Nuova Venezia/merciary
Government: Corporate/Familial Republic (think corporations (modern versions of old merchant families) instead of political parties)
ASP: 10
SpecTech: Submarines (4), Surface ships (5), Banking (6), Commercial Vessels (5), Jets (2), Wireless communications (3), Clandestine Operations (4)
Army: 50 Brigades
Navy: 25 Squadrons, + 20 Guardia squadrons
Air Force: 25 Wings
Unique Unit: Guardia (light ships designed for protecting territorial waters and shipping routes) 10 for 1 ASP
Background: Was once a Venetian colony but after the invasion of Venice proper at the hands of [SCARY EUROPEAN BLOB AT THAT TIME] and the arrival of all the major Venetian players the colony was declared the nation's new homeland. It developed into a major shipping and banking power that claims to be neutral in most of world affairs but in reality will often partake in clandestine moves to enhance profits.
History: In the late 15th century a somewhat down on their luck Venetian family commissioned a voyage across the Atlantic in the hopes of finding a quicker and safer route to India to get an advantage on the other families. What they discovered instead was a completely new land free from other Europeans. Realizing the profit to be had from this land's resources the family began to set up trade outposts which would eventually develop into proper colonies. While the original family tried their best to keep the discovery a secret the other families quickly discovered their new source of wealth and set up their own colonies. Now Venice on a whole was much better at keeping the secret from the rest of the European nations and it took several decades for word to reach the courts across Europe that a new land had been discovered, but by that time Venice was already well entrenched in the New World.
At this time as the sources of profit moved away from the Mediterranean and to the other side of the Atlantic several families moved their primary estates over to their colonies. They were largely laughed at as being eccentric and over eager until the [NAME PENDING] Crisis. In 1XXX the [SCARY EUROPEAN NATION] began to make threats at Venice proper and caused a massive panic throughout the city. The crisis ended peacefully after some frantic diplomacy but more and more families began to realize the benefits of having their operations away from European powers and completely move their operations overseas until only the most staunchly traditional families remained. While technically still the capital Venice was becoming irrelevant and was known as the European Port. The city's decline was finalized with the fall of Venice at the hands of [SCARY EUROPEAN POWER] in 1XXX.
Despite the fall of Venice the newly Americanized nation continued to prosper trading all over the world and continued to have their fingers in nearly every market. Despite some mostly cosmetic shifts the nation has continued its commercial path well into the modern age.
Neighbor Suggestions: Ex-colonies and native nations with strong economic ties to Nuova Venezia
Capital: Nuovo Porto (in Puerto Rico)
Core Lands
uerto Rico, Hispaniola, Jamaica, Virgin Islands
Reach Lands: Bahamas, Leeward Islands, All other Islands in the Caribbean
Colonies: No proper colonies, massive economic influence in minor nations
Influence:
Nearly all former colonies in the New World that waged a war for independence should have pro-Venetian parties due to the Venetian habit of funding any revolt that has a chance of overthrowing a regime that isn't favorable to them. (Of course some the former colonies may have had uprisings against pro-Venetian governments so I don't expect all to be friendly)
Several Native nations in the Gulf area (depending on their ability to resist Europeans without support) should also be favorable to me.
My currency should probably be used as the trade currency for at least the Gulf if not more.
I should at least have the ability to exert some influence on any country looking to industrialize/borrow money (whatever qualifies as the Third World in this world).
And Milarqui I dominate Xayma if that's fine with you.
That should be it for my nation.
I also have an idea for "Mexico":
It should be a confederation of the various tribes the Aztecs once ruled over (of course now proper nation states). The idea being that the Aztecs refused to do business with the Venetians and Granada who began supplying the vassal tribes in the hope of opening up the area to business. After the Aztecs were overthrown the various tribes at the suggestion of their European supporters from a loose coalition to prevent anyone tribe from dominating the region again. This pact still somewhat holds today and operates somewhat like America during the Articles of Confederation (read poorly). The individual states are all under the influence of several different power operating in the region making it a political proxy war of sorts.