Maltazard
Prince
- Joined
- Nov 19, 2008
- Messages
- 411
That'll have to be a 0 for now then... but why exactly is it set so high? Is it intentional?its i so nope, must be integer
That'll have to be a 0 for now then... but why exactly is it set so high? Is it intentional?its i so nope, must be integer
Hmm, maybe it's missing a divide by 10 in the calc somewhere?By the way, was anything done to anarchy lenght on city capture? On long game speed, I'm looking at 30 turns on a size 1 city in ancient era. Honestly this is way too much. It needs to be cut by 2/3rds (kinda back to what it used to be).
If you're taking a look into this, one possible problem may still be that the education building that adds longer anarchy penalties for high education MIGHT still not just be restricted to the capital. If its not, the compiling amounts from so many cities getting a national modifier could be part of the issue? If it's only capable of emerging in the capital then obviously that's not the issue. I also don't know what kind of scaling we're talking about here in these games.Hmm, maybe it's missing a divide by 10 in the calc somewhere?
Can you provide a save right before a city is to be captured?
Rev isn't going to make the AI struggle with strategic matters worse but it may make it harder to get a larger player hitting a success steamroll without collapsing at some point when doing so. The AI may struggle to maintain balance enough to keep revolution from happening but somehow the system structure seems robust enough that we've poked and prodded and changed a lot about the game's expectations since it was introduced and still players say the system works, so despite none of the current modders doing much with it, seems it stays somewhat balanced. We just can't say we give it much in the way of support so play at one's own risk really.The diplomacy menu doesn't seem to be working in Worldbuilder? I was trying to make one civ go to war with another but my clicks don't register at all.
I was also wondering,what exactly does the AI struggle with when Revolutions is on? I really miss using it but I don't want to make the AI even worse at combat than it already is.
There you go, Munich ready for the conquest with the next attack. It should give you a 30 turns anarchy.Can you provide a save right before a city is to be captured?
Issue seems to be resolved somewhat in the v43.1.4 patch where revolt is 6 turns rather than 30 when conquering Munich in your save.There you go, Munich ready for the conquest with the next attack. It should give you a 30 turns anarchy.
Bless you! That sounds so much more appropriate.Issue seems to be resolved somewhat in the v43.1.4 patch where revolt is 6 turns rather than 30 when conquering Munich in your save.
It would be cleanest to download v43 and patch it.Since I'm on SVN, I gotta download the 43.1 and patch it?
That is strange.What does this error mean? I was trying to a load a save that I made after the save breaking SVN.
View attachment 660958
Admin Tab takes forever to load. I just can't recall if it was always like this or after the save breaking update. Unit Tab, Building Tab etc work just fine.
Upload saveA lap is now 3 minutes 38 seconds.
This is unplayable.