And they have the mod that is bringing it to Skyrim engine
. It's not nearly done yet but good progress is being made. They already made one for Oblivion and they're even adding voice acting to the npcs that didn't have it in Morrowind.

I also prefer more near to real scale maps even if they are smaller in game than larger maps which include more of tamriel but in a very reduced scale, like Oblivion. I hate the fell of being in a diorama world, where you can jump across a supposedly huge river or go from a city to other in few steps. I even prefer games like Arena or Daggerfall with terribly generic worlds but at least much more to scale. I think that the best compromise beetwen scale and size is Morrowind (well, IMO Morrowind is the best TES ever in all aspects)
I tried to play AC 2 for five minutes but didnt like game mechanichs, too much story driven, also i dont like all the silliness about DNA memory machines and such.Personally I think the best game to well and truly balance this dichotomy would be Assassin's Creed 2 and Assassin's Creed: Brotherhood (I haven't played Revelations, so I won't report on that one). Having been to Florence and Rome, I must say the similarity between game and reality is very striking. The developers also did a very good job of balancing making the cities feel real and large-as-life without making you have to walk an hour to get from Vatican to the Spanish Steps as you would in real life.
I tried to play AC 2 for five minutes but didnt like game mechanichs, too much story driven, also i dont like all the silliness about DNA memory machines and such.
However after reading your post i think i'll give it another chance only to go around florence.
I don't understand why people act like silliness is a bad thing.
Finally finished the main quest line today. Meh.
I find my personal quest to max out armor and damage levels more exciting...
You must really not like the questline, because both those are extremely easy to do with Smithing and Enchanting.Finally finished the main quest line today. Meh.
I find my personal quest to max out armor and damage levels more exciting...
My characters aren't evil but that doesn't stop me from having a really damn good time with the DB and Thieves' Guild. Most other games penalize evil players, it's a nice change of pace.
That's true in a way, I guess. I'm just sad that the evil questlines are better written than the good questlines.
Then again, though, as a writer, I do know that writing interesting, complex, and compelling villains is easier than heroes.
What can you think of in terms of cool that trumps assassinating the emperor that isn't evil?
How about pulling off the greatest heist of an era?