Good to know at least.
I noticed it before but not that much maybe updating the mss32.dll to a newer version could fix that issue. I'am going to commit the changes i have been working on and a few other things i have found in the next days.
Good to know at least.
I got a Hunter from a goody hut but I don't have the tech needed to build hunters.
I noticed it before but not that much maybe updating the mss32.dll to a newer version could fix that issue. I'am going to commit the changes i have been working on and a few other things i have found in the next days.
Ok... can't say I'm familiar with what mss32.dll is even for here but this is where I defer to the wisdom of the 'real' programmers![]()
BUG? Ok started a new game now with UEM 2.4, its autosaving now every turn? You mod that? There is no autosave in BUG enabled as i see, where to turn it off? No option in normal game options also.
BUG: In subdued raccoon unit, screenshot. TXT_UNIT...
ALSO: Can you give the field commander also the option to go into forced march? Makes sense... otherwise he has to run behind his troops.![]()
Question and Observation: if Washington DC is your Capital where is your Tribal Guardian (TG)? Did you remove them from your Scenario? No Capital city in the game should lack a TG.
And are you aware that the TG thru the Red Shield action button can be set to Crime Fighting and reduce crime in the beginning of the game? Just like Aplha male building.
JosEPh
Did you try to wake the guardian (click the "eye" button)?Ok, i checked, there is no red shield button for my tribal guardian... ???
No. When a commander is given additional movement it doesn't apply to him it applies to the units he commands.ALSO: Can you give the field commander also the option to go into forced march? Makes sense... otherwise he has to run behind his troops
Maybe you fixed or changed the missing sounds for viper unit or any other unit and thats causing problems in there...
I fixed that recently, was just a wrongly formated mp3 file. Shouldn't cause problem for any dll code.Maybe you fixed or changed the missing sounds for viper unit or any other unit and thats causing problems in there...
No. When a commander is given additional movement it doesn't apply to him it applies to the units he commands.
This is why we're looking at adding some transport abilities to some units to be able to move him with the army at the army's speed. Intricate AI to make this something they can use is the main thing holding us up on that.
I don't think you understood. I'm not talking about reality. I'm talking about the game effect of giving him a movement adjustment. Doesn't give him a move adjustment at all but rather a move adjustment to all the units he commands.
I mean, I haven't verified that in code but I highly suspect it, given that almost all modifiers given to a commander go to the troops he commands. That would include the combat penalty from forced march as well.