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SilliNES3: The Search for Imago

Discussion in 'Never Ending Stories' started by Terrance888, Oct 17, 2013.

  1. mrrandomplayer

    mrrandomplayer Potentially back

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    A point in the time-space continuum
    What about my tiny dot colonies?
     
  2. Terrance888

    Terrance888 Discord Reigns

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    Too small to see, I guess.
     
  3. NinjaCow64

    NinjaCow64 The Continuation of the Dream Supporter

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  4. talonschild

    talonschild Drive-By NESer

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    Bair, what do you want to do about Pomerania? Should we give it over to Silesia?
     
  5. Terran Empress

    Terran Empress Hornet

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    Yah im curious about this as well.
     
  6. Bair_the_Normal

    Bair_the_Normal 全は禪

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    郊外界
    Sure.
     
  7. Marcher Jovian

    Marcher Jovian Chieftain

    Joined:
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    400
    The Republic of the Amazon/ Secret Scribe
    Government: Oligarchy (Officially a Presidential Republic)
    ASP: 10
    SpecTech:
    •Dams (16)- Dams are one of the most important aspects of life as it hold back water that could flood half of the nation. This skill has lead to special dams to allow for easy movement along the rivers while still having many safeguards which make them extremely hard to sabotage
    •Patrol Boats (6)- The large dependence on rivers has lead to many developments in military river vessels to help protect the economic center
    •Hydroponics (6)- The Amazonian soil while being fertile for a few years, generally become barren afterwards.To solve this problem a system of flooding has begun, so that as soon as the mineals in the soil are depleted parts of the river are allowed to flood in and restore the soil. However, this lead to large parts of a farmers land being inaccessible for a year, so to solve this problem, hydroponics are used on the flooded fields, greatly increasing the amount of area available for planting each year
    Army: 50 Brigades
    Navy: 25 Squadrons, 24 River Guard Squadrons
    Air Force: 25 Wings
    Unique Unit: River Guard- 8 Squadrons for 1 ASP- During the early damming period sabotaged dams were common as rival dammers would try to lower competition and smugglers from other barons under cut profits by sneaking goods past. Eventually, the barons that were hurt the most by the sabotage came together and looked for a solution. They decided that creating a force that would defend against these attacks would be the most efficient way to do it. After much debate the new force's organisation was finalised. These were the first River Guards. The barons defended by the River Guards became much rich due to the reduced smuggling, and many other barons joined the group. At the end, so many barons had asked for the River Guard's protection that they were incorporated as part of the puppet government.
    Background: A former Galician colony whose lifeblood is the Amazon River.
    History: Formerly a poor Galician colony, they rebelled and won their independence after a long guerrilla war. They carried on poorly with the Amazon forest restricting most industries except for dangerous logging operations. This continued until an innovative baron decided to make a dam many miles upriver, causing a small flood in the Amazon River which cleared out much of the aggressive animals and stopping most river creatures from passing. The baron soon grew rich off of tolls charged for passing along the river and he then used the money to buy up the land he cleared and make a fortune with rent and tolls. Soon, others followed in his footsteps and begin using their money to influence the government, corrupting it in their favor. This lead to the oligarchy known today.
    Neighbor Suggestions: Patagonia, Inca, Galqua, some other Galician colony
    Capital: Saint Alexis
    Core Lands: Amazon River Delta, nearby coast, parts of the Amazon River
    Reach Lands: Rest of the Amazon River, Tributaries, and some of the surrounding jungle
    Colonies: None
     
  8. Terrance888

    Terrance888 Discord Reigns

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    Just want to say my former idea was a tasteless Amazonian native jungle republic with Avatar-esque Eywa-esque leader. Similar to the Gorilla-Kongo.

    Needless to say I like this much better!


    I should say Patrol Boats be 8 Squadrons for 1. Like Nueva Veneza's trade-patrol-craft, these are much less able to face a blue water fleet than almost every other alternative. Unlike Nuevo Venezia's Guardia (which are 1 ASP for 10 Squadrons), I am mentally associating the Patrol Boats with a small infantry task force, more expensive per firepower (engineering requirements), as well as potentially more useful (directed investment can eventually make the Amazon river an impenetrable barrier with overlapping and constantly changing fields of fire covering land, air, water.)

    Also, Patrol Boats should need a more flavorful name.

    You get 1 ASP of PBS free, that is, 8 Squadrons.

    If you wish to remain with 4 Squadrons per ASP, they'd be very spank'n good Patrol Boats (being more expensive than a standard Blue Water Squadron!) with a well trained complement.


    Nothing against the French, but the history of the Socialist Union of Democratic States have spoken of a divided France. If you have no real preference, the current major colonizing powers are shaping up to be the Nasri, Irish, Norse, Castilia and Galicia (Venice being more economically than colonially influential worldwide). It's not a coincidence that ony one of them is a PC. :(. If you do wish to stick with France, I'd like you to either specify a subkingdom or two, some kind of colonization authority/company (always good for role playing), or some other idea relating for a more minor state or states being able to push out comparably powerful natives of SilliNES.

    Just to make it clear. If you have no preference: here are some preferred choices. If you do have a preference of France, give a quick preferred statelet or colonial society (a NAME, I just want a NAME :p).





    @ Everybody

    Fine, I'll make Update Negative One tonight and check everyone's application. IN addition, I'll VM everyone as well to make sure we're all squared away. Final Applications are due tomorrow Night (AKA early Sunday Morning.)
     
  9. Terrance888

    Terrance888 Discord Reigns

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    Rhenish Confederacy/Bair_the_Normal
    -Still need to specify more about the Stahlstormwachen.

    -All requirements completed.

    -All requirements completed.

    -All requirements completed.

    -Should mark Guardia as Squadrons so I don't have to look it up every time
    -Announce preferred state of significant influence.

    -Still didn't specify preferred force size.

    -Did not specify Lighting Carriers as individual ships or small carrier groups. Also, 1 ASP for 6 Groups, where each carrier is escorted, is also a possibility.

    -I need a selection and an application, bro. :(

    -All Requirements Completed

    -Still gotta spend money! It's due tomorrow!

    -Need to specify unit sizes for the Foreign Legion
    -Need to spend initial investment money

    -All Requirements completed

    -Still Nothing So Far

    -All Requirements Completed

    -All Requirements Completed

    -All Requirements Completed

    OSTRIAN UNION REJECTED Put ASP numbers in for your tech. Don't worry about them stealing it.


    Note: Even though there are NPCs I like, PC APPLICATIONS ALWAYS TAKE PRECEDENT OVER NPCS (Except Reach land vs NPC Core Land).
     
  10. talonschild

    talonschild Drive-By NESer

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    Hrrng. Sorry. The latter - 4 to 6 regiments. Probably closer to 4.
     
  11. Terrance888

    Terrance888 Discord Reigns

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    Everybody, please give mrrandomplayer applause for being our first and only NPC-mod! His job would be to help run the NPC of silliNES and make our world a truly alive and vibrant place to conquer and occupy!

    Oh, and mrrandomplayer, please PM me a google drive account so I can set up a shared folder. Your first "job" would be to write up stats for these almost-guaranteed NPCs (all 10 ASP powers, so pretty easy.) Most of these have more detailed stuff in thread. Also, I posted it publicly so if any of you want to take a swing, go ahead!

    Ireland-Friend of the Norse Union, Owns Wales, Major Colonizer
    Silesia-East German+Central European Power
    Bohemia-South German/Czech+Northern Balkans
    Siberia-A Russian Empire's successor state
    Al-Tksas-Islamic Fundamentalist State in OTL Texas

    Meanwhile, I'll be finishing up the map, writing up the techs, doing the FAQ and all the other stuff. Good Luck!
     
  12. merciary

    merciary No idea what I'm doing

    Joined:
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    Location:
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    Nuova Venezia/merciary
    Government: Corporate/Familial Republic (think corporations (modern versions of old merchant families) instead of political parties)
    ASP: 10
    SpecTech: Submarines (4), Surface ships (5), Banking (6), Commercial Vessels (5), Jets (2), Wireless communications (3), Clandestine Operations (4)
    Army: 50 Brigades
    Navy: 25 Squadrons, + 20 Guardia squadrons
    Air Force: 25 Wings
    Unique Unit: Guardia (light ships designed for protecting territorial waters and shipping routes) 10 for 1 ASP
    Background: Was once a Venetian colony but after the invasion of Venice proper at the hands of [SCARY EUROPEAN BLOB AT THAT TIME] and the arrival of all the major Venetian players the colony was declared the nation's new homeland. It developed into a major shipping and banking power that claims to be neutral in most of world affairs but in reality will often partake in clandestine moves to enhance profits.

    History: In the late 15th century a somewhat down on their luck Venetian family commissioned a voyage across the Atlantic in the hopes of finding a quicker and safer route to India to get an advantage on the other families. What they discovered instead was a completely new land free from other Europeans. Realizing the profit to be had from this land's resources the family began to set up trade outposts which would eventually develop into proper colonies. While the original family tried their best to keep the discovery a secret the other families quickly discovered their new source of wealth and set up their own colonies. Now Venice on a whole was much better at keeping the secret from the rest of the European nations and it took several decades for word to reach the courts across Europe that a new land had been discovered, but by that time Venice was already well entrenched in the New World.
    At this time as the sources of profit moved away from the Mediterranean and to the other side of the Atlantic several families moved their primary estates over to their colonies. They were largely laughed at as being eccentric and over eager until the [NAME PENDING] Crisis. In 1XXX the [SCARY EUROPEAN NATION] began to make threats at Venice proper and caused a massive panic throughout the city. The crisis ended peacefully after some frantic diplomacy but more and more families began to realize the benefits of having their operations away from European powers and completely move their operations overseas until only the most staunchly traditional families remained. While technically still the capital Venice was becoming irrelevant and was known as the European Port. The city's decline was finalized with the fall of Venice at the hands of [SCARY EUROPEAN POWER] in 1XXX.
    Despite the fall of Venice the newly Americanized nation continued to prosper trading all over the world and continued to have their fingers in nearly every market. Despite some mostly cosmetic shifts the nation has continued its commercial path well into the modern age.
    Neighbor Suggestions: Ex-colonies and native nations with strong economic ties to Nuova Venezia
    Capital: Nuovo Porto (in Puerto Rico)
    Core Lands:puerto Rico, Hispaniola, Jamaica, Virgin Islands
    Reach Lands: Bahamas, Leeward Islands, All other Islands in the Caribbean
    Colonies: No proper colonies, massive economic influence in minor nations

    Influence:
    Nearly all former colonies in the New World that waged a war for independence should have pro-Venetian parties due to the Venetian habit of funding any revolt that has a chance of overthrowing a regime that isn't favorable to them. (Of course some the former colonies may have had uprisings against pro-Venetian governments so I don't expect all to be friendly)
    Several Native nations in the Gulf area (depending on their ability to resist Europeans without support) should also be favorable to me.
    My currency should probably be used as the trade currency for at least the Gulf if not more.
    I should at least have the ability to exert some influence on any country looking to industrialize/borrow money (whatever qualifies as the Third World in this world).
    And Milarqui I dominate Xayma if that's fine with you.

    That should be it for my nation.

    I also have an idea for "Mexico":
    It should be a confederation of the various tribes the Aztecs once ruled over (of course now proper nation states). The idea being that the Aztecs refused to do business with the Venetians and Granada who began supplying the vassal tribes in the hope of opening up the area to business. After the Aztecs were overthrown the various tribes at the suggestion of their European supporters from a loose coalition to prevent anyone tribe from dominating the region again. This pact still somewhat holds today and operates somewhat like America during the Articles of Confederation (read poorly). The individual states are all under the influence of several different power operating in the region making it a political proxy war of sorts.
     
  13. ork75

    ork75 Chieftain

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    @Terrance: will you be on #nes later? I would like to discuss the... er... other nation choice I had considered, and you had said you had wanted to talk some things over with me beforehand.
     
  14. Terrance888

    Terrance888 Discord Reigns

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    To all: I will be on #nes all night (until reasonable sleepy times ) setting stuff up. Catch me there. Whenever I wake up in the morning is the the the the deadline, and anything after that has no guarantees.
     
  15. SmithRobloxian

    SmithRobloxian Chieftain

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    Alright, updated the Ostrian Union to include Tech cost. If permitted, their tech cost more to research compared to others, which acts as a double-edged sword: It would be more difficult to be stolen, but requires more ASP for leveling up.
     
  16. Milarqui

    Milarqui Chieftain

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    No problem with that. Just remember that I still have influence there, as well, seeing that I am their motherland.

    I think this is a great idea.
     
  17. Terrance888

    Terrance888 Discord Reigns

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    Oh god. I have no idea whether to run that as a bunch of allied 2-4 ASPT states, or one highly dysfunctional 10 ASPT state. >.>

    @ Smithy

    Oh no, nothing like that. I'm just going to require everyone else to research prerequisites first.
     
  18. SmithRobloxian

    SmithRobloxian Chieftain

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    Ah, but regardless, is mine able to be accepted now?
     
  19. Terrance888

    Terrance888 Discord Reigns

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    You need to spend 10 ASP to increase ASPT by 1. Elsewise, you should designate a project or an economic tech.

    Also, I suggest that you get additional UU's to represent your unique nature. I will allow you to redeem your military units for pure ASP. This means that if you get rid of all your standard troops, you would get 20 ASP. If you also go down to 5 ASPT, that means you have 75+20=95 ASP to customize your high tech force.
     
  20. Neverwonagame3

    Neverwonagame3 Self-Styled Intellectual

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    Requesting to join this. Requesting some help getting an idea of the situation so far.
     

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