Single Player bugs and crashes v43 plus (SVN) - After January 2023

Using the latest SVN and I noticed that the problem where you cannot harvest resources around a fort is still present. Thanks.
You need routes and proper improvements on those plots and some resources don't matter if you aren't close enough to them to build the resource processing facilities in the cities until you get national processing facilities or later techs. So... some of this is probably by design?
 
You need routes and proper improvements on those plots and some resources don't matter if you aren't close enough to them to build the resource processing facilities in the cities until you get national processing facilities or later techs. So... some of this is probably by design?
This worked fine back in versions at the beginning of 2023. I have attached an example saved turn (I am playing as the Canadians from the Civ MegaPack MOD). At the lower right of the map (153 20' W and 8 59' S) is a fort I just built. Notice that the game is fairly well advanced but I cannot build a mine on the gems where the workers are located. I have discovered the mining tech and the gems are attached to one of my cities by a road.\/path system.
Why can't I mine the gems?
Thanks.
 

Attachments

new SVN 66, also CTD when next turn is clicked on . . .

EDIT: also get this:
.
Traceback (most recent call last):
File "BugEventManager", line 303, in _handleDefaultEvent
File "CvEventManager", line 673, in onLoadGame
File "CvEventManager", line 626, in gameStart
RuntimeError: unidentifiable C++ exception
Traceback (most recent call last):

File "CvScreensInterface", line 472, in handleInput

File "CvMainInterface", line 5821, in handleInput

RuntimeError: unidentifiable C++ exception
ERR: Python function handleInput failed, module CvScreensInterface
 

Attachments

Last edited:
new SVN 65,,, CTD after clicking on next turn????
I deleted all units in the game with python code, you can continue playing the game if you want (attached a save where I just deleted units), to see if the problem is resolved long term or if it crops up again (would help us figure out if we currently have a bug or if you played some older SVN version that was bugged and that corrupted your game somehow; or if the current SVN has the bug too)
 

Attachments

I deleted all units in the game with python code, you can continue playing the game if you want (attached a save where I just deleted units), to see if the problem is resolved long term or if it crops up again (would help us figure out if we currently have a bug or if you played some older SVN version that was bugged and that corrupted your game somehow; or if the current SVN has the bug too)
thx, but i always use current SVN, as listed in the title,, Country/map i am playing on/speed/SVN #
 
got this error message:

Traceback (most recent call last):
File "BugEventManager", line 303, in _handleDefaultEvent
File "CvEventManager", line 1859, in onBuildingBuilt
AttributeError: 'NoneType' object has no attribute 'getX'
 
got this error message:

Traceback (most recent call last):
File "BugEventManager", line 303, in _handleDefaultEvent
File "CvEventManager", line 1859, in onBuildingBuilt
AttributeError: 'NoneType' object has no attribute 'getX'
K, fixed the problem.

GOLDEN_SPIKE wonder was built and its python effect failed for you.
 
Hi all,

I've got a CTD that I can't figure out, hoping maybe one of you all can. Much obliged!
You are playing on an old version of C2C,old enough to be unsupported. If you are using the ModDB v43 release then maybe the v43.1 patch might solve your crash.

I can't load your save due to savebraking changes that happened after we released v43.
 
Just wondering if anyone has seen this error before? I recently purchased a new machine running Win 11 and most of the components are higher end (e.g. 64 Gb DDR5 memory, I9 14900K, etc.). I am using a Sapphire 7800 xt Nitro+ video card with 16 Gb of memory.
I have never seen this message so was wondering if anyone else has?
BTW, I restarted C2C (latest SVN version) and the saved game loads fine and continues on.
1704036927335.png
 
Just wondering if anyone has seen this error before? I recently purchased a new machine running Win 11 and most of the components are higher end (e.g. 64 Gb DDR5 memory, I9 14900K, etc.). I am using a Sapphire 7800 xt Nitro+ video card with 16 Gb of memory.
I have never seen this message so was wondering if anyone else has?
BTW, I restarted C2C (latest SVN version) and the saved game loads fine and continues on.
View attachment 681210
There's still a hard annoying limit on how much memory can be used by the EXE.
Which means it has nothing to do with how good your PC is, if the EXE is still too stupid to utilize the resurces.
It's so damn annoying, but so far it is what it is.
 
Just wondering if anyone has seen this error before? I recently purchased a new machine running Win 11 and most of the components are higher end (e.g. 64 Gb DDR5 memory, I9 14900K, etc.). I am using a Sapphire 7800 xt Nitro+ video card with 16 Gb of memory.
I have never seen this message so was wondering if anyone else has?
BTW, I restarted C2C (latest SVN version) and the saved game loads fine and continues on.
View attachment 681210
I have not seen that error b4.
 
Just wondering if anyone has seen this error before? I recently purchased a new machine running Win 11 and most of the components are higher end (e.g. 64 Gb DDR5 memory, I9 14900K, etc.). I am using a Sapphire 7800 xt Nitro+ video card with 16 Gb of memory.
I have never seen this message so was wondering if anyone else has?
BTW, I restarted C2C (latest SVN version) and the saved game loads fine and continues on.
View attachment 681210
Honestly, I usually have only seen this when I get 2 instances of the mod open at a time usually.
 
The tooltip picture for the corn plot says: Not in American City influence. (Can't improve the plot yet, although it has 100% American Culture...)

Interesting - Flabbert was working on some issues with that last I recall.

Any changes on this? Sorry to resurrect an ancient post but I have several tiles like this { (X48 Y59) sparked this outburst }. I am using the current SVN.
 
It is just a minor thing - maybe 5 tiles out of thousands. The v44.BETA is much improved. I can't remember a CTD in the 3+ months of playing it and memory usage seems to be about 50%-60% of what it was. A great job by the development team - thank you all.
 
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