So umm...am I the only one fairly impressed with the 10 minute "trailer" for Elder Scrolls online? I probably won't buy it because it's an MMORPG, but it does seem like they've done their initial due diligence.
Not impressed. Looks like just another unambitious, watered down theme-park MMO. If they manage to do it right, it'll probably have a small following, but I don't see anything worth getting excited about unless you're really dying to play "WoW-clone in Elder Scrolls universe."
A well done sandbox is what I'm looking for - I realize I'll probably never find it.
*EDIT* I remember now. You have to kill him if you want to restore the Blades to their former glory, which I did want to do. I just found it ridiculous after you choose not to kill Paarthurnax, and he proves himself to be an all-around great guy (you know, the whole saving the world thing) the blades still insist on being ginormous douches and straight-up refuse to even talk to you if you don't do it. It just doesn't make any sense. I'm the dragonborn, I get to call the shots, god dammit.
So umm...am I the only one fairly impressed with the 10 minute "trailer" for Elder Scrolls online? I probably won't buy it because it's an MMORPG, but it does seem like they've done their initial due diligence.
TES VI: Black Marsh
Skyrim was definitely setting up a Thalmor war, so some kind of revolutionary in the Summer Islands is probably possible.
I doubt we'll ever see a main game take place in Argonian land or Khajit land, because they're substantially less marketable.
My reasoning is that the next one will take place in Elsweyr + Valenwood because:
1. Bethesda wants to milk the Thalmor conflict for all its worth and will delay going to a big battle against them for now (not that that's a bad thing!), but having it in Elsweyr and Valenwood (or Hammerfell) will allow them to still put the Thalmor conflict front and center without actually having to go to Alinor. In fact, putting it there can allow them to flesh out the conflict and present it in more shades of grey than they have in Skyrim (if they... do, that is).
2. I suppose it is true Elsweyr is not as easy to market, unless if they really play up the exotic Africa/Middle East ORientalist stereotypical culture element, which I personally believe is possible. Still, having Valenwood in as well will allow there to be at leaset half the game's territory be inhabited by more human-like people.
3. Also, they've been doing European stuff for the last two games. Elsweyr (and Valenwood) is a good way to get out of there, for a fear a Sumerset Isles will be a bit too Elfy in the Tolkien vein.
However, this guy here argued why Elsweyr is a good possibility better than I have, simply by ruling out the other possibilities: http://www.augmented-vision.net/?p=270
I believe the only real problem with Elsweyr is that it's full of cat people. If Bethesda can find a way to either 1) make the cat people uber-awesome (by, for instance, marketing their culture as some uber-awesome faux-MidEast-African mashup of awesomeness) so that everyone loves them now, and/or 2) find some justification to bring in reasonable amounts of other races into the region - perhaps, for instance, if Elsweyr becomes the next front in a Thalmor-Empire proxy war.
^But that's just Oblivion > Skyrim.
Arena, Daggerfall, Morrowind, and Oblivion - the first four games - all took more or less within one monarch's reign - the heroes/PCs of these four games could more or less be considered contemporaries. Skyrim's the odd one.
The only reason I suppose there was a skip from Oblivion to Skyrim was because that time period (and the monarch, Uriel, who embodied it) that was key to the first four games. I highly doubt Bethesda will do a massive time skip after Skyrim after 1) having just built up to this new era without exploring it further, and 2) having just introduced the Thalmor and making it clear they're pervasive yet not explore them further as well. I highly doubt they need to bother with a big time skip after all the hints at those events hinted in Skyrim. That's why they're hinted at so massively in the first place.
You know what, you're right, my mistake. For some reason I was thinking that Daggerfall took place quite a while before Morrowind and that MOrrowind->Oblivion was the weird one, but I looked it up and I was wrong. So yeah, it's fully possible that the next one will be Thalmor based then, which is actually fine by me since I've never trusted those yellow skinned bastards and will happily jump at the chance to wreak havoc on them. Even in the older games the Altmer were always arrogant to an extreme and need to be brought down a peg or 5.
Edit 2: Apparently it's Imperials getting the shaft. Not really sure why your character can't be an Imperial when the whole plot of the game is based on chaos in Cyrodil but...
This is the kind of lore problems I'm talking about. One of the factions is Dunmer, Nord, and Argonian. Why in the hell would the Nord and ESPECIALLY the Argonians ally with the Dunmer? What? And why are the Khajit part of the Aldmeri Dominion? What in the hell. These are the kinds of lore gymnastics I was worried about and what I'm seeing is not giving me any reason to worry less.