SilliNES2: Pure Story and World Building NES Succeeding? PFFFFF, YEAH RIGHT!

Bhutanese Empire is here.
 
Already claimed AZtecs, Tsote
 
perhaps more silly then the idea of the Isle of Man being centre of a empire. ;)
There's no such thing... :mischief:


Because countries are too mainstream,

Mr. Novak

Name: Mr. Novak
Age: 37
Occupation: Baker, time traveller
Political affiliation: Unknown
Current residence: Unknown

Bio
Mr. Novak imigrant from Česko. Mr. Novak come to Metro city to seek beter live. Suprised that city not have bassic food purveyors so Mr. Novak build Bread House to practice family art of baked good. Mr. Novak of old custom & build house on second storey so economical & never late for work. Becoming cityconsilor & tries to oragnize but gangwars everywhere & Andrzejek Ryszard institute martial law. Then reality crack & Mr. Novak find himself in 1800 & does not age.
 
Bhutanese Empire:
Area: Bhutan, Tibet, Nepal, North India
Cities: Thimphu, Delhi, Jaipur, Kathmandu, Lhasa
Army: Very large and well trained, but lacks modern technology
Navy: We are landlocked
Culture: The Bhutanese culture is very strong and lesser people become Bhutanized.
Economy: Very Rich
Religion: Buddhism
 
The mighty Quechua march while the world shakes in awe!
 
I'm going to bring back the good old Republic of Ostria along with the Kingdom of Not-Ostria, updating them for the 19th century. Of course, there will be changes which they suffered on the way to the age where Steampunk was born out of...

(Also, if the AU beats the UK to Britain, send my apologies to Terran Emperor, he can control Albion's colonies.)

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Eisen Europa

United under the command of the People-King Arthur Eisen before the new century, Eisen Europa is a powerful country within Europe which just lacks that amount of industrialization that the rest of the world has. Holding the lands of Real Life's Germany, Poland, Czech Republic, Slovakia, Austria and Hungary, to call Europa slightly large is like calling the Atlantic slightly wet. In spite being Germanic in origin- No, wait, they are still barbarians to a degree, who rather annex a country rather than just demand repayment like anyone else, my bad. Their capital, Stadt des Palastes, is found where Hamburg is, hosting the center of anything and everything militaristic, and also the only part of the nation to have any Waggonways, early examples of railways, being able to be used by the public. Europa has a heavy focus on mining, and manage to become the major producer of raw materials, at the cost of countless miners who died in the mines.

In the terms of their military, while it is backwards in some ways (A quarter of the armed forces have to use Muskets due to lack of industrialization, and the rest have to wait on trade to gain more ammunition), it is one of the larger armies in the world, if not the largest. Numbering about a million, it main tactic is to send the army (Which is divided into twenty Truppes, with fifty thousand per Truppe) to wherever the enemy is, and get the former to shoot the latter. However, when the solution requires more than 'go here and shoot them', Europa falls back onto their Royal Marines, their Green Berets... THE SPA- Wait, wrong setting. THE SEA MAR- Nope, wrong again, the nation renamed them. One more go. THE IRON MARINES! These men of glory and valor were founded about a century ago, emulating the old Sea Marines of the old Republic of Ostria. While they might not be as heavily armored as the old marines, they are still as brave and powerful, even a quarter of one of the ten legions could conquest a city-state all on their own. Originally there was twelve, but two of them left the army. One of them, Thur's Hammer, rebelled against the banning of worship for Thur, leaving for the Albion Union. The other, Blood Sparrows, got bored of the peace, and left to become a Mercenary Company against the nation's will.

Their international status is mixed, to say the least. As a trade partner, if you can get over the high tariffs for a while, you will end up being supplied with enough raw materials to be able to either kick-start your Industrial Revolution or to be able to ignore mining for your own materials in your own country. As for forming a alliance, while their military might may protect you from any threats, they expect you to supply ammunition and troops for when they go on their daily warmongering, otherwise you can count yourself on their list of 'new lands to conquer'. As a tourist destination, it's not bad, but it can be very restrictive, most of the old Ostrian ruins are off limits, and the nation's newspaper only refers to international happenings, nothing about what's going on in the country itself.

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Albion Union

Being one of the oldest royal families in Europe, the Leben-König has a long historical trail. From the dawn of Ostria to the retreat to the 'Great Terra Longboat', and from the invasion of the Republic all the way to the modern day, the Leben-König sure are a long runner. Their country, the Union of Albion, holds the land of Britain (But not Ireland or the Isle of Man, damn Black Dogs...) and a few minor colonies, the largest one being Newfoundland. Being famed for not only a fair and just trade partner, they also house the most international immigrant population in their capital, Neue Heimat, which is just about where London is.

Their military is more naval than land, but regardless their troops are still decent for war. Numbered only about one hundred thousand, they are not only trained in the normal drills, but are also trained for handling the Albion Union Navy's ships, from the minor coastal patrol boats, to the gigantic Kracken. Along with the army and navy is the Thur's Hammer, who act as not only a elite group of zealots, but also as priests for the idea of Thur. So do not be surprised if you visit one of Thur's churches and encounter someone who just came out of Warhammer 40k, he is just the priest, he is not here to kill you when you speak your sins like you are a heretic, he does that to whoever declared war on the Union.

The idea of Thur, and likewise the militarist priests of it can be thanked to the Union's policy of total freedom. What this meant that regardless of race, gender, religion or personality, you are welcome into the Union. While it was originally used to gain population and gain peaceful vassalage of nearby tribes, it caused a rippling effect of both good and bad to the union. The good is that the capital is seen as the center of Earth, with every civilization from every corner of the earth having a part here, with even some exotic and some magical, like the Nekos from Asia. However, the bad news is that not everyone gets along, whites are racist to the blacks and vice versa, the Christians protest against Thur as a violent pagan belief, and the Nekos... Well, some humans do not like anything which isn't one hundred percent human.

Also, there is a giant bronze statue of Thur east of the capital along the river, serving as both the symbol of the policy of total freedom, as well as the base of Thur's Hammer and the largest church dedicated to... Guess who?
 
THE GLORIOUS AZTECH EMPIRE

Area: All of Mehico, Texas, and California


Cities: Technochititlan, Tlacovpain, El Taco, Ikki-Ikki-Dlala

Armies: Infantry of the GLORIOUS AZTECH EMPIRE uses standard breech-loaded single shot Particle Disintegration Rifle, compared to the INGLORIOUS INCANS who uses weaker if more reliable Electron Guns. Powered Steam Suits are available for use by shock troops who are used to gain foothold in a fortified location. Although the Aztech Empire is lacking in cavalry, only employing horses to officers, they have access to a wooden Steam Behemoth, equipped with Particle Accleration Cannons.

Navies: The GLORIOUS AZTECH EMPIRE is always battling the INGLORIOUS INCANS for control over the Carribean. As a result, both nations possess experienced well-trained sailors. Aztech Doctrine emphasizes Heavy Ships with light frigates acting as escorts while the Incans favor a swarm tactic and good maneuverability of lighter ships. Aztech ships are generally equipped with Particle Acceleration Cannons, which are incredibly powerful if somewhat inaccurate, while Incans use sonic weapons which are accurate over extremely large distances.

Stability: PISS POOR.

Economy: They have large gold mines. Wealthy, if lacking in metals which they trade for.

Religion: They worship the holy Mechanical Albino Garden Snake which they claim will return when the nation is at threat.
 
Swabia considers Eisen Europa to be a rather sodden, stuck-up lot. Hmph.
 
The Ostrian World Press
The newest world news about the two Ostrias!

South Vinland:

Eisen Europa consider the Aztech Empire to be a good trade partner, as they have much wealth but little metal, while Europa has much metal but medium wealth. Along with the trade, a minor militaristic alliance is between the two, with Aztech generals in training in Stadt des Palastes, and the Iron Marine legion 'Bronzemen' getting the early powered Steam Suits to bring back the idea of the Sea Marine 'one man army'. They do not understand the works of such things as 'Particle Accleration Cannons' and 'Particle Disintegration Rifle'... South Vinland is a silly place.

The Albion Union, however, view the Aztech Empire with caution, as their warmongering nature only rivals that of Europa. Trade with the Incans does happen, but only from their west, and even then, the traders have to use a proxy of what could be considered a Vichy France in the East Indies. Another thing raising up caution is the priest for the 'holy Mechanical Albino Garden Snake' seems to request donations a lot, even more so than Thur's Hammer when there is military budget cuts. Some members of The Information from Nations, who are also a part of Foils Incorporated, claims it might be funding for a powerful land-based landship (Their words, not mine) in case the Incan or anyone else invade their home territory. The Despot is unsure about that, but allows the Aztech priest to keep preaching just because of the total freedom policy.


All at home:

Eisen Europa considers Swabia to think about what they say, as they are willing to start a war just because of a few bad words.
 
Already claimed Aztecs, Tsote

Which are not the Mayans..

Other than the geographic location, an intriguing difference between the Mayans and Aztecs is their cultural beliefs, and scientific advances. The Aztecs were very heavy on human sacrifice, they did all to please their gods through these rituals. The Maya, not very heavy on this event, made sacrifices of blood, and only a human sacrifice of a captain of a losing ball team. The Mayas are also a very scientific group, they studied the stars,and have an advanced calendar than our own today. The Mayas were obsessed with time, and studied it through astronomy and their current events. The Aztecs though, were very warlike, they were expansionists, they conquered neighboring tribes and forced them to pay tribute. The Aztecs also placed much attention to the prestige of their warrior males, rather than the Maya, where the city ruler had glory. Another difference is that the Maya was mainly city-states where city rulers had their own sovereignty, while the Aztecs were ruled by one sovereign leader.
 
Swabia is German, too, Mr. Eisen Europa. Don't presume that we won't defend our fatherland with tooth and nail.
 
Which are not the Mayans..

Yes, but I want the Yucatan and I am unstable.

Also I would prefer if you did not write about my culture, because they are significantly different from what I envisioned.
 
Yes, but I want the Yucatan and I am unstable.

Also I would prefer if you did not write about my culture, because they are significantly different from what I envisioned.

I am sorry, but the snake being a MEETLE GEER project was just the Union's local tinfoil men idea, and the only thing that affects the Aztechs is the trade and alliance with Europa.

Also, connecting each other posts up will help with making it canon.
 
Multiple people can "play" one nation!

One person can "play" multiple nations!

A person "playing" one nation can write about another person's nation!

I understand there might be conflicts, but I would prefer for you to work it out compared to me changing it forcefully via moderator fiat.

Not a real canon post, but here are some things.

1800 is our date.

Eisen Europa, Swabia, and Aztechs are all semi-canon (as this isn't a canon post) due to interplayer relationships. People are free to claim land someone else claimed, as long as they can work something out (or not). People can also chose to play a rebellion movement, or a regional governor of some type.

Tech level seems to be 1800+Steam Punk+Magitech. I dunno though.

Please give colors and names and stuff for the map!
 
Eisen Europa would be a dark gray (If the barbarians aren't shown, otherwise give it a red tint) and Albion Union would be a dull light orange. I also got to say that such Steampunky objects, and the Magitech to a extent, are not mass produced. This is the early 19th century, mass production is not a major thing, as only the clothing and cloth industry would be able to produce in bulk.
 
I am sorry, but the snake being a MEETLE GEER project was just the Union's local tinfoil men idea, and the only thing that affects the Aztechs is the trade and alliance with Europa.

Also, connecting each other posts up will help with making it canon.

That part's fine.

Describing my religion, my culture, my history, my social classes, and my government structure like what Tsoate did is completely unacceptable. It's like me declaring that Albion is actually ruled by Communist Dictators who are friendly with Sentient Otters.

Note: This is not a flat out denial of permission to everyone else to write about the nation. It means that...

A. If you are mentioning somethin that might have a very large impact on the SPIRIT of the nation (how the Aztech people see themselves or how they are ruled), you should ask me about it in PM.

B. if you are in doubt about whether what you are writing conflicts with the above point, answer is yes.
 
That part's fine.

Describing my religion, my culture, my history, my social classes, and my government structure like what Tsoate did is completely unacceptable. It's like me declaring that Albion is actually ruled by Communist Dictators who are friendly with Sentient Otters.

Seon, all that was was a copy paste from a history textbook or a Yahoo answers post. It was to differentiate OTL, not TTL Aztecs and Mayans.
 
Name: The Realm of Andeina
Government Type: On paper a Noble Republic, in reality a bureaucratic despotism
Area: Eastern Coast of the US (more on the Northern side) does not extend beyond the Appalachians
Cities: City of Andeina, Freeport, Torth, Nirn
Armies: Each noble family maintains their own small standing force whose equipment and training widely varies. These troops are almost never used in combat and are mainly glorified bodyguards and used a displays of a family's wealth and power. The central government maintains its own military force that technically is under control of the High Lord though in reality it is firmly in the grasp of the bureaucrats. It is fairly well equipped troops using primarily breach-loaded weapons though the troops generally lack experience and is primarily used for defense as offensive action is rarely taken.
Navy: Similar to the Army though most nobles lack any naval presence. The national navy is used to defend the nation's territorial waters and its few trade routes.
Stablity: Beyond Approach. The primary goal of the bureaucrats is to maintain national stability at all cost.
Economy: Stable but stagnate. The nation is primarily agrarian with its few industrial centers under the control of the central government and caters either to the military or national projects. Merchants are somewhat stifled under the bureaucracy but are still fairly common however most focus on domestic trade.
Religion: Worship of Shinto style spirits, folklore and worship varies by region. Minimal presence in government.
History: Andeina used to be an "Elective" Monarchy which resulted in frequent near civil wars and more often than not actual civil wars as each noble family would begin posturing to get elected at the slightest sign of ill-health of the current ruler and few would be willing to let others gain the upper-hand. In order to focus more on court to win votes, keep participate in intrigue, and maximize the timing of their power moves the noble families handed more and more of the responsibilities of their estates to their advisers who eventually morphed into a fully fledged bureaucracy. It eventually reached a point where nearly every estate was controlled entirely by bureaucrats.
Two hundred years ago after a particularly nasty civil war the bureaucrats decided that the had enough of unruly nobles constantly ruining their nice orderly systems and decided that they should all cooperate to rule the state in secret. As a result they all began to suggest to the noble they claimed to represent that steps to make sure that another costly civil war never happens again. In what the nobles thought was a shockingly quick series of negotiations it was agreed that every ten years a High Lord would be elected from among the noble families. The nobles believed that the High Lord would be the supreme power in the land but in reality they were mainly a figurehead given just enough responsibilities to convince the nobles who have never done any ruling in their lives that they had power. Instead of funding armies the major noble families now spend their fortunes on lavish parties and grand projects to win the votes of minor nobles.
As a result the nation has remained more or less the same since this new form of government came into existence which changes and new techniques introduced slowly in order to not disturb society. Any change of new idea that might cause unnecessary social disruptions gets trapped in bureaucratic hell and any person seeking to shake up the system finds themselves under intense investigation and their powerbase suddenly becoming horribly mismanaged.
 
I'm going to bring back the good old Republic of Ostria along with the Kingdom of Not-Ostria, updating them for the 19th century. Of course, there will be changes which they suffered on the way to the age where Steampunk was born out of...

Wait wait wait, are you using the stuff from the last update of SilliNES 1 as a template? If so, Stafia crushed the republic brutally and was poised to rule the Baltic Sea, Scandanavia, and most of upper Germany and the Baltic Republics. I'd honestly like to have a Stafian descended nation in Europe, but how is this going to work?
 
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