Well, kinda both really, but the context derived from the t90 save with the intent of replaying from t77.
Yep. Dort having taken that ivory likely would mean the monument already complete by now. Ham on settler is fine..I think it took some chops, right?, but I'd mix in some periods of growth as well, continuing to grow that cottage for eventually Berlin Bureacracy and growing to the other ivory to then finish settler.
I was thinking more for MP in Frank

If you had moved it down sooner, Frank would be loving life.
I don't think scouting Joao's land with the warrior is really necessary
That's some serious analysis

(edit: and for some clarification ...both cases you describe above are just eons from now in game time. What I'm trying to get you to think about is ..how do I get what I need faster?...same equation really with Dort....like Munchen, it starts at a disadvantage from a pure production standpoint [well, at least if you don't change tiles]) So, you either take food to grow faster to whip a needed wb or monument, or you go the pure hammer route and work strong tile and/or choppity chop. Get more stuff more fasterer!

Stop thinking in terms of ..well...10 turns or 15 turns away cause that is a loooooong time in this game
Ha...the point is a WB is an easy 1pop whip at any time. Unfortunately, Munich due to its location has to build its own wb. Ideally, I'd have another established city produce a WB for a newer city. For example, Frank is probably great place to build a WB for Dort when it pops borders. Frank can slow build one earlier to time right to move and net fish in Dort the turn it pops. (think of it this way...I value getting that fish in Dort hooked up before the second clam in Frank, because that fish makes Dort rock as a city...Frank already rocks)
In the case of Munich, it has to produce its own. When a seafood resource is outside borders, ideally you want to finish the WB on the turn the city is 1t to pop its borders. So you whip - in this case - 2t from border pop, so wb can move the next turn and net the turn the borders pop. (Yeah, this means Munich will have a bit more whip anger, but you can queue up a worker for a bit until you can grow again..another worker won't hurt at all)
I expect you'll have more happy resources in the near future too.
Well, yeah, the question was posed as you were not chopping jungle. Simply, if you chop the jungle first you get the benefit of what is underneath faster...in the case of the two pigs you get the 3F tile. Always chop away jungle first before improving.
The first simple answer is that Essen is working crap tiles. Size 2 means squat if the city is working jack squat.
The more complex answer is granary/whip/growth efficiency is best when a city is size 1 to 6. And better the smaller the size as it takes less food to grow at lower sizes. Food requirements increase at each pop level. So completing grans at size 1 or 2 is always good if you can. Not always the case, ofc. But I think that gran got a chop at some point.
Yes, not a huge deal really. In fact in this case you could do the 1t on the mine just to complete LH now which is +1 food, then switch back to cottage next turn (well, I think the city was growing anyway maybe). But I would tend to focus improved food/cottages over mines.
I might have held out a little longer to see if someone else got IW. First, ALL AIs emphasize getting IW. It's just coded that way. Some might delay it more than others, but they will get it sooner than later. I'm also inclined to not quite yet give Mansa Alpha. The reason is Mansa is the most unique trader in the game. He trades with anyone regardless of attitude, as long as the other guy will trade with him. So that is one point. (edit: So you have a monopoly on Alpha right now. Once you trade to a liberal trader like Mansa he will start trading with everyone like crazy, including alpha, and you might not want that quite yet)
AIs will usually always trade IW but it may be effected by the # of AIs that own IW. In the case only 2, which is why Joao is not trading it. But as soon as someone else gets it, which should be soon, then it will be tradeable.
The counter argument for getting IW now is the resources hiding under jungle. I could see that. But otherwise, you are not desperate for IW.
As for Archery, this leads to a discussion of trade caps. As you trade techs you start hitting AI trade caps, which are different among AIs. This means the more you trade for stuff you will eventually hit AI caps so that they don't trade with you a while. One way to avoid this is not to trade for little junk techs like Archery. If you need those little techs, then tech them yourself. Archery you do not need. (this concept becomes even more important on higher levels as you need to be even more judicious in trading tech)
For that last question, I'd really be interested in nabbing Metal Casting from Mansa. He may not be trading it now cause of Colossus, but that could change. It would take two techs like Alpha and Maths. Definitely worth it. I'd keep my eye on that.
Actually lower. The point here goes back to my point above on how the AIs emphasize IW. If you have IW and some others do not...well, as mentioned, they will every soon. Might be worth trading it for something remotely valuable or even gifting - to the right folks. Like I think getting Polytheism for it would be worth it, or Monotheism. Not a big deal. On even higher levels, you are not likely to be getting much trade value at all from IW...that is, unlikely to have it while others do not.
Yep..just checking to make sure we are on some page there. You might throw in an axe or two for support, although cats will generally protect phants from spears regardless, sometimes AIs might try to throw spears at you anyway and kill a cat or two, which you don't want. And you can leave an axe behind in capture cities, while the better troops move forward..at least if the enemy does not have chariots.
Just keeping you alert.
Exactly, jumbos will not be built everywhere. You will be producing cats in some cities - although technically you could still produce some cats in stable cities depending on production/OF/whipping stuff.
Technically, you don't even need barracks or stables. But I like to have at least a barracks/stable combo in a couple of cities - and if you have nothing better to do then why not. I think Ham and Frank definitely. Cologne or Berlin could work. I think Berlin already has a Barracks, so maybe there. Although I'm less inclined to whip out of Berlin, but may still whip it once or twice.
(edit: and there might be cases where you simply don't build barracks or stables at all. I mean technically they are not necessarily needed. Speed of getting units out can outweigh the promos.. Here the I think you have a little time though since your waiting on Construction, and I think you have some barracks in cities anyway)
Mansa maybe. I more inclined to go after Monty. First off, he is dislike by most everyone here, so no penalty for attacking him. Can't see his land much yet so don't know what he has, but he is otherwise rather close. Pacal is also pretty close.
In my case I plan to a war with Monty. Went Currency>Feud after Construction, and vassaled him. (Yeah, on higher levels you will often not tech Feud but on this level AIs would take forever and I wanted to cap everyone) Monty can be a nice war dog vassal. Mansa makes a nice vassal too, ofc, but at least in my game I was not thinking in regards to vassal teching, but just running the map with phants/cats and capitulating everyone asap.
I will post my 375AD save here. You can look at it now if you'd like or wait a little bit longer if you don't want map spoilers. Or just open it and not focus your eyes on the map or mini-map, but rather just take note that I've capped Monty and Pacal, and I'm 1t from Education which I just part bulbed. I've been in a golden age(music) working my way to Curs, which really I don't need...ha...but why not go for it anyway. You can look at the info screens as well. I think your current game could be not too far off this path if you choose.
oh..and you could open the city screen and navigate through my cities to see what I've been doing during the golden age. (technically I probably should not even be building forges right now, but rather just units...but the forges will be nice in some cities for Curs later)
As master, I can control what my vassals tech, but right now not much point in it since I'm so far ahead of them. I will probably gift them military type techs though, and maybe some economy techs, so that they fight and tech better. You can also have them stop trading with certain leaders if you wish.
edit: ah..another thing just came to mind with respect to Mansa. Some AIs like Mansa are more willing to peace vassal. He's especially a good candidate since he is small. Once you get your power up enough he may likely bend the knee. Just keep relations up with him.