There are five hidden AI attitude factors that can affect your relations. This mod reveals all of them. No more wondering why your "+5" neighbor is only cautious with you! First Impression: A combination of iBaseAttitude, iBasePeaceWeight, iPeaceWeightRand, iWarmongerRespect, and iAttitudeChange. Team Size: The AIs don't like permanent alliances or unbalanced teams. Unless they are on the best team! High Score: Several AIs care about who has the better score. Low Score: AIs are more willing to cooperate if you are both on the bottom half of the scoreboard. Losing War: Losing a war makes AIs mad. >> Download Here << Spoiler Screenshots : A note to modders about altered gameplay. Spoiler : In order to provide 100% accuracy, the modcomp introduces some minor spoilers. If you don't want spoilers, you can comment out this line in CvPlayerAI.h Code: #define HIDDEN_ATTITUDE_SPOILER 1 Commenting out that line restores a few hidden modifers: First Impression: For AI to AI relations, this number may be off by 1 (44% chance) or 2 (22% chance). High/Low Score: Hidden until you have most or all contacts. Losing War: Hidden for wars you are not involved in. You can always see the full list of modifiers in debug mode.