Skyrim - The Elder Scrolls V

Well, I just can't find anything remotely approaching "character" in a tunnel, I'm afraid. The rooms so far have only one entry and one exit, so regardless of the scenery your only options are still always "go in by the only door that allows you to, kill things in a straightforward way, go out by the only door that allows you to" :-/
I can't even try different approach, ambush or subterfuge, it's just always the same...

Not even the Oblivion Gates were that repetitive, and they were scrapping the barrel of the dreadful :-/

Whether it's a tunnel or a branching maze, if it has no personality it has no personality. The Oblivion gates were the worst because on top of being devoid of character after you saw 2 of them, it was trying to be mildly confusing.
 
I think this one highlights one of my biggest beefs with Oblivion's Cyrodil and too a slightly lesser extent Skyrim.

Well, I just can't find anything remotely approaching "character" in a tunnel, I'm afraid. The rooms so far have only one entry and one exit, so regardless of the scenery your only options are still always "go in by the only door that allows you to, kill things in a straightforward way, go out by the only door that allows you to" :-/
I can't even try different approach, ambush or subterfuge, it's just always the same...

Not even the Oblivion Gates were that repetitive, and they were scrapping the barrel of the dreadful :-/

The amount of entrances and exits has almost nothing to do with the character of a room or cave or area. The caves in Oblivion could have had as many branches and tunnels as they could cram in and they would still be bland, lifeless and boring. Most of them didn't have more than one or two branches or circles anyway.

The caves and dungeon areas in Skyrim look a hell of a lot better, much more detailed and authentic.
 
Akka said:
Well, I just can't find anything remotely approaching "character" in a tunnel, I'm afraid. The rooms so far have only one entry and one exit, so regardless of the scenery your only options are still always "go in by the only door that allows you to, kill things in a straightforward way, go out by the only door that allows you to" :-/
I can't even try different approach, ambush or subterfuge, it's just always the same...

Not even the Oblivion Gates were that repetitive, and they were scrapping the barrel of the dreadful :-/

Oh look, a repeat appears!

I don't know, some of those caves have exceptionally awesome lighting. Some of them to me are on a level with movies like Barry Lyndon. You can tell they put a lot of thought into the lighting, if not for the whole game, at least for a good majority of the caves and dungeons. There are few that leave a something to be desired, but they are definitely a major step up from Oblivion in which half the time I couldn't see anything at all.

It's kind of funny, but I think that by taking out the multitudes of random offshoot paths and paths to nowhere that were a staple of Oblivion, and instead making caves just one main path with a couple offshoot rooms has made caves much more interesting and much more varied in Skyrim than in Oblivion. I actually find myself seeking out caves - something I definitely didn't do in Oblivion.

And I still would take path-room-path over procedurally generated droll webwork of tunnels and rooms anyday, so long as the linear paths are well thought out, like Skyrim's are. Even the boring Draugr crypts aren't all bad, and the introduction of puzzles - albeit mindnumbingly easy ones - adds variety and spice to the monotony and keeps the mechanics fresh.

I also like that not every cave in this game is a friggen 3 hour-long multi-level endeavor. A lot of the caves in this game are just one room with a bear hanging around. To me this just feels more realistic, and again it adds spice to the game; you never quite know what you're going to get when you go into a cave or a dungeon.
 
I guess I'll never understand the mind of most people it seems, then...
 
I like the dungeons in Skyrim, although after doing like 60 of them, I'm starting to get burned out on them. I hardly look for loot that much anymore, I just want to zoom and finish the game. But it's pretty good that they don't start to be repetitive until you do over 50 of them.

I'm going to finish the game, I'm getting a little burned out on it. I've around 130 hours. It's been an amazing game. What's really annoying me now are the bugs causing hard lockups or crash to desktop.

I also didn't like when I died one time fighting the main dragon in the main quest, and reload, and had to watch the entire cutscene again. No way to escape through it. Argh.
 
I wish mind reading was a spell too.

Wouldn't help, the NPCs are all either crazy or oblivious.
If you stay past closing time shopkeepers go from 'How can I help you ?' to "Get out ! You're not wanted here' in a second, and guards tell you they get nervous when your weapon is drawn right after you killed a dragon together.
I know what Bethesta is trying, but it doesn't work. There needs to be a patch or mod that makes NPCs shut the f- up if they're not spoken to, instead of interrupting your conversations with potion shop advertising and Sonic fan fiction.
And why does everyone know about my skills and my membership in the thieves guld ?
 
Wouldn't help, the NPCs are all either crazy or oblivious.
If you stay past closing time shopkeepers go from 'How can I help you ?' to "Get out ! You're not wanted here' in a second, and guards tell you they get nervous when your weapon is drawn right after you killed a dragon together.
I know what Bethesta is trying, but it doesn't work. There needs to be a patch or mod that makes NPCs shut the f- up if they're not spoken to, instead of interrupting your conversations with potion shop advertising and Sonic fan fiction.
And why does everyone know about my skills and my membership in the thieves guld ?

I find it obnoxious when a guard tells me "Psst! I know who you are! Hail Sithis!" followed by "You disrespect the law and you disrespect me!". Or when they tell me "I find your hand in my pocket and I'll chop it off!" while in their underwear because I already stole their clothes...

I work for Belethor, at the general goods store!
Who gives a ???

Do you come to the cloud district very often? Oh, what am I saying, of course you don't.
http://i.imgur.com/WX2Rd.jpg
 
"All eyes are on you lad, don't disappoint us."

Yeah, Brynjolf really got on my nerves when I was doing all the random Thieves Guild jobs.

I guess I'll never understand the mind of most people it seems, then...

I know what you mean. I don't see what these people see in those corridors.

Especially when they go on for multiple levels. :mad:
 
The Thieves Guild Radiant quests are starting to piss me off, I've done like thirty in Solitude and Whiterun apiece, three in Winterhold and none elsewhere
 
The Thieves Guild Radiant quests are starting to piss me off, I've done like thirty in Solitude and Whiterun apiece, three in Winterhold and none elsewhere

You only need to do 5 for each city except Riften. Markarth, Solitude, Whiterun, and Windhelm have the special jobs. Just reject any jobs for Riften or cities you've done 5 already.
 
Why didn't you just ignore the quests you didn't wanna do?
 
They're talking about repeatable Thieves Guild quests. You need to do 5 of them in all the holds (except Riften) to truly restore the Thieves Guild. To get one of these quests, you talk to one of two NPCs, they ask you which kind of quest you want, they have generic names like "The Heist" or "The Sweep" or "Bedlam". They always have those names, and they don't tell you anything about where they're gonna be this time until you actually accept one. Which is great fun when trying to do 5 of those random quests in each hold because once you;ve completed one hold, they still give you random quests in this hold sometimes instead of those holds you haven't fulfilled yet.
 
They're already established in Riften with Maven Black-Briar backing them up. That basically what the special jobs do: have contacts in high places in each of the major holds.
 
It's annoying that even when you reject all those thieves guild jobs, they still show up in your quest completed log. It takes like 2 minutes for me to scroll through all my completed quests. :lol:

I'm about to wrap my game up, but I still want to get the 20 dragon shouts achievement, and that's about it. I'm level 50, and ancient dragons really can't even touch me. But spellcasters can still sometimes kill me. I even have the Astronach stone sign with magic resistance, and I still sometimes get tore up. I wanted to try a 2 handed warrior type (and archery for range), but I'm nervous how I'll fare against spell casters.

edit: now I said that thing about owning ancient dragons, and a falmer arrow one shots me. This game is frustrating. How can some battles be so easy, while some battles they wipe the floor with you?
 
My xbox came and I spent a large part of the day today playing Skyrim. The hardest part for me was getting used to the controller. I came to the realization that the last time I really played a console was when I was stationed at Fort Gordon back in 1992 & 1993. They've changed a lot since then.

I'm playing a sword-n-board style Cleric/Paladin. While I'm enjoying using the shield, it rather sucks switching back and forth to heal. I guess I need to get better at blocking. ;) It is a lot of fun though, just difficult to find the balance. The shield is very difficult to use when facing multiple opponents.

I created this character with the intent of being a follower of Talos, though after seeing the main storyline and planning on siding with the Imperials, I'm not so sure its a very wise decision. What makes matters worse is that while still 1st level I ran into the Justicars. Yeah, that didn't go well.

My intent is to play this character through the completion of the main quest line. Once that is done I'll probably experiment with more character types and other parts of the game. I'm still doing some of the side quests with this character, but only those that fit with my type of character. I'm more of a roleplayer.

It's an excellent game and quite humorous at times. My daughter couldn't understand why I was running from the giant (I was 2nd level). She kept telling me to fight it. She's only 4.5 years old. She also likes it better when I'm outside fighting monsters, rather then inside talking to people. Hehe.
 
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