Single Player bugs and crashes v36 plus (SVN) - After the 24th of October 2015

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Did something change in the "First" city being founded?? Meaning i thought it was "supposed to be the 1st one on the list and so forth?? see attached??

Is something else going on that i dont know about also, meaning, each time i start to play, whether or not new stuff added, it asks for a recal??

Also (dang lost my train of thoughts, . .

Answer to all of the above (except your train of thought) is Not to my knowledge.
 
I have often, but not always, had city names randomized both in C2C and R2R (so it is a situation that has existed for quite a while). It seems like it could be caused by one (or some combination) of the game options I frequently use, like perhaps Start as Minor, but it is not at all clear if this is what is actually causing it.

This has been mentioned before, quite a while ago, possibly even by SO. I don't think anyone ever really looked into what causes it - I know I haven't.
 
I have often, but not always, had city names randomized both in C2C and R2R (so it is a situation that has existed for quite a while). It seems like it could be caused by one (or some combination) of the game options I frequently use, like perhaps Start as Minor, but it is not at all clear if this is what is actually causing it.

This has been mentioned before, quite a while ago, possibly even by SO. I don't think anyone ever really looked into what causes it - I know I haven't.

Well what do u know, this is the 1st time i have INFACT used Start as Minor. So then that is the problem right there, good one GE..
 
SVN 9219

After researching Shamanism it doesn't spread to my city and therefore doesn't get founded. Someone else researched & founded Druidism OK, and if I go into the worldbuilder & give myself a Shaman unit I can spread Shamanism to my city & it shows up as the Holy City, so it hasn't already been founded elsewhere.

Attached saves are from the turn before researching Shamanism & the turn it is researched.
 

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Before opening C2C appear these messages. After the game starts regularly.
 

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I just noticed that in my latest game, started under SVN 9219, all 4 of my civ's cities all have trade routes to every other already, in the Prehistoric era. While I don't object to its effects on my civ, it appears to make the various bridge buildings unnecessary, and kills the drive to concentrate on ways via techs and civics to increase trade routes. Why do you think this might be occurring?
 
I downloaded 9219 revision, and then I installed C2C Civilizations Megapack! v4.3 single style set of units. Also from the map, sea ice has disappeared.

U need to explain more than just errors?? if its a bunch of errors try starting as ADMIN . .

also if adding stuff from a certain thread , u need to write in THAT thread, because really its NOT C2C stuff . . sorry . .
 
when playing hotseat, Second player Tech Tree shows marks for first player, not for second. It still playable when you not click "See the big picture...", but I don't like it. Gently Please Fix?
 
Hi

When i go to next turn, my nation changes !!

i'm playing the latest SVN.

You are playing the option High to Low. I finally found a moment to confirm this. The option is doing its thing correctly (which I must say I'm a little impressed by from a programming perspective.)
 
You are playing the option High to Low. I finally found a moment to confirm this. The option is doing its thing correctly (which I must say I'm a little impressed by from a programming perspective.)

Wow - good catch (early April) - but it shows how much work, bug catching or not - you still have to do :goodjob::king:.
 
Might be the nif on this one??

Nope nif is ok, animation (kfm) too. I checked Native American Javelineer in-game, in civilopedia and in Nifscope and in XML. Everything is ok.

This type of errors is causing by two things
- wrong KFM (animation) or wrong KFM file path
- wrong or missing button file (DDS)

Both these errrors are not exist in this case because Native American Javelineer
- is using same button as rest of javelineers (checked in CIV4ArtDefines_Unit.xml)
- is using Mali Skirmisher animation (which is standard civ4 unit)

Please tell me which civilization you playing. Then I'll check other possibilities.
 
Wow - good catch (early April) - but it shows how much work, bug catching or not - you still have to do :goodjob::king:.

I'm working from where I am forward so yes, it does show how backed up I am. We are getting about 4 bug reports to each one I can solve. I'll get on top of it eventually but it shows how desperately I need assistance from some skilled programmers.
 
As I said, the Aztecs will attack my city, which turns barbarian and then they capture it right after that with normal units. The city has Walls, yet in this case there are no units that can see invisible units very well. But it also worked for them with high disguise and carmo visibility on my site.

They attack if you hit end of turn; the city in question is the island city in the north, just north of my capital.

It wasn't the latest SVN build, but it was only 3 SVN versions ago or so.
 

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I'll take a look as soon as I can. I'm working on a similar issue now I think so I may already be hitting on this bug. It's a complicated one.
 
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