General observations about my current game (giant map, 12 civs, normal speed, no revolutions, no barbarian civs)
(my apologies for bringing up these much-discussed issues...)
AI strategy and combat behavior
-AI produces stacks of siege weapons and healers and not much else (200+ battering rams, 40+ healers). Favored combat unit is skirmisher (I've seen stacks of 300+) Few archers, swordsmen, pikemen.
-AI breaks off sieges for no apparent reason, when it is close to winning.
-AI does not seem to understand terrain damage (one of my favorite features), especially not when besieging.
-AI also does not understand surround and destroy (another favorite) - never breaks out even if surrounded only by weak units, never attempts to surround.
-AI seems to break off action if units take damage, does not persist or push an attack.
-I have seen 2 sieges where the AI removed a massive garrison from a city I was besieging -
-AI doesn't seem to consider sacrificing units to achieve a goal.
Gold
Too much gold. (long discussion, I know) - 16 cities in renaissance, 100% science, 100k gold and 7000k gold/turn; this with a 600+ army and mercenaries turned on. I noticed that most of the income is listed (on the F2 screen) as coming from "resources" - do the map resources bring in extra cash, or is this commerce? If commerce, should this not be converted to science (at 100%)?
I remember that money was much more scarce before v34 or so - I was always running deficits, had to consider switching to different civics, raising the tax rate (with disastrous consequences for happiness...) and having cities produce cash just to break even, all of which was fun. Every new cash building felt like a relief. (I understand that playing on slower speeds changes the picture, as the buildings have a cumulative effect on income. On normal speed, I am able to build almost every building in 1 turn.)
I imagine money in the middle ages should be scarce, and troops expensive (which makes vassalage a viable option).
I also wonder what the AI does with its gold - it never seems to be able to run such large surpluses. Does it spend it all on buildings? This would be a very bad use of money, especially on normal speed.
Using Great People for technologies
The AI is either much slower in getting technologies from GPs, or uses them for other purposes. AI also does not seem to maximize for GPs, through strategically selecting wonders and buildings.
Knowing nothing about how the AI works under the hood, I wonder if some simple rules could tweak AI behavior for the better: Well-composed stacks (reasonable ratios for siege/non-siege, healers). Teach AI surround-and-destroy. Teach AI about terrain damage (uses strategic bases or units with special promotions to cross terrain.) Teach AI to accept losses if the strategic odds are in its favor.
Sorry if I am bringing up things that have been discussed to death - wish I could help. Thanks for making and improving a great game!