Single Player bugs and crashes v43 plus (SVN) - After January 2023

Any changes on this? Sorry to resurrect an ancient post but I have several tiles like this { (X48 Y59) sparked this outburst }. I am using the current SVN.
Not that I'm aware of then. Culture issues have been allowed to be for now and I'm not quite sure what you're referring to here. You might get a different answer on the discord server.
 
Not that I'm aware of then. Culture issues have been allowed to be for now and I'm not quite sure what you're referring to here. You might get a different answer on the discord server.

I forgot to include the saved game file. That might have been a good thing :) I just founded a city and the the plot it is on (X37, X13) is "Not in Celtic city influence." I cannot improve the plot next to it (X38, Y13) for the same reason. Both tiles give me resources. I will look into installing Discord.

Just a strange thing. Strange tends to get stuck in my brain.
 

Attachments

xml files being updated? Reason I ask is I can't open them any more with Notepad++. I can open them with Microcrap xml though.
 
xml files being updated? Reason I ask is I can't open them any more with Notepad++. I can open them with Microcrap xml though.
It looks like Windows is acting up.
Reinstall Notepad++
 
Honestly, I usually have only seen this when I get 2 instances of the mod open at a time usually.
An Update: I turned off the "High Detail Terrain" graphics option and have not had the error since.
As an aside, is the Civ IV version through Steam different from the original CD version. The reason I ask is because I just bought the Steam version for some ridiculously low price (so I don't have to worry about CDs) and I was wondering if I should reinstall the game using the Steam version.
 
An Update: I turned off the "High Detail Terrain" graphics option and have not had the error since.
As an aside, is the Civ IV version through Steam different from the original CD version. The reason I ask is because I just bought the Steam version for some ridiculously low price (so I don't have to worry about CDs) and I was wondering if I should reinstall the game using the Steam version.
One tiny bit - game tends to have double Beyond The Sword - first level is false as its just Civilization IV, and its version breaks some graphics, so you need beta patch.
 
Has something happened to the "culture" areas after taken over by me from the enemy?? the area i have circled should have gone to me, since the enemy only has 1 or so cities left?? at least it used to...
 

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I can no longer sacrifice animals for science/culture. Folklore - Birds can only be built by subdued African Grey Parrot. Feather worker can no longer be built by subdued birds. Are these intended changes? Did I disable them somehow?
 
I can no longer sacrifice animals for science/culture. Folklore - Birds can only be built by subdued African Grey Parrot. Feather worker can no longer be built by subdued birds. Are these intended changes? Did I disable them somehow?
Is it a new game started under the newest SVN?
Any screenshots and maybe a save file?
 
You CAN do the "purple note sacrifice", though.
Not all animals have the same "value", I guess - it's an old fact that only some animals are "robust enough" for the "bigger sacrifice".
No idea how it works, but it has been this way since forever.
And I think the "Folklore hint" is inaccurate in the sense that it mentions the FIRST possible prerequisite out of a few dozens (because it simply can't post ALL of them here).
But the logic is sound: You need a "single-animal" folklore first, only then you can build the "category folklore" on top of it, or something like this.
Now, the "feathers" thing looks weird, because I recall it working the other way around - may be a bug, or just bad "hint".
Too busy now to test the save, sorry.
 
You CAN do the "purple note sacrifice", though.
Not all animals have the same "value", I guess - it's an old fact that only some animals are "robust enough" for the "bigger sacrifice".
No idea how it works, but it has been this way since forever.
And I think the "Folklore hint" is inaccurate in the sense that it mentions the FIRST possible prerequisite out of a few dozens (because it simply can't post ALL of them here).
But the logic is sound: You need a "single-animal" folklore first, only then you can build the "category folklore" on top of it, or something like this.
Now, the "feathers" thing looks weird, because I recall it working the other way around - may be a bug, or just bad "hint".
Too busy now to test the save, sorry.I have all sorts of various birds and I can't make the
I have all sorts of various birds and I can't make the folklore. I create an African Grey with the Worldbuilder and I can make it with him.
 
I have all sorts of various birds and I can't make the folklore. I create an African Grey with the Worldbuilder and I can make it with him.
I checked the text file...

It's a BUG!!!

zFolklore_CIV4BuildingInfos
Code:
        <BuildingInfo>
            <Type>BUILDING_FOLKLORE_T_BIRDS</Type>
            <SpecialBuildingType>SPECIALBUILDING_FOLKLORE_TAXONOMY</SpecialBuildingType>
            <Description>TXT_KEY_BUILDING_FOLKLORE_T_BIRDS</Description>
            <Civilopedia>TXT_KEY_BUILDING_FOLKLORE_ANIMAL_PEDIA</Civilopedia>
            <Advisor>ADVISOR_MILITARY</Advisor>
            <ArtDefineTag>ART_DEF_BUILDING_FOLKLORE_T_BIRDS</ArtDefineTag>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <FreeBuilding>BUILDING_FOLKLORE_T_BIRDS</FreeBuilding>
            <PrereqInCityBuildings>
                <BuildingType>BUILDING_FOLKLORE_REQUIREMENT</BuildingType>
            </PrereqInCityBuildings>
            <PrereqOrBuildings>
                <BuildingType>BUILDING_FOLKLORE_BARN_OWL</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_BARRED_OWL</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_BLUE_FOOTED_BOOBY</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_CROW</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_DUCK</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_EAGLE</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_BALD_EAGLE</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_FLAMINGO</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_SEAGULL</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_HAASTS_EAGLE</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_PALEOLITHIC_BIRDS</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_HARPY_EAGLE</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_HAWK</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_GREAT_HORNED_OWL</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_KOOKABURRA</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_LOON</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_MACAW</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_OXPECKER</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_PARROT</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_PEACOCK</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_PHEASANT</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_PIGEON</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_RAVEN</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_RAZORBILL</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_STELLERS_SEA_EAGLE</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_SECRETARY_BIRD</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_ARCTIC_TERN</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_TOUCAN</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_WILD_TURKEY</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_VULTURE</BuildingType>
            </PrereqOrBuildings>
            <PrereqOrHeritage>
                <Type>HERITAGE_FOLKLORE_PARROT_AFRICAN_GREY</Type>
            </PrereqOrHeritage>

        <BuildingInfo>
            <Type>BUILDING_FOLKLORE_T_TALES_OF_FISH</Type>
            <SpecialBuildingType>SPECIALBUILDING_FOLKLORE_TAXONOMY</SpecialBuildingType>
            <Description>TXT_KEY_BUILDING_FOLKLORE_T_TALES_OF_FISH</Description>
            <Civilopedia>TXT_KEY_BUILDING_FOLKLORE_ANIMAL_PEDIA</Civilopedia>
            <Advisor>ADVISOR_SCIENCE</Advisor>
            <ArtDefineTag>ART_DEF_BUILDING_FOLKLORE_T_TALES_OF_FISH</ArtDefineTag>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <PrereqInCityBuildings>
                <BuildingType>BUILDING_FOLKLORE_REQUIREMENT</BuildingType>
            </PrereqInCityBuildings>
            <PrereqOrBuildings>
                <BuildingType>BUILDING_FOLKLORE_BELUGA</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_COD</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_CRAB</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_DOLPHIN</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_GIANT_SQUID</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_GREAT_WHITE_SHARK</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_HAMMERHEAD_SHARK</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_HUMPBACK_WHALE</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_MACKEREL</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_MANTA_RAY</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_MARLIN</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_MINKIE_WHALE</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_NARWHAL</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_ORCA</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_EAGLE_RAY</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_REEF_SHARK</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_SEA_TURTLE</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_TUNA</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_WHALE_SHARK</BuildingType>
            </PrereqOrBuildings>
            <PrereqOrHeritage>
                <Type>HERITAGE_FOLKLORE_PENGUIN_AFRICAN</Type>
                <Type>HERITAGE_FOLKLORE_PENGUIN_EMPEROR</Type>
                <Type>HERITAGE_FOLKLORE_PENGUIN_GALAPAGOS</Type>
                <Type>HERITAGE_FOLKLORE_PENGUIN_ROCKHOPPER</Type>
            </PrereqOrHeritage>

        <BuildingInfo>
            <Type>BUILDING_FOLKLORE_T_MARSUPIAL</Type>
            <SpecialBuildingType>SPECIALBUILDING_FOLKLORE_TAXONOMY</SpecialBuildingType>
            <Description>TXT_KEY_BUILDING_FOLKLORE_T_MARSUPIAL</Description>
            <Civilopedia>TXT_KEY_BUILDING_FOLKLORE_ANIMAL_PEDIA</Civilopedia>
            <Advisor>ADVISOR_SCIENCE</Advisor>
            <ArtDefineTag>ART_DEF_BUILDING_FOLKLORE_T_MARSUPIAL</ArtDefineTag>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <PrereqInCityBuildings>
                <BuildingType>BUILDING_FOLKLORE_REQUIREMENT</BuildingType>
            </PrereqInCityBuildings>
            <PrereqOrBuildings>
                <BuildingType>BUILDING_FOLKLORE_GREY_KANGAROO</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_RED_KANGAROO</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_NUMBAT</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_OPOSSUM</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_BRUSHTAIL_POSSUM</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_PALEOLITHIC_MARSUPIAL</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_PROCOPTODON</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_QUOLL</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_TASMANIAN_DEVIL</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_PALEOLITHIC_MARSUPIAL</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_THYLACINE</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_RING_TAILED_WALLABY</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_WALLAROO</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_WOMBAT</BuildingType>
            </PrereqOrBuildings>
            <PrereqOrHeritage>
                <Type>HERITAGE_FOLKLORE_CUSCUS_SPOTTED</Type>
                <Type>HERITAGE_FOLKLORE_KOALA</Type>
            </PrereqOrHeritage>

        <BuildingInfo>
            <Type>BUILDING_FOLKLORE_T_WOLF</Type>
            <SpecialBuildingType>SPECIALBUILDING_FOLKLORE_TAXONOMY</SpecialBuildingType>
            <Description>TXT_KEY_BUILDING_FOLKLORE_T_WOLF</Description>
            <Civilopedia>TXT_KEY_BUILDING_FOLKLORE_ANIMAL_PEDIA</Civilopedia>
            <Advisor>ADVISOR_SCIENCE</Advisor>
            <ArtDefineTag>ART_DEF_BUILDING_FOLKLORE_T_WOLF</ArtDefineTag>
            <MapCategoryTypes>
                <MapCategoryType>MAPCATEGORY_EARTH</MapCategoryType>
            </MapCategoryTypes>
            <FreeBuilding>BUILDING_FOLKLORE_T_WOLF</FreeBuilding>
            <PrereqOrBuildings>
                <BuildingType>BUILDING_FOLKLORE_USSURI_DHOLE</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_DINGO</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_DIRE_WOLF</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_ETHIOPIAN_WOLF</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_MANED_WOLF</BuildingType>
                <BuildingType>BUILDING_FOLKLORE_WOLF</BuildingType>
            </PrereqOrBuildings>
            <PrereqOrHeritage>
                <Type>HERITAGE_FOLKLORE_FOX_ARCTIC</Type>
                <Type>HERITAGE_FOLKLORE_FOX_FENNEC</Type>
                <Type>HERITAGE_FOLKLORE_FOX_RED</Type>
            </PrereqOrHeritage>

This explicitly looks like having been left out by mistake, because it makes no sense otherwise.
Ah, there's also:
zAnimals_CIV4BuildingInfos
Which uses both Heritages and Folklores...
Basically, this is RIGHT IN THE MIDDLE of a transition from one wording to another.
DAMN.
 
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I also have the same problem with the Flightless Bird folklore.

Thanks for all the work you and everyone else does on this mod. It is truly appreciated.
 
I also have the same problem with the Flightless Bird folklore.

Thanks for all the work you and everyone else does on this mod. It is truly appreciated.
If you mean me, I'm just a user with some funny ideas, lol. Totally NOT on the team in any way or sense, hehehe.
 
If you mean me, I'm just a user with some funny ideas, lol. Totally NOT on the team in any way or sense, hehehe.
Your consistent commentary helps us all though - its appreciated.
 
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