Single Player bugs and crashes v43 plus (SVN) - After January 2023

The bug beginns at this turn. Next turn my capital produce zero culture points. My version is 11636. If someone could fix this please ? This makes me sad, that my efforts are in vain now if this bug will stay for the rest of the game.
You aren't using SVN version.

Delete all instances of Caveman2Cosmos, and start from scratch
 
A lot of later military buildings (eg Bivouac Camp, Orbital Targets, Combat Simulator) do not give unhappiness with Pacifism. I would expect that they would.

Direct Merchandising (technology) unlocks a lot of "blockchain" buildings. Leaving aside the question of whether those make sense at all, what does the technology have to do with the buildings?

(Likewise Virtual Society -> Sanitation Chamber, not sure I see the connection there.)
 
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Please fix ability to kill neutral creatures/spies/etc in palisades/cities. They just move here and i cannot do anything to harm them.
 
Hello everyone,

I have the problem, that my capital doesn´t produce culture points anymore. Only zero per turn. Is there a limit how much culture a city can produce ? it´s really annoying, I played this over a year and it doesn´t motivate me to continue this game if such a terrible bug is in there. So I guess my capital will produce zero research points per turn soon if this goes on ? Please if someone can fix this game. I have the twice ammount of culture points every turn. I lost for sure 1 or 2 million culture points this turns. I really like to finish this game. I never did it before.
yes and not a bug but a temporary bugfix. had it not been limited there it would've overloaded and destroyed the whole gamestate. There's a limit to local culture achievable. That won't be overcome for a while I'm sure.
 
Please fix ability to kill neutral creatures/spies/etc in palisades/cities. They just move here and i cannot do anything to harm them.
It really sounds like someone may have broken the hunter's ability to assassinate in cities.
 
From git download. A-Bomb unit will bug out if you nuke a city; it becomes unselectable and you can't progress turn. Need to use world builder and delete the unit to recover.
 
STILL getting this error with the current SVN.... unuseable.. again . .. . geez // / /
This one was kind of forgotten in separate branch.
New SVN is coming in 30 minutes or so.
 
And yet again: The new event ignores the OFF game option, and also fires every few turns like crazy.
 
Somewhat a bug/bad design. Theres a 'Armed guard' promotion that makes units unable to do most things except defend. Some units will be produced by a city and the units might auto-upgrade to use this promotion, making them mostly useless. Should probably remove it as a possibility, or remove the DefenseOnly attribute.
 
I've run into a minor bug when building units; either they don't get the full amount of starting XP they should, or the build screen is promising more starting XP than they should actually get. So for example the city screen promises 10 starting XP, but the units only actually get 9. This happens across multiple unit types (I've seen it on stone axeman, atlatlist, and trained dogs).

I'm on SVN 11638. I'm playing with Size Matters switched on, if that's relevant, but the issue affects units fresh off the production queue, before any merging or splitting. I've attached a saved game. to reproduce the bug, check Delhi and note the expected 6 XP for the queued trained dogs (2 from Wonders, Civics, and Traits; 1 from being Animals type; 2 from being Canines type; and 1 for being Land Units type). End the turn and check the XP of the newly produced unit.
 

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yes and not a bug but a temporary bugfix. had it not been limited there it would've overloaded and destroyed the whole gamestate. There's a limit to local culture achievable. That won't be overcome for a while I'm sure.
Does that mean, it will every time crush when my capital reach this culture limit no matter how many times I start to play this from the beginning again ? That´s not very motivating to play this game anymore. What is the limit in total for a city ?
 
Does that mean, it will every time crush when my capital reach this culture limit no matter how many times I start to play this from the beginning again ? That´s not very motivating to play this game anymore. What is the limit in total for a city ?
No, I think it means that in order to avoid a crash the culture will stop increasing once it reaches the limit. Here it seems to be 4259840. Your attached save doesn't seem to be from 11636 so I can't see if you have reached that limit.

Since that limit is past the point you would get a Cultural Victory, it would serve no purpose to get more.
 
No, I think it means that in order to avoid a crash the culture will stop increasing once it reaches the limit. Here it seems to be 4259840. Your attached save doesn't seem to be from 11636 so I can't see if you have reached that limit.

Since that limit is past the point you would get a Cultural Victory, it would serve no purpose to get more.
Yeah, he should delete SVN to realize that he is not using it.
 
Does that mean, it will every time crush when my capital reach this culture limit no matter how many times I start to play this from the beginning again ? That´s not very motivating to play this game anymore. What is the limit in total for a city ?
I'm not sure what the limit is specifically, only know that there is one.
 
Somewhat a bug/bad design. Theres a 'Armed guard' promotion that makes units unable to do most things except defend. Some units will be produced by a city and the units might auto-upgrade to use this promotion, making them mostly useless. Should probably remove it as a possibility, or remove the DefenseOnly attribute.
That's one promotion that I utterly hate, indeed.
"Defend only" should be renamed to "useless ballast", lol.
 
I'm really sure this couldn't possibly be a bug but just in case...

I'm playing 44.BETA.8279 and I'm in a hurry to get to Leadership Level 12 so the slider is set to 100% culture. When I run a Research Mission (with either Interplanetary or Interstellar Probes) and collect my Mission Reward, it is 1,000,000 Culture. I can get the next Leadership Level in 2 or 3 turns ( plus one turn to get to interplanetary space) by setting all cities on Earth to produce Interplanetary probes.

I am farther into the tech tree than I have ever played the game on a large space map with 330 cities and over 1100 units (375 of those being Interplanetary probes:). I experience a bit of lag in the game when I'd expect - such as the the 80 Android Servitors set to automatic do their thing. The only repeatable crashes I get are when I do something stupid and load the previous turn. I have the utmost gratitude and admiration for everyone working on this game - it has improved tremendously over the game I was forced to give up one year ago.
 

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I'm really sure this couldn't possibly be a bug but just in case...

I'm playing 44.BETA.8279 and I'm in a hurry to get to Leadership Level 12 so the slider is set to 100% culture. When I run a Research Mission (with either Interplanetary or Interstellar Probes) and collect my Mission Reward, it is 1,000,000 Culture. I can get the next Leadership Level in 2 or 3 turns ( plus one turn to get to interplanetary space) by setting all cities on Earth to produce Interplanetary probes.

I am farther into the tech tree than I have ever played the game on a large space map with 330 cities and over 1100 units (375 of those being Interplanetary probes:). I experience a bit of lag in the game when I'd expect - such as the the 80 Android Servitors set to automatic do their thing. The only repeatable crashes I get are when I do something stupid and load the previous turn. I have the utmost gratitude and admiration for everyone working on this game - it has improved tremendously over the game I was forced to give up one year ago.
I'm curious. What map is this?
 
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