I'll check if someone didn't fat fingered something in XML.Ah, my bad. Haven't found mention of the cause in the search before I posted.
At least the workaround works, my ships are clearing the seas already.
//Apparently minimum odds is a maximum odds threshold rather than minimum
int iMinimumOdds = isHuman() ? GET_PLAYER(getOwner()).getModderOption(MODDEROPTION_AUTO_HUNT_MIN_COMBAT_ODDS) : (bWithCommander ? 80 : 60);
It was temporarily enabled then disabled behind its WIP game option, update to latest SVN.C2C v40.1.2291
Bee Bombs - Supossedly a defensive bonus? Provides nothing (empty).
Maybe its meaning got inverted, so instead of 75 use 25 in bug settings.If you repair the "sea hunters" please don't forget automated hunting on land which also isn't working anymore.
Is this new? I'm about 7 SVN versions behind and land hunting seems to work fine for me.If you repair the "sea hunters" please don't forget automated hunting on land which also isn't working anymore.
Yeah, they're obsoletion tech should be the prereq tech for the buildings that replace the buildings they replace.Sentry Post and Lookout post are obselete at Dualism BUT the replacement are only available with dualism! It's a little harsh, no?
Fixed that on Github now.Yeah, they're obsoletion tech should be the prereq tech for the buildings that replace the buildings they replace.
It can be upgraded to fish boats only if there is some sea animal resource on tile.I dunno whether someone mentioned this before, but Fish Camps DO NOT upgrade to Fish Boats "after 20 turns" on Eternity.
So either it's a bug in the mechanic (and the PROCESS is broken) OR a bug in the description (and the TEXT is broken) - it's clearly a BUG anyways, though.
And yes, I WAS working the plot - if you mean by that to place the in-city worker on the plot (obviously).
Yup.
So, the TEXT is broken then?It can be upgraded to fish boats only if there is some sea animal resource on tile.
@Toffer90 is it possible to make it clearer?So, the TEXT is broken then?
Because it doesn't WARN about "needing a resource here" - in fact, it CHANGES from "needs to be worked" to "changes to Boats AFTER 20 turns", when I WORK it.
As in, the ONLY thing that is needed - is to WORK it, and that's it.
I had the same complaint about OTHER (or ANY) resources in the past as well - the TEXTS are as misleading as you can get, more often than not.
I dunno, MAYBE you should finally FIX this to show the ACTUAL STATE of the plot, lol?
Thanks a lot.@Toffer90 is it possible to make it clearer?
I don't think anyone has ever run such a calculation to my knowledge.Also, not a bug, just wondering, maybe someone can tell me:
What is the MINIMUM amount of CITES you need in order to build EVERYTHING in the mod?
Like, you NEED a certain amount of cities and/or buildings in those cities in order to be able to build various Wonders - so what's the MAX of it?
Or at least, is it "around 20-30" or is it "around 100-200" instead?
LOL!
Because I utterly HATE micromanaging (and memory consumption), but I don't want to lose out on Wonders either.
I'm planning on building approximately this MINIMUM of cities WITH micromanagement - and then keep filling up the map (for resources) with Culture/Research cities.
And I really don't want to suddenly need to build up 5 cities basically from scratch because I suddenly bump into a Wonder that requires them to be "buffed up".
Again, just wondering, thanks if anyone can tell me.