Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

Status
Not open for further replies.
Hello, I have many XML errors.

1. Tag: TECH_PATHS in Info class was incorrect
Curent XML file is:
modules\DancingHoskuld\Subdue_Animals\Great_Hunter_CIV4PromotionInfos.xml

2 Tag: TERRAIN_PERMAFROST in Info class was incorrect
Curent XML file is:
modules\DancingHoskuld\Subdue_Animals\Great_Hunter_CIV4PromotionInfos.xml

3 Tag: TERRAIN_SNOW in Info class was incorrect
Curent XML file is:
modules\DancingHoskuld\Subdue_Animals\Great_Hunter_CIV4PromotionInfos.xml

4 Tag: TECH_SPECIAL_PROMOTION in Info class was incorrect
Curent XML file is:
modules\My_Mods\Traditions\Asthetic_Ethic_CIV4PromotionInfos.xml


4,Tag: TERRAIN_PERMAFROST in Info class was incorrect
Curent XML file is:
modules\My_Mods\Traditions\Asthetic_Ethic_CIV4PromotionInfos.xml
 
Now here is a strange error my gatherers to the east of Memphis have been building a stone tools workshop for a long time. I checked and they have one turn to complete it but when I end the turn there is still one turn to go! There is no log file or python errors generated. See attached file. I'll try with the debug dll tomorrow to see if I can figure out what is going on.

edit It is very weird but it is just that stack of gatherers and now they are refusing to finish building a track. It appears to be only those plots next to lakes see image below.:crazyeye:

edit 2 The ones that are completing things are not being consumed if they are in a stack! never mind I confused a gatherer and a subdued animal.

Hello, I have many XML errors.

1. Tag: TECH_PATHS in Info class was incorrect
Curent XML file is:
modules\DancingHoskuld\Subdue_Animals\Great_Hunter_CIV4PromotionInfos.xml

2 Tag: TERRAIN_PERMAFROST in Info class was incorrect
Curent XML file is:
modules\DancingHoskuld\Subdue_Animals\Great_Hunter_CIV4PromotionInfos.xml

3 Tag: TERRAIN_SNOW in Info class was incorrect
Curent XML file is:
modules\DancingHoskuld\Subdue_Animals\Great_Hunter_CIV4PromotionInfos.xml

4 Tag: TECH_SPECIAL_PROMOTION in Info class was incorrect
Curent XML file is:
modules\My_Mods\Traditions\Asthetic_Ethic_CIV4PromotionInfos.xml


4,Tag: TERRAIN_PERMAFROST in Info class was incorrect
Curent XML file is:
modules\My_Mods\Traditions\Asthetic_Ethic_CIV4PromotionInfos.xml

Neither the Great_Hunter files nor the Traditions folder exist any more.:confused: Are you sure you updated from the SVN correctly? Those files and folders were removed after their content was moved into the main files.
 

Attachments

  • stone.7z
    stone.7z
    1 MB · Views: 50
  • fruit camp.jpg
    fruit camp.jpg
    351.8 KB · Views: 83
Can we finally get something done about this darn "Holy Mountain" error that keeps popping up, or just get rid of the darn thing, this is very annoying.:cringe: (pic1)

also, the words are either wrong or the audio?? for tonics/ (pic2)
 
OK, it is not the lake shore but something about the worker units. Some of them are created differently or something and once the unit is broken it stays that way. The only way to find out is to build a worker and see if it has a huge or extremely small work rate, if it does delete it and build another.
 
Everytime I try to pass 446/1001 turn, game busy crashes. Is there any possible solution for this? :( Savegame attached. I played one week, it was quite fun, and now I am dissapointed :(

Edit: I am not sure, if I posted it in right thread, as I play with plain V36 without any SVN updates.
 

Attachments

Can we finally get something done about this darn "Holy Mountain" error that keeps popping up, or just get rid of the darn thing, this is very annoying.:cringe: (pic1)

also, the words are either wrong or the audio?? for tonics/ (pic2)

Doing the audio quotes on my new techs was one of the items on the list that got interrupted by doing this compatibility breakage early.
 
Neither the Great_Hunter files nor the Traditions folder exist any more.:confused: Are you sure you updated from the SVN correctly? Those files and folders were removed after their content was moved into the main files.

You were right. Thank you
 
Ill fix this. Give me the list of techs which need new audio quotes.

Lately there is quite a few audio files that the "Sound" is so soft, meaning i can hardly hear them??

like these 2, i think i have the right ones . .

Also 2 anyone with the new Neanderthals civs?? When did they start having colors ?? I thought they were Black?? (pic 3)

EDIT: Also i just had a CTD that when i clicked on my "windows" btn to minimize the screen, to put on Turbo on it went POOF CTD???(mini attached)
 
Ill fix this. Give me the list of techs which need new audio quotes.

I actually do want to do these at some point soon.
 
I'm not sure if this was reported yet:

When building a Hypersonic Recon Plane I get the following Python error

Traceback (most recent call last):
File "BugEventManager", line 363, in _handleDefaultEvent
File "UnitNameEventManager", line 245, in onUnitBuilt
File "UnitNameEventManager", line 449, in getUnitNameConvFromIniFile
File "BugCore", line 147, in get
File "BugCore", line 118, in _getOption
ConfigError: Option UnitNaming__Combat_AIR_RECON not found in mod UnitNaming
 
error file not found cvartfilemgr.cpp

ART_DEF_GREAT_PERSON_JUNIUS_BRUTUS
 
Autosave before CTD.

I believe I fixed this issue from the mini a while back but loading this game, there is no ornithopter to select. Running a debug dll on a save game is time consuming enough without having to get more than one end turn or action into the game to get to the bug. Hopefully it's already resolved though as I believe it is.
 
I am playing on SVN not sure about the exact revision (downloaded on 13.4 18:38) Animal riding has a non related audio qoute and a TXT_Key thingy.
 
next turn CTD . .(Ancient Era)


EDIT: Went back into the game, and now it proceeds, but here it is anyways with the mini . . .

it might have been that DARN Holy Mountain error again i keep getting . .
 
Status
Not open for further replies.
Back
Top Bottom