DaveMcW
Deity
- Joined
- Oct 8, 2002
- Messages
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There are five hidden AI attitude factors that can affect your relations. This mod reveals all of them.
No more wondering why your "+5" neighbor is only cautious with you!
>> Download Here <<
A note to modders about altered gameplay.
No more wondering why your "+5" neighbor is only cautious with you!
- First Impression: A combination of iBaseAttitude, iBasePeaceWeight, iPeaceWeightRand, iWarmongerRespect, and iAttitudeChange.
- Team Size: The AIs don't like permanent alliances or unbalanced teams. Unless they are on the best team!
- High Score: Several AIs care about who has the better score.
- Low Score: AIs are more willing to cooperate if you are both on the bottom half of the scoreboard.
- Losing War: Losing a war makes AIs mad.
>> Download Here <<
Spoiler Screenshots :
A note to modders about altered gameplay.
Spoiler :
In order to provide 100% accuracy, the modcomp introduces some minor spoilers. If you don't want spoilers, you can comment out this line in CvPlayerAI.h
Commenting out that line restores a few hidden modifers:
First Impression: For AI to AI relations, this number may be off by 1 (44% chance) or 2 (22% chance).
High/Low Score: Hidden until you have most or all contacts.
Losing War: Hidden for wars you are not involved in.
You can always see the full list of modifiers in debug mode.
Code:
#define HIDDEN_ATTITUDE_SPOILER 1
Commenting out that line restores a few hidden modifers:
First Impression: For AI to AI relations, this number may be off by 1 (44% chance) or 2 (22% chance).
High/Low Score: Hidden until you have most or all contacts.
Losing War: Hidden for wars you are not involved in.
You can always see the full list of modifiers in debug mode.