salvelinus
Chieftain
I started a new game update 9188. I do not understand why, but all animals have my flag.
Thanks and good job.
Thanks and good job.
Well, that shouldn't happen.I started a new game update 9188. I do not understand why, but all animals have my flag.
Thanks and good job.
Sorry for my rant. With bugs piling up and being unable to solve the first one of them yet with as much as I've put into it and the tenuous state of mind I'm in due to things I explained previously (and more) I sorta snapped a bit.I'm strongly opposed to this notion myself.
@TB: Take your time, ignore the nagging, I'm sure we'll get the mod on the right track soon enough.
It's hard to say at this point. It's beginning to be envisionable that it may not be possible. However, there are other obvious bug issues taking place that may be so closely related that to fix the more obvious ones is to fix the less obvious ones. Furthermore, ALL I have been able to find time to begin to evaluate so far has been the first of many crash reports. Yours have not been looked at yet because the first one up to bat here has so far been the most elusive bug to reveal any clues that I've seen in a very long time. That one alone may take days to complete analysis on and I may or may not get much in the way of a hint as to what's really the problem.So these current CTD's cant be fixed?? Because right now i cant even get pass 1/3 of the beginning of the Ancient Era . .
You just voiced my opinion quite well my friend. Thank you!We have added a major change to the way things happen in C2C and the solution to turn times is to go back and take something that is working fine out?
I would've thought things would've sped up quite a bit lately. Glad to hear some reports of success in that area.Seems a bit strange to me. Properties are fine as far as I can see; even the few that spread are working OK, so I am with TB on this one. Besides I need 3-5 game level properties and 10-20 player level properties for some of the things I want to do.
The problems we were having with turn times have gone as far as my last game goes. The turn times have been good for me and while I have an SSD I discovered yesterday that I don't use it for Civ IV![]()
You're right on point here too. This is why I just this last weekend added new tags to Civilization Infos that still need to be worked and defined. See my commit notes but these tags give us the toggles to add or diminish the ratio and frequency of spawns by player so that all on a given team can be manipulated. I THINK this should be enough to enable us to address the balance between options you're pointing at. Toffer helped me with the conceptualizing of the tags but they still need initial definitions now that the game can utilize them. So once again I need someone to help with that.As far as i can tell the problems, besides the graphical ones, are all about the number of units in the game. In the early game this is the number of animals but in later games it is the number of normal units. As has been said elsewhere we need to figure out a better way of doing the combat units and as far as the animals are concerned we need a better spawn set up.
The old way of one set of animals which were also barbarians worked but had a few areas which were not the way we wanted them in game. With the three animal nations we are just finding our feet. The two problems I have with the animal option I have tried is that choosing it or not gives extreme results ie there is either 10 animals per plot or only 1 animal per 100 plots. Neither is a good result and we need to look at ways to fix it. I have only been trying the option which has the animals fighting each other or not.
I've not only been wondering about this because I've seen the problem once, I also thought it was the 'graphical error' you had found and fixed a number of commits back. Knowing now that its still taking place strongly suggests THIS may really be the root bug, or an expression of the root bug that I may be able to track down a little better. I've seen hints of this being an issue in the code. Unfortunately I don't know enough about graphic setup issues to know immediately where to start looking into this. @DH: does this stuff start in the python perhaps and could I have missed something that I thought initially SHOULD only apply to barbarians when in-fact it should apply to all NPCs instead?I agree, lets find our feet before we do anything rash at this point.
Have anyone any idea what may cause the strange city bug shown in this picture?? Why is it that only 1 of the NPC's (barbs) can have cities without bugs when they are set up more or less the same way in xml.
I'm not implying here that animals should have cities in any capacity, they were included in the picture because they are technically in the same boat.
#9188
my sav still crashed when processing next turn
http://forums.civfanatics.com/showpost.php?p=14199341&postcount=1758
you are confusing me. what "4GB" Patch you have and what is the effective useable ram with it?
The only patch I know is that of http://www.ntcore.com/4gb_patch.php and this is a 3GB patch as it allows to use up to 2.956 GB, all other above is kernel.
That was the same like the former 2GB-break for XP which had done the same.
A patch that give 500 MB only for XP I never seen.
@Dreifels:
Don't get offended by Joes last post, he meant no real offense.
His signature excuses him. ^^
Anything. After the "Clean Up" of the SVN folder and export / copy the SVN files, the problem remains. I then deleted the files in the SVN folder, and I downloaded the game again (SVN 9188). I started a new game and the result is this.
Sorry for the inconvenience and thank you.
Can you believe I do not understand. Your computer is basic similar to mine, so I have 8 GB RAM and the Nvidia Geforce GT 630 card, and the 64-bit operating system. You also see the wolf and bison with the Roman flag? Not have been caught, they are wild.
Can you believe I do not understand. Your computer is basic similar to mine, so I have 8 GB RAM and the Nvidia Geforce GT 630 card, and the 64-bit operating system. You also see the wolf and bison with the Roman flag? Not have been caught, they are wild.
Moreover, if I enter the WorldBuilder can be seen the right flags. May be a problem with the leader Caesar Augustus, or in my personal data settings?
Ok guys. I was the fool. With 10 windows (installed recently) I could not find the right cache to empty. Sorry for the loss of time. Now it's all right.
A million thanks.
Huh, even though it was just a small tweak of some numbers for spawning I did a test run, and my save loaded fine. Perhaps something else is afoot here.@Toffer,
SVN 9189 causes save games to CTD on Initializing BUT, I have found a way to get past it.
If anyone has a game that CTD's after updating to 9189 here is what you need to do.
1. Try loading last save. It will CTD at Initializing.
2. Next Load the 1st savegame you kept for that savegame that CTDs. I always save on turn 0 50,000BC. This save will load.
3. After Initial save Loads go to in game menu and select last Save (the one that CTDs) it will hesitate at Initializing but the proceed to load. (If the Side bar pop up for game Options appears you are in.)
4. Do the Re-Calc.
You should now be able to continue your game.
Please take a look at the site again. The 4GB is not just in the name of the patch. Although you need a 64bit system and more than 4GB RAM so that the kernel and other processes can be placed in the region above 4GB.