Skyrim - The Elder Scrolls V

Fixed issue where projectiles did not properly fade away

Glad they're fixing this. My character had a giant icicle sticking out of his elbow for a solid 2 weeks straight until I realized wolfing it up would remove the thing. :mad:
 
Glad they're fixing this. My character had a giant icicle sticking out of his elbow for a solid 2 weeks straight until I realized wolfing it up would remove the thing. :mad:

I can't be the only one that finds this phrase odd.

In other news, I hope this game is good, as I've put myself on Christmas lockdown (that's my term for when I stop buying things close to Christmas so I don't get something I already have) and have put Skyrim on my list. :D
 
Yeah I have no idea what Owen means, which is annoying because he has a solution to the annoying bug then uses an obscure expression to explain it. I just blamed "English as a second language" for the failure to understand and didn't bother asking :P
 
Yeah I have no idea what Owen means, which is annoying because he has a solution to the annoying bug then uses an obscure expression to explain it. I just blamed "English as a second language" for the failure to understand and didn't bother asking :P

By wolf it up, I mean transform into a werewolf, of course! Although as soon as I did this, I ran into another pesky bug whereby I could no longer enter first-person mode.
 
My brain didn't try to figure out what in the game it might refer to. It tried to understand it as an English idiom. I actually googled the idiom to figure it out and ended up on urban dictionary and it had to do with something I can't say here.

Of course if your brain goes the "something from the game" road, it's obvious. But my brain never likes obvious roads.
 
By wolf it up, I mean transform into a werewolf, of course! Although as soon as I did this, I ran into another pesky bug whereby I could no longer enter first-person mode.

I didn't even think that was a bug. I thought that the third-person view was locked in so that you can always look at how awesome you are.
 
I still think they should have kept the Open Lock spell. Sure you can argue it makes lockpicking useless, but the game is supposed to be a role-playing game and about choices. People would still use lock picking for roleplaying reasons, or because they like the mini-game. I feel like right now I'm forced to play the mini game and level lockpicking. Simply leaving these chests alone is not an options. The mini game isn't hard mind you (although definitely harder than the Fallout games).

I love how enemies will say: "Is there someone there?" right after I hit them with a duel firebolt. :lol:

And how is it a small chair can block the damage from my firebolt? :lol:
 
Simply leaving these chests alone is not an options.

It kind of is.

Anyway, they seem to have acknowledged that everybody, no matter what kind of character they were playing, were going to find ways to open most locks in the game. So they made it so that lockpicking was most likely to reach high levels for every character in the game no matter how they played because they were opening every chest, but only the hardcore real lockpickers were going to dump points in the tree to get some of the benefits. Now I know most perks in that tree are useless, but that was probably their train of thought and their half baked solution. There is one perk that gives better loot for chests, which is probably the best one there.

I don't know, in retrospect I don't think I got anything close to crucial in a chest or behind a locked door anyway in this game. You can do more than perfectly fine without opening any locked door thing in Skyrim.
 
Oh, but if you use that logic, then you'd have to bring back levitation and teleporting, which are just so evil and useless. It would also be so hard to put a soft ceiling/door over cities so they can still be in a different cell.

I knew exactly what he meant, and what he was referring to, and I haven't even played Skyrim...

Same.
 
I didn't even think that was a bug. I thought that the third-person view was locked in so that you can always look at how awesome you are.

No, I mean after I morphed back into a human.
 
Never thought you did. Just offering my opinion.
 
jeez, why can't they just have the map show roads. I spend so much time wandering the wilderness looking for a way over the mountains. I find a way over the mountains, just to find a road on the other side which if I knew which road to follow, I could have taken the whole time. But, hey, it's an adventure traveling through the mountains.
 
Yes, that was one of my first thought about the game. ROAD MAP PLEASE. Had to use the internet and even then the maps weren't great at first. And the roadsigns aren't even very consistent in their indications.

Half the time I'm trying to reach a cave or something, I don't seem to arrive from the intended angle with the epic view. I'm always down some awkward slope coming from the opposite direction.
 
I don't mind the mountaineering, as much as I mind the idiotic companions who can never seem to follow me unless I am slowly walking along a double wide cobbled road. My intrepid followers are more than willing to be beaten, stabbed, eaten, burned, frozen, or shocked. They will steadfastly stand by my side while I steal, murder, lie, intimidate innocent citizens, plunder dead bodies, turn into a monster, or even cannibalize corpses. But jumping up on a rock? Forget it!
 
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