Skyrim - The Elder Scrolls V

So if you run far enough, you can actually get away?

Was it like that in Morrowind and Oblivion?
 
A frost troll killed my companion while I ran away like a little girl. :(

I have a follower, she can't die though?

Trolls are sort of tough but not so much, I seem to get more troubles from frickin' bears. I like the fact that wildlife isn't TOO common either. You can travel from point A to point B and have just a few encounters, instead of the world being jam packed with Atronachs and bears.

On a sidenote, I want to re-emphasize how much I am impressed by this game. It actually seems to do away with my legendary cynicism, which is no small feat. I haven't had such an engrossing entertainment experience in... years. It's gorgeous, huge, full of content, freedom, etc. I remember how, when playing Oblivion for the 2nd or 3rd time, you'd enter a town and remember the 3-4 quests you were gonna do there and every time and that was it (and you'd do every town too). In this one though... I don't feel compelled to do everything and be super completionist, because it would seem insane. It feels more right to roleplay the character. For instance, my current character is more active around The Rift and Riften. I had to go to other distant locations, I do a limited amount of quests there, but I will decline some quests to become a Thane in these areas and such, because it's not my homebase and I'm busy doing something else. It's just "not on this character's path". Compared to Oblivion where you'd obviously be doing every side quest in a given town you'd enter...

Anyway, I am really quite astonished by this game. If you don't live North you might be afraid that it's just snow, but there is also a wide variety of environments represented.

Sure, there are a few weird Bethesda bugs, and the UI is sometimes stubborn (I don't have a problem with the way it looks and navigates, however it seems inconsistent in its use of the mouse or keyboard EDIT: also wanted to add that after 30 hours of playing the game it still hasn't registered with me that my journal can't be accessed with TAB, like everything else...), but really, kudos to the guys responsible for this game. The only thing that makes me sad is that Elder Scrolls VI is now many years in the future :)
 
So it's more like Morrowind with regards to questing? That's good, I haven't even done an eighth of the quests in Morrowind. The only places where I did most of the stuff were Vivec, Balmorra, and possibly Wolverine Hall, and that's only low-level things. Not much guild action outside of the Fighter's Guild, Imperial Cult, and the Legion.

God I love Morrowind.
 
I'm 30 hours in and only joined one faction (Thieves Guild). I've only dented that quest line slightly too. And that's not because I was too busy doing every sidequest or exploring every dungeon. God no I've walked past most places wondering what was in there. I don't know where these 30 hours went seriously. Walking between places, doing little jobs, doing some of the main quest, fighting dragons, doing a few sidequests, making potions and hunting for ingredients. Following my instincts based on vague "roleplay" of the character. I'm level 22 and I haven't really reached that far into any skill either, my archery is starting to be pretty buffed up, and sneaking too to some extent.

Maybe I'm in my "passionate unreasonable love" sequence with the game and things will subside, but I think this game may very well finally be the game that will outclass Morrowind in my mind, after almost 10 years. I have to say that Morrowind probably still has a slightly more interesting setting, and especially story, as it felt truly special compared to the classic fantasy fare. And it is hard to outclass something that is caught in nostalgia too. Anyway, while Skyrim has a slightly more classical fantasy setting than Morrowind, and its main quest story is not as good, its natural environment is also highly thematic, diverse and believable, and the strong lore behind the series is very present.

About UI, possible pro-tip: I hadn't realized it but apparently you can hotkey weapons and spells... In your favorites popup (accessed by pressing Q), try hovering your mouse over stuff and pressing the numbers... (can't try it right now)
 
This isn't mine, but it is too funny not to share.

Spoiler :
Myu4c.jpg
 
It's just that I heard that Morrowind can be fully completed within 5 hours and Oblivion in 3 hours and thought I was no good at the games because I had them for years and never finished them.
 
I have noticed some shops have a ton of stuff on the shelves you can just take. I ransacked Arcadia's alchemy shop, there were only a few things that would have been considered "stealing." Noticing the same thing in other shops. I wonder if that is intentional or a mistake.
 
Those are the main quests. The rest of the game is much bigger.
 
I think Morrowind was still more dense for quests but that's only because it had a lot more NPCs. Bethsoft toned the number down for later games. Oblivion, however, felt shorter because its open landscape allowed you to get to places more quickly, compared to Morrowind's somewhat twisty turns thanks to Red Mountain. Skyrim seems to have a good medium in open landscapes + impassable mountains.

I just like that the gritty moral uncertainty is back.

Spoiler :
- Joining the Stormcloaks means helping your fellow Nords. But many Nords are also for staying in the Empire and claim the Stormcloaks are racist. On the other hand, the Thalmor are likely pulling the strings behind both sentiments.

- I was asked by a Redguard woman to help her escape assassins from her homeland. Her pursuers then claim that she betrayed her city to the Thalmor invaders. I ended up helping the pursuers, but no answer is actually given as to who is right.

- The Thalmor are just an awesome monkey wrench to throw in the middle of everything. Just had to say that.
 
You can probably finish the main quest line of Skyrim in a short time too, I'm thinking... Although you may be stopped from doing so by tough enemies? I don't know. But there isn't really an end to Elder Scrolls game. The main quest seems just like a side quest that you can pursue or not, it's the first bone they throw at you in the game to give you a bit of direction. Most games of Oblivion I played, I completely ignored the main quest. Although I guess in Skyrim you do want to pursue it enough to get some dragon shouts and whatnot, but I think you can get most shouts and words of power without specifically being there for the main quest.
 
The game feels so much like the Pacific Northwest in some places, down to the majestic cloud formations and the low sun. The cold temperature also adds to the immersion :p
 
The main quests are short yeah, but that doesn't qualify as "completing" those games at all.

Those are the main quests. The rest of the game is much bigger.

But there isn't really an end to Elder Scrolls game.

The way he talked about it, it made it seem like he did everything in the games. The day he bought Morrowind he completed it within 5 hours and then traded it in because there was nothing left to do in the game, and was surprised that I didn't finish the game since it was an easy game that anyone could finish in that time.
 
Yeah, the draw of games like this is the millions of other things you can do besides the main quest. Which is usually straightforward. I actually intentionally did not do the main quest in Oblivion until I simply wanted to be done with the game since the gates started popping up all over the place and ruining the scenery!

Also, are those glowing word things I get at the end of some dungeons shouts or something? I've gotten two of them and was not really paying attention to what they were.
 
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