Skyrim - The Elder Scrolls V

Divayth Fyr would be awesome but I'd also like to know conclusively whatever happened to my boy Baladas Demnevanni. He was my favorite Telvanni wizard and I hope he didn't bite it when the volcano blew.
 
Of course, this new evil enemy (or maybe he turns out not to be 100% evil, proving to us Bethesda can still write) might just be something completely random they completely made up.

Who knows. Speculation is fun.

I'm also wondering whether the snow prince and falmer will somehow be involved in this. Wasn't there some stuff on them a while back way back in an earlier patch?

Divayth Fyr would be awesome but I'd also like to know conclusively whatever happened to my boy Baladas Demnevanni. He was my favorite Telvanni wizard and I hope he didn't bite it when the volcano blew.

Didn't most of the Telvanni get overrun by the Argonians, or am I confusing that with something else?
 
That's the official story but come on, the higher ups at least are amongst the most powerful wizards in all of Tamriel, they can't escape a little invasion? Some of them must have made it out.
 
That's the official story but come on, the higher ups at least are amongst the most powerful wizards in all of Tamriel, they can't escape a little invasion? Some of them must have made it out.

Yeah, this is hardly the first invasion that Morrowind has had to endure. Those powerful wizards are also among the oldest living beings in Tamriel, they didn't get that old by not knowing how to avoid life threatening events.


Of course, this new evil enemy (or maybe he turns out not to be 100% evil, proving to us Bethesda can still write) might just be something completely random they completely made up.

Who knows. Speculation is fun.

I'm also wondering whether the snow prince and falmer will somehow be involved in this. Wasn't there some stuff on them a while back way back in an earlier patch?


I have yet to play or read the lore from Dawnguard when it comes to the Falmer. So, I dunno :p
 
Yeah, this is hardly the first invasion that Morrowind has had to endure. Those powerful wizards are also among the oldest living beings in Tamriel, they didn't get that old by not knowing how to avoid life threatening events.

Exactly. I mean I can see for example Therana being loopy enough to not think the invasion was a threat at all until an Argonian spear went through her ribcage but most of them are more "highly intelligent sociopath" crazy than "BANANA SCOOTER ASH YAM!!!" crazy, they should have been able to devise an exit strategy at least for themselves even if most of their retainers and such had to stay behind to be slaughtered.
 
Didn't the Argonians specifically target and hunt down members of House Televann because of their strong support for slavery? I wouldn't underestimate the capability of the Argonians. The An-Xileel and the Hist are pretty hardcore. The Argonians were the only people who not not only defeated the Oblivion gates, but counterattacked and invaded Oblivion so hard that the daedra had to shut down all the gates in Black Marsh for fear of being overrun.

Argonians are awesome.
 
I wouldn't recommend going to play Oblivion to catch up on anything, I'm pretty sure you personally would hate it too, but Morrowind, while flawed (mostly because its from the early 2000s) doesn't seem too bad especially with all the graphical mods it has now. I'm tempted to reinstall it and mod it up again.

EDIT: And yeah the Argonians are bad ass.
 
Play Morrowblivion! http://morroblivion.com/

It's Morrowind with the Oblivion engine. So all the annoying things about Morrowind like no fast travel, the fact that only one out of 20 hits would connect and so forth aren't there, the graphics and combat are better.
 
Does Morrowblivion work now? I remember back in the day I checked it out and it was in eternal WIP hell, didn't have any quests or anything like that.
 
I'm playing it right now as a Dunmer spellsword. It works and it's pretty great. All quests complete. Major and minor. I think the only thing they're still working on is the Bloodmoon quests.
 
I'm playing it right now as a Dunmer spellsword. It works and it's pretty great. All quests complete. Major and minor. I think the only thing they're still working on is the Bloodmoon quests.

Wow, they actually have all of the quests done? I assumed it was a half-finished endeavor. I might actually have a reason to install Oblivion.

The question is, however: does it use Oblivion's level scaling system, or is it closer to Morrowind in that regard?
 
Vivec disappeared some time after the events of Oblivion. His magic was keeping that big meteor above the city afloat, and when he disappeared the meteor, having retained its original velocity, smashed into Vvardenfell and caused the eruption.

I am SO excited for this. Can't wait to go back to Solstheim :D

On one of my many wikiwalks, I came across an answer to this. It was originally just some fluff but then there were a couple novels about it.

Vivec went poof after awhile and the meteor fell some more but somehow this mad scientist guy set up a machine that sucked people's souls (originally just criminals but they eventually found out that good people have better souls and last a lot longer - black soul gems are such a ripoff) to keep it afloat. Then the mad scientist used the soul of his partner's wife, which made the dude (rather understandably) incredibly angry. He broke his wife out but the meteor fell and blew up Vivec. The explosion sent the guy and the mad scientist into the realm of Clavidicus Vile somehow, and even more somehow, Umbra possessed the mad scientist, escaped, and made a giant floating city on a rock that flew around. Anyone caught in its shadow got their soul sucked out and because an undead minion of Super Umbra. The guy then somehow rescued the Emperor's son and then they went on an adventure to stop Super Umbra.

They won.
 
Yeah, the floating city called Umbriel, is actually a bit of CV that was ripped from his plane(t).

I think the novels were good if you like TES lore. If you just want a fantasy novel, they're alright, but there are better options out there.
 
Wow, they actually have all of the quests done? I assumed it was a half-finished endeavor. I might actually have a reason to install Oblivion.

The question is, however: does it use Oblivion's level scaling system, or is it closer to Morrowind in that regard?

» Are Morroblivion creatures/loot/npc's/merchants leveled like in Oblivion?
Background: In default Oblivion, many of the game's aspects change as your character's level increases. For example, a certain boss creature will always be at a level that is five level's higher than your character's current level. This is applied across the game, but this was not the case in Morrowind. This is a controversial topic, and there are many mods available that change the way leveling works in Oblivion (such as FCOM, OOO, etc).

The only part of the Morrowind worldspace that is leveled are the leveled lists that have been added to merchant inventories so that you will at least have access to some leveled items in the game (if you want to buy them that is). Virtually all merchants sell appropriate leveled items (i.e. a clothier sells leveled clothes, an armorer sells leveled armor) in addition to their usual inventory of Morrowind items.

Other than that, nothing else is leveled. Creatures, quest awards, loot, npc's, etc. are all fixed like they were in the original Morrowind. Maybe some day someone will make a mod for this, but considering that (1) that would be a huge amount of work and (2) many people go to great lengths to remove leveled items/npc's etc. from the original Oblivion game -- things will probably remain the way they are for now.
 
Its like they can't decide if they are writing lore or fanfic sometimes,

This is one of the kind of odd things about the lore fanatics of TES. A lot of bickering goes on in the official forums over terms like "lore," "canon," "fanfic," and "apocrypha."

Spoiler :
I'll try to be brief, but there is this Michael Kirkbride guy that did a huge amount of writing for the game Morrowind. Much of the existing lore uses his creative input as a foundation. This goes beyond the in-game lore, and MK often writes out-of-game texts in-character in various places around the web. Many people consider these texts as unofficial, non-canon, fanfics, etc. But there is a group of users that hold these 'apocryphal' texts as 'headcanon' and regard them as true until contradicted (the term that was coined is 'monkey truth').

Basically, MK writes fanfic, but some regard it as so awesome that they elevate it a higher level than typical fanfics most are familiar with.

So what we end up with is a TES world with time traveling terminators, mecha mining robots, Khajiit lunarnauts, Hist trees that shoot "16th dimensional mathematics" as weapons, Tal(OS), and Memospores. It doesn't really help that the language used in these texts is fairly inaccessible to the typical gamer either and the forum posters don't do a very good job of being inclusive of other opinions either.


Some of it is kind of cool and some of it seem out of place in the setting we see in the games, TBH. But it is what it is. The distinction between "lore" and "fanfic" has been pretty blurry for a good while now. I think that was my main point. . . "lore" and "fanfic" are not mutually exclusive. MK's writing is both, IMO.
 
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