The grassland hill vs camp is either right or wrong.
Mining the grassland hill is equal to buying one hammer early, and paying 10-20 commerce for that hammer over a longer period.
It's a very high price, but if the lone hammer makes the settler come out quicker, it might well be worth it.
I would go for the corn, thats the safe play, planting a city further north might block off Pacal, but then maybe Zara or Hanni will gobble up that corn.
IF you go for the floodplain area, I wouldn't settle in the forest as you mention, I would plant where the scout is I think.
Yeah, it kills a floodplain, but it gets two forest in first ring and it has enough floodplains anyway.
It also has some hills which can be helpful for a early attack.
Might go for another settler right after the first one, planting there and farming one floodplain those two cities share.
But exacly where to place such a city (if at all possible) will be easier to tell later on.
From what is still visible, I would go NE of the corn, on that hill.
Mining the grassland hill is equal to buying one hammer early, and paying 10-20 commerce for that hammer over a longer period.
It's a very high price, but if the lone hammer makes the settler come out quicker, it might well be worth it.
I would go for the corn, thats the safe play, planting a city further north might block off Pacal, but then maybe Zara or Hanni will gobble up that corn.

IF you go for the floodplain area, I wouldn't settle in the forest as you mention, I would plant where the scout is I think.
Yeah, it kills a floodplain, but it gets two forest in first ring and it has enough floodplains anyway.
It also has some hills which can be helpful for a early attack.
Might go for another settler right after the first one, planting there and farming one floodplain those two cities share.
But exacly where to place such a city (if at all possible) will be easier to tell later on.
From what is still visible, I would go NE of the corn, on that hill.
) but sailing seems far too costly a detour until after construction and HBR?
from the floodplain whilst putting that turn into building the worker. An option to regain the lost overflow would be putting more than 30 production into worker before whip - most optimal is probably to try and time getting 30 production into granary at size 2 when food bar has 7 or 12 in it and then whipping (would need to hold growth for a turn when growing back if 12.)
already invested in the monument with a happiness bonus, and a small delay before I can build axes, I decided to complete the monument. I will need some culture in this city at some point or Zara might flip it and it will claim a grassland forest for a few more hammers than chopping it from outside my cultural borders. After that Tolosa's sole job is building axemen. I don't think Pacal has horses but I suppose a couple of spears should be built too just in case.