Skyrim - The Elder Scrolls V

Apocalypse Spells + Wrath of Nature + SPERG = AWESOMESAUCE MAGIC USER

I hurled a metor at a giant, then transformed into a tiger and ripped a bandits face off while aided by ghostly summoned weapons and creatures.
 
I've done the game before with a mod that ups the number of companions you can have. I focused my character on non combat skills; blacksmithing, enchanting, alchemy, restoration, alteration, speech and so forth and basically played by outfitting my companions with stuff and letting them do the fighting. Pretty fun in it's own right but for a character like that you need to have a secondary character for when you're in the mood to kill stuff yourself.

Of your 3 options I'd pick the first two. Unless you use a mod to make spells way better a spellblade is pointless as you'll quickly find that your sword way WAY outdamages your magic. If you want a magic fighter I'd suggest concentrating on buff spells and/or summons' that you can cast before engaging in battle and then just use 2H/dual wield/sword & board to do the actual fighting.

Unless you play on high difficulty levels in which case you find that it makes you real dead real fast.
 
Spellblades are awesome in theory. So is destruction magic.

It seems Bethesda doesn't like theories.
 
Spellblades are awesome in theory. So is destruction magic.

It seems Bethesda doesn't like theories.

I did a game of a lightning user and once I got impact it became a lot easier
 
Oh, yeah, sure, but the entire skill tree depends on that one perk. It's either cripplingly useless or immensely overpowered.
 
I downloaded a mod that made destruction spells scale more sensibly - I don't remember which one it was, but it definitely was not one of the big ones. From what I've heard the big ones just make things unbalanced besides also adding a whole bunch of stuff I'm not interested in. I'll suggest finding one of the smaller ones that focus mostly on balancing destruction - it really helped me, and I'm more or less doing pretty well with the spellblade combo thingy. Fling fireballs at them to soften them up, then go in with my sword and shield when either I run out of magicka and/or they get too close.

I like to think of myself as a 15th/16th century musket-wielding soldier. Well, except with fireballs instead of muskets.
 
I downloaded a mod that made destruction spells scale more sensibly - I don't remember which one it was, but it definitely was not one of the big ones. From what I've heard the big ones just make things unbalanced besides also adding a whole bunch of stuff I'm not interested in. I'll suggest finding one of the smaller ones that focus mostly on balancing destruction - it really helped me, and I'm more or less doing pretty well with the spellblade combo thingy. Fling fireballs at them to soften them up, then go in with my sword and shield when either I run out of magicka and/or they get too close.

I like to think of myself as a 15th/16th century musket-wielding soldier. Well, except with fireballs instead of muskets.

I have a mod that makes spells scale better but not as much as I'd like. My game is actually unplayable till I get Dawnguard so yeah that's a thing.
 
I have a mod that makes spells scale better but not as much as I'd like. My game is actually unplayable till I get Dawnguard so yeah that's a thing.

Why is it unplayable?
 
I have a mod that makes spells scale better but not as much as I'd like. My game is actually unplayable till I get Dawnguard so yeah that's a thing.

Hmm. Maybe try a different mod, I dunno. I'm also playing with a mod that changes thew way the difficulty levels work (in the sense that both enemies and you deal higher damage on higher difficulties, so while it's possible for me kill things in two hits, it's also possible for them to kill me in two hits, more so if I'm surrounded), so that probably helps make destruction more useful.
 
Why is it unplayable?

Because I have mods that require Dawnguard, and since I really don't want to mess up my save file, I'm just going to wait for Bethesda to actually put their DLC on sale at a reasonable price (five bucks).
 
I took ~200 more screenshots of Tropical Skyrim (~700) than non-Tropical Skyrim (~500). Note that I've had Skyrim for more than a year now, while I've only had Tropical Skyrim for a month.


In other words, Tropical Skyrim is wallpaper glorious, even more so than Skyrim which is already wallpaper glorious even on low graphics settings.

In other words, Tropical Skyrim is best Skyrim.
 
Talos or it might have been Ysgramor converted all of Cyrodil from a Tropical forest to Deceidous/Coniferous forest by using a shout. So radical climate change isn't without precedent.

Also come on. Lore.
 
Dude, TES is so many times better if you pay attention to the lore. I found that our myself during my second playthrough. The story is what makes the TES seriea so great.
 
Dude, TES is so many times better if you pay attention to the lore. I found that our myself during my second playthrough. The story is what makes the TES seriea so great.

That is why I like TES - there is so much underneath the stories if you look into the lore - even Oblivion's horridly generic story was redeeming in that respect.


Still, though, when it comes to Tropical Skyrim, it's just so fun for gameplay that I'll ignore the lore on this one - firstly because I want to see a TES set in Elsweyr, and secondly because I really feel like I'm playing a whole new game. Yeah, I know it's just the same game with a cosmetic change, but I feel like I'm exploring the entire world again. Most of the time I don't even know where the heck I am at first because it just looks so different.
 
What about TES: Tamriel. :cool:
 
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