im noticing the need for more units to protect the caravan
Im really overwhelmed. Im surprised there aren't more threads on this. there is just soooooooooooooooooo much now, stuff like tourism almost gives me a headache. the wonders are all just so good that it sort of took away some of that......I don't know, what made wonders feel special.
Im sure ill get used to it, but as of now, I am just very much struggling to adjust due to so many small changes like changes in the tech tree, to trade routes....
Ive also noticed that barbs are almost unbelievable now. if your scout is 2 tiles away, they will LEAVE their camp and attack you. then a 2nd barb unit will spawn, I played a game where somehow a barb unit went THREE tiles, I have no idea how, why....it was unbelievable. he just skipped right over...I think its the spawn thing, it spawned them on top of a unit, so it moved them further, they had 2 moves that turn and all of a sudden its a 3 move turn for a unit that didn't exist previously.
I feel like more than ever, getting up an early siege, early meat shields, and early range are key because due to the insane barb spawn rate, Im finding you almost need to send 2 units together to take out some barb encamps. and if you aren't taking advantage of the promotions you are wasting your time. its just really hard to be like "oh Im going to make a barracks now" when there are like....25 other things id rather build.
oh, and one of my biggest sad face moments, since I didn't read the details as they were released on BNW, was learning that ocean and river tiles no longer provide gold. this made me sad, mostly because it now becomes more about finding mountains than desirable beach locations or a sweet river in the jungle.