants. Maybe stable in Frank too if time..not sure yet. You'll want to go full army mode right at Construction, with maybe Berlin, Ham, Frank on WEs and all other cities on cats.

Rest is good. I'd probably recommend Currency after Construction. Important tech that helps with getting gold from trades (and assessing trades) and boosting commerce. Easily tradeable for Monarchy and maybe Calendar later.

Might as well open borders with Mansa - meant to mention that earlier. Monty seems the odd one out here, so I don't mind rejecting any of his snooty demands. Keep relations with Mansa, ofc.

Now, I want to discuss something a bit new. You've reached a point where you have an academy and have a few cottages prospering. Your economy is good. You reach a point where you overcome that initial rounding issue that makes binary research more valuable early as one expands (100% tax). What this means is that you can play with the research slider a little bit.

First, I want you to try something this turn and tell me what you see. Note the gpt vs. bpt this turn in the top left. Then raise research slider to just 10%. What do you see? How much more bpt do you earn at 10% vs. the gpt cost?

Now the point here is ideally you always want to run the research slider at 100% and you need to earn gold to fund techs. But now you have a bit of leeway to raise the slider a tiny bit to progress the beakers a bit more each turn.

I would go full binary this turn to bank some gold. Then raise slider to 10% for a coupe of turns. Then 100% to complete Construction.

And later with Currency, you might be able to net chunks for gold from trading old techs or even in tech trade deals. You will still use the binary research a lot through the game, but you will soon be able to get more gold and sometimes use a bit of the slider - like 10% or 20% sometimes.
 
Last edited:
Thanks @lymond.

I've played to T100. Construction is in, teching Currency. I opened borders with Mansa. I've traded for Mono and Priesthood. I started building jumbos in Ham and Frank but I'm running into the happy cap and it's tough to keep from unhappiness right now, without any happy resources, besides ivory. So I switched to worker builds in Ham (a turn too late) and Frank, and I'm going to run into it in Berlin too. It doesn't seem like you can keep whipping with only a 5 happy cap, it gets to the cap too soon.

Lib is in next turn in Cologne, OF to go into WB. Borders pop in Dort and Frank next turn with WBs waiting. Barracks finishing next turn in Munich, cats next.

Good to know the slider can be played with a little bit at this point. I definitely see the difference when moving it around.

Yeah, that road on the wine was a case of forgetting to stop the build.

So it looks like we may be getting to a point I am looking forward to getting to, and that is getting an army out quickly and making a move. I still don't get how you had 2 AIs cap by 375AD so I'm looking forward to showing me that.

Spoiler T100 :
Civ4ScreenShot0119.JPG


I hope things still look good. Holding here for now. Thank you.
 

Attachments

First, I still think Stutt should have been settled on wine. Fine city. Cows would be had from cologne border pop - again, can't remember what I did exactly in my game but had border pop before Stutt was settled. No monument needed in Stutt - just straight to granary.

Second, again, I implore you to review cities and fix tiles before posting report so I don't have to repeat these little pointers. I think you know now the best tiles cities should work so I will leave that to your judgement, but there are issues present current.

Actually, that point has already passed. All cities should be on units now - or rather previously.

You will mainly be 2popping cats and WEs in cities. I would not worry too much about unhappy at the moment. You will stack some unhappiness but will be 2 popping so that helps. In some cases the OF from the 2pops will provide sufficient hammers for slow building the next unit or setting up for a good second 2 pop whip.

maths to consider:

Cats - do not exceed 19/50 hammers production. 50-30=20 so 19H or less to 2pop

WEs - do not exceed 29/60 hammers production. 60-30=30 so 29H or less to 2pop

In some cases the OF from the 2pop + the base hammers will put more than 19 or 29H into the next item. In some cities with good production like Frank and Ham, this may allow fast slow build of next like item. Or you can maybe use it for a 1t axe or two. Or say, you whip a WE for greater than 29H OF, then put that into cat, then queue another WE and 2pop later such the the OF completes that cat. It may take time to get a feel for this but this is the time to practice getting out fast armies. When you go war, you go all out war.

Essen is a great place to 2pop cats and it should be doing it now. (just making sure you know not to whip anything on the turn 0 of production..let me know if you understand this )

Frank - whip WE now and proceed accordingly into new WE. (unqueue the GLH)

Cologne - might as well finish Lib, but cats next. (by the way - you seemed to have neglected the road from cologne we discussed early...that's unfortunate as you were standing on the hill earlier) edit: ah..I see there is a road there E of where I'd imagine...not as direct a route but it'll have to do.

Ham - can't 2pop WE so queue cat this turn and 2pop cat at size 6 - should have 15H at that point if I see things right, so OF will complete the WE. Then new WE.

Munich will do cats ofc after barracks.

Dort needs gran but with pigs and fish it wil grow fast for now. I would start cat there. Although forest open up to the S for chopping gran.

Stutt - too new to do much although technically you could put chops into cat. The monument was unfortunate as was the settling position.

Some workers are in unfortunate positions. The cottaged spice is pointless. That worker should be E prepping Dort or looking to get Gems online asap. I'd probably send both those workers East toward Dort to help there.

All units can mosey up to Essen to station before moving out.

After free nanners, worker can start road there depending on if calendar is traded for. A road to Monty's borders would be nice to for movement.

Warrior in NE can probably move to Dort now. Move warrior into Essen as well.

You will get happy from Gems soon, and likely some Calendar resources like spice and may be by trade later. Dyes unfortunately lost because of where you settled Essen (which I do not like myself)

Actually, one Berlin worker can chop that forest 3E of Berlin which will go to Berlin...do that first.

Chops help too combined with whip OF in completing units fast, but you don't have much forest left. Cologne will get some though and Dort/Stutt have some.

Berlin - citizens can remain as is for now, but I'd whip 2pop that WE the turn before that chop completes into new WE. We don't want to whip Berlin much since it is your research hub, but maybe once or twice for the war then slow build.

One little note on units of all kinds. You pay more maintenance when they are outside of cultural borders. So in the example of the WB near Dort waiting for pop, it would be best to keep him inside the borders 1S of fish.

edit: Track Mansa's teching of Calendar. Stay on Currency for now, but when Mansa is 1t from completing Calendar try putting just 1t into Calendar - like 30 to 40% slider. Mansa may trade it for Construction next turn. Although there is the possibility that he won't trade yet because of MoM wonder..that happens. Does not hurt much either way as it will help with Calendar trade later. either way, complete Currency

edit: Back to city production and OF, I'd recommend constantly analyzing your production and OF in cities each turn, being cognizant of the results and how the impact the ability to whip stuff or conversely slow build stuff faster.

edit: and for emphasis, don't be overly concern with unhappy. Again, you are going to be 2popping stuff which removes 2 citizens. And you will be whipping off unhappy citizens. You likely have at least 2 new happies coming soon - one being guaranteed. Goal here is to get up a fast army - say at least 6 WEs and 6 or more Cats with an axe or two to start. At that point you can slow things a bit with city whipping - using more slow building with occasional whipping where you can.
 
Last edited:
Attaching a save 7 turns later.

I have 6 WEs and 6 Cats and 1 Axe, most of which are in or near Essen. A couple of roads would have helped early like there is one missing between Ham and Berlin.

Frank just whipped a WE so that is 7. Overall units still on the way with every city building them now. Dort I put a chop into gran, and cat whip will finish gran at size 5. (that's one way of getting a gran while getting units as well).

Oh..Calendar trade. Mansa will trade it, but the turn before put 80% into Calendar. two things to consider here - first Mansa will have a Monopoly on Calendar when he has it, which inflates the value. Second, I just whipped away a bunch of beakers that turn so needed more into Calendar. yeah, this is ..ha..hindsight, but you have the benefit of my foreknowledge. You could just put another turn into Calendar. (AIs can change there mind though any turn when it comes to wonder techs)'

Hammy had Monarch right after so no problem trading Alpha and Calendar for it. (did not switch civics yet though)

oh..stop at Currency
 

Attachments

Adding that i like having ~50% Axes and maybe some Swords (compared to Jumbos), unless i expect really difficult battles.
They are ofc not as strong, but cost 25h less, can get CR promos and have no real counter unit (Swords do thou, why i usually prefer Axes).
Perfectly fine for cleaning up :)

After whipping Cats, overflow sometimes works really well for Axes.
Whipped Swords create 20 overflow, also good. Jumbos are expensive, and not always needed in masses after Cats bombardment.
 
First, I still think Stutt should have been settled on wine. Fine city. Cows would be had from cologne border pop - again, can't remember what I did exactly in my game but had border pop before Stutt was settled. No monument needed in Stutt - just straight to granary.

Second, again, I implore you to review cities and fix tiles before posting report so I don't have to repeat these little pointers. I think you know now the best tiles cities should work so I will leave that to your judgement, but there are issues present current.
Thanks once again for all of the great feedback @lymond. I feel like I'm learning quite a bit more in this shadow game. I do want to touch on this tile topic for a moment as it sounds like there's some frustration here.

I'm assuming you're referring specifically to Frankfurt and Dortmund?
Spoiler Frankfurt :
Civ4ScreenShot0120.JPG
Should be working cottage and the lake tile.

Spoiler Dortmund :
Civ4ScreenShot0122.JPG
Should have taken pig tile and work that. Pigs just finished 1t ago I believe. I know growth/unhappiness is not a concern here yet, I think I was thinking there was only 1 or 2t left for the LH so I just wanted to finish it and then grab the pigs.

In a past post you had said I needed to watch my happy cap closer and not let unhappiness happen in my cities. So I've been trying to manage that by moving citizens around to slow growth. Here you're saying don't worry about unhappiness. That's fine but I'd like to understand the difference. Is it because we're prepping for war?

When it comes to whipping, it seems it's possible to get to where all of your citizens are unhappy, therefore nothing is getting worked, especially when your happy cap is as low as 5. There must be a balance in there somewhere.

At any rate, I just wanted to let you know what my mindset has been on that topic. I'm not ignoring your advice, on the contrary I'm trying to follow it as close as possible. This amount of micro is new and I'm trying to get the hang of it.

Actually, that point has already passed. All cities should be on units now - or rather previously.

You will mainly be 2popping cats and WEs in cities. I would not worry too much about unhappy at the moment. You will stack some unhappiness but will be 2 popping so that helps. In some cases the OF from the 2pops will provide sufficient hammers for slow building the next unit or setting up for a good second 2 pop whip.

maths to consider:

Cats - do not exceed 19/50 hammers production. 50-30=20 so 19H or less to 2pop

WEs - do not exceed 29/60 hammers production. 60-30=30 so 29H or less to 2pop

In some cases the OF from the 2pop + the base hammers will put more than 19 or 29H into the next item. In some cities with good production like Frank and Ham, this may allow fast slow build of next like item. Or you can maybe use it for a 1t axe or two. Or say, you whip a WE for greater than 29H OF, then put that into cat, then queue another WE and 2pop later such the the OF completes that cat. It may take time to get a feel for this but this is the time to practice getting out fast armies. When you go war, you go all out war.

Essen is a great place to 2pop cats and it should be doing it now. (just making sure you know not to whip anything on the turn 0 of production..let me know if you understand this )

Frank - whip WE now and proceed accordingly into new WE. (unqueue the GLH)

Cologne - might as well finish Lib, but cats next. (by the way - you seemed to have neglected the road from cologne we discussed early...that's unfortunate as you were standing on the hill earlier) edit: ah..I see there is a road there E of where I'd imagine...not as direct a route but it'll have to do.

Ham - can't 2pop WE so queue cat this turn and 2pop cat at size 6 - should have 15H at that point if I see things right, so OF will complete the WE. Then new WE.

Munich will do cats ofc after barracks.

Dort needs gran but with pigs and fish it wil grow fast for now. I would start cat there. Although forest open up to the S for chopping gran.

Stutt - too new to do much although technically you could put chops into cat. The monument was unfortunate as was the settling position.

Some workers are in unfortunate positions. The cottaged spice is pointless. That worker should be E prepping Dort or looking to get Gems online asap. I'd probably send both those workers East toward Dort to help there.

All units can mosey up to Essen to station before moving out.

After free nanners, worker can start road there depending on if calendar is traded for. A road to Monty's borders would be nice to for movement.

Warrior in NE can probably move to Dort now. Move warrior into Essen as well.

You will get happy from Gems soon, and likely some Calendar resources like spice and may be by trade later. Dyes unfortunately lost because of where you settled Essen (which I do not like myself)

Actually, one Berlin worker can chop that forest 3E of Berlin which will go to Berlin...do that first.

Chops help too combined with whip OF in completing units fast, but you don't have much forest left. Cologne will get some though and Dort/Stutt have some.

Berlin - citizens can remain as is for now, but I'd whip 2pop that WE the turn before that chop completes into new WE. We don't want to whip Berlin much since it is your research hub, but maybe once or twice for the war then slow build.

One little note on units of all kinds. You pay more maintenance when they are outside of cultural borders. So in the example of the WB near Dort waiting for pop, it would be best to keep him inside the borders 1S of fish.

edit: Track Mansa's teching of Calendar. Stay on Currency for now, but when Mansa is 1t from completing Calendar try putting just 1t into Calendar - like 30 to 40% slider. Mansa may trade it for Construction next turn. Although there is the possibility that he won't trade yet because of MoM wonder..that happens. Does not hurt much either way as it will help with Calendar trade later. either way, complete Currency

edit: Back to city production and OF, I'd recommend constantly analyzing your production and OF in cities each turn, being cognizant of the results and how the impact the ability to whip stuff or conversely slow build stuff faster.

edit: and for emphasis, don't be overly concern with unhappy. Again, you are going to be 2popping stuff which removes 2 citizens. And you will be whipping off unhappy citizens. You likely have at least 2 new happies coming soon - one being guaranteed. Goal here is to get up a fast army - say at least 6 WEs and 6 or more Cats with an axe or two to start. At that point you can slow things a bit with city whipping - using more slow building with occasional whipping where you can.

Again, thank you.
 
Adding that i like having ~50% Axes and maybe some Swords (compared to Jumbos), unless i expect really difficult battles.
They are ofc not as strong, but cost 25h less, can get CR promos and have no real counter unit (Swords do thou, why i usually prefer Axes).
Perfectly fine for cleaning up :)

After whipping Cats, overflow sometimes works really well for Axes.
Whipped Swords create 20 overflow, also good. Jumbos are expensive, and not always needed in masses after Cats bombardment.
Thanks @Fippy!
 
Back
Top Bottom