SLNES I: Masters of Ethereal

A bird flies above the city of Palinan.
It is a strange, small animal, the like of which has never been seen before in these lands. Its sharp, crooked beak is of a bright yellow. Its eyes are blinking dots of black ink half hidden in the red feathers of its head. The feathers turn to a bright orange on its long neck, and a stunning violet on its crest. Its belly is pale gold and its long wings yellow and brown. Its tail is a long golden fan spotted with dark eye-like dots.
The small bird lands on a rooftop, and starts singing. High men down in the streets look upwards, startled, for the song they hear looks like that of a man. But the bird rests not in one place. It flies around the city, singing snippets of sentences here and there, as if it was looking for someone to deliver its message.
Looking for the biggest building, the bird flies on, singing always. Now many people have noticed him, and they make out the meaning of his song:

A Singing Bird said:
O lord or lady of Palinan, hear my song!
Of Gwydion of Gwynedd I am the messenger.
Singing songs of serenity above the throng,
Of long friendship and peace I am the harbinger.

Talk to me, tell me how you take into account
The news that I bring thee, of beauty paramount,
Close to thy land, raised by magic, my comely keep
Offers an alliance the wise will surely seek.

We are men of the coasts, we ride upon the sea,
You are men of the waves, you reside on the coasts,
It is so sound to sign a mutual treaty,
Which would turn all mistrust into powerless ghosts.

We bring thee safety, and powerful magic
From a nearby neighbour, note that in all logic,
This will boost trade and wealth, both for thee and for me,
Paving the way for us to great prosperity.

The bird sings on and on,
till he finds a person
that gives it an answer
to bring to its master.

OOC: City placement and a question:
Spoiler :
City of Stryddinas founded a little less than 100 km west of the citadel, on the coast:

Also, I see a fort numbered 7 to my southeast on the map. No information about it? Since 21 is even more in the darkness but its race is known, I suppose I might now the race there?
EDIT: Actually there are 2 '21'. One in the dark in the mountains north of the orcs, one in the mountains between Thugee and Haru Gom. I suppose the one in the dark isn't supposed to be seen.
 
So we do not have any starting forces? Will the new city we found generate income the same turn it is foinded?

That is correct - no starting forces. But remember units that cost under 20 gold can be trained and moved in the same turn.

Can I settle my people around my Citadel?

This is fluff. Your Citadel will most likely have people settling all around it, any way. Your new city should be something that will expand your kingdom and its borders. People will gradually settle around your Citadel quite naturally, however you wish to describe such an event. If you want, I can put your city somewhere directly adjacent to your Citadel - just give me a direction.

Also, I see a fort numbered 7 to my southeast on the map. No information about it? Since 21 is even more in the darkness but its race is known, I suppose I might now the race there?
EDIT: Actually there are 2 '21'. One in the dark in the mountains north of the orcs, one in the mountains between Thugee and Haru Gom. I suppose the one in the dark isn't supposed to be seen.

The 21 between Thuggee and Haru Gom is a castle. The other 21 you see is City #21, which has not been revealed yet so it still has its number and not its name. Sorry for that confusion. So there is no other Castle in the darkness (while also being seen) as much as Castle 7. Castle 7 is in a unique position in the darkness, half known half not. So you can write about it somehow during this turn, and during the turn I will post the race.

EDIT:

The 80 gold from your new settlement per turn will not generate until next turn.
I am going to be doing RL work for the next couple of hours. Will do diplo responses after that.
 
The bird was looking at Gwydion angrily.
Gwydion appreciated that. It was not easy for such a small bird to look angry, yet the small beast managed it quite well. Gwydion was not sure who would be afraid of it, though. A mouse, probably. Maybe a rabbit? Rabbits were said to be cowardly.
The bird croaked in displeasure as Gwydion was evidently thinking about something unimportant.

"I know you would sing to the people of the castle,
But what can I say? I haven't seen any vassal
Of the lords of yonder. Are they goblins, are they fay?
Are they men, orcs or dwarfs? If I don't know I can't say
A word to them. I can't charm a dwarf without some gold,
But most a proud barbarian would rather hear words bold
And I'd charm an elf with flowers. Just fly over there,
Look, come back, tell me who they are so I can prepare.
"

The bird turned, extended its wings, and soared upwards. It flew through the open window and exited the high tower. It screamed a single, long syllaba of anger aimed at its master, and started beating the wings to the southeast. In its little head, the little brain repeated to itself the words of the wizard. Spying. This was all right, it could watch over plains, hills and forests, rivers and lakes. Telling what it saw along the way it would gladly do, even though it knew well the master would know as soon as it saw something important and didn't actually have to report back home. But not singing. What had it done to have to remain silent? Its siblings had been sent with messages to sing on the roofs of cities and citadels, yet it had to keep his marvelous voice to itself instead of letting others appreciate its otherwordly beauty.
The bird flapped angrily southeastwards, whistling in the winds with noone to hear it.
 
From the update:

Each Wizard has obtained 20,000 followers. This will create a 20,000-person city within 100km of your Citadel. You must specify to me: North, Northeast, East, Southeast, South, Southwest, West, or Northwest. Or you can mark it on a map. But it can not be any further than 100km from your Citadel.

The point is to expand your borders slightly. If you put it directly next to your Citadel, that is fine. But your borders will just expand a little bit to the edges, if anything. It is kind of implied to have a settlement already building around your Citadel. These followers want to create a whole new city in your name.
 
Elatair sat in the ancient chamber of the elatanlor. It was old and dusty. The hangings were crumbling tatters, that once would have shown the history of the elves of this forest, and the walls were covered in an assortment of life from wood-eating beetles to an impressive array of fungi, which was not great for the tree they inhabited. He knew that his people rarely, if ever, came to this place. This was a shame, for without their presence, the great monarch of the forest, who had received them in his halls, was dying. Elatair soon put that particular wrongdoing to right. The magnificent oak surged with new life and shot up a good ten meters of new growth with a glorious verdant crown rich in life. However, there was still a problem. Elatair’s people were no more it seemed, lost in the annuals of time. He did suppose that, perhaps, two thousand years was a long time, even by elven standards, and he might have been unreasonable in hoping they still lived around the great monarch and his much-shrunken forest. He wondered what had happened to them since he had left all those years ago. The land had changed and the power of the land flowed in different, stronger ways. He had left a mere elven youth and now returned a Wizard, one of only a handful who actually deserved that title. Suddenly he felt them; the Council numbered nine, which meant one had died recently or worse their number could no longer be replaced. They took their newly restored seats.

“Greetings great Wizard, why had you installed yourself in the most sacred place of the High Elven people?”

“This place is not sacred to you because the elves hold no place sacred and thus can regard all as sacred. Anyway the elves I knew would never have allowed the Hall to fall into such ill health.”

“You speak as though you are one of us but you are not, Wizard. Your words are true. Our people are diminished. Only twenty thousand elves dwell here in scattered dwellings and tribes and we can go no further north than the city of Noskepak for the Dark Elves rule the northern forest. We have not the strength to spare to heal the Hall and maintain him as he rightly should be.”

“If you are abandoning your friends, why do you wonder that you are diminished? The Monarch of the Forest who is the Hall is the history of our people and a close adviser to all who seek his wisdom, whether they be great rulers or foolish, young lovers. To lose such powerful allies, at a time when you are under such pressure, would surely be more harmful than wasting some of your power healing an old tree?”

“Wizard, what are you and how do you know so much of the elves of this land? You are a newcomer but you seem to have dwelled here for a thousand years. We do not like this. If you are some spirit of the Nethersphere come to tempt us, as you tempted the Dark Elves, know that the High Elves, however diminished, will fight and die to defend this land!”

The room crackled with power and the High Elves began to shine with an inner light, similar to moonlight, and they spin with their hands arcane symbols and glyphs from moonbeams. Laughter rings out, the high, happy peals of gaiety with a slight fey undertone. Elven laughter.

“My name is Elatair, o great champions of this land, and I am no threat nor am I a spirit come to tempt you. I am a newcomer, I suppose, for I have not dwelled here in nigh on two thousand years and, as for how I know so much about the elves, we never were a people prone to change for change’s sake. I was of this tribe, long ago, and as its oldest and most powerful member I claim the right to head the elatanlor and to lead these people. Muster your folk, brave ela, for you are now lords and ladies of the forest, as you should be. A new elven kingdom will be forged this day!”

The ela departed, after rather sheepishly apologising for their over-reaction, and soon the elves are gathered, for the entire forest whispers with a thousand throats of the One-Who-Healed-The-King and, with each new throat that joins the whispering, the sound swells until, resoundingly, the entire forest with the news and new life and purpose spread forth. The King yet lives! Even the deafest of elves could hear the forest’s new voice and they came hurrying to the King to find out what all the commotion was about. Elatair left the ela to explain and instead turned his attention to the wider world. His most immediate concern would be the citadel of Ceros to the north, which he could barely perceive, so thick were its wards. He examined the work carefully. The wards were extremely well constructed, blocking access to any being of Ethereal, and they had the distinctive appearance of elven magic, however the magic was vicious. Anything that crossed the wards would die. It was dark elven magic. He had heard whispers of a dark elven Wizard of great power in his travels through the Nethersphere. Arya the Terrible had come to Ethereal. There were also orcs to the east and barbarians to the south, again led by Wizards. They were also an assortment of castles and cities, as yet unaligned, of various races and more Wizards of different races further afield. He would have to negotiate with the cities of Noskepak and Griskglan and work out Arya's role. Elatair doubted that he would be a friend, nor would he want him as one, but would he be an enemy?

He reached out to a pack of forest wolves on the westernmost fringe of the forest with his mind and told them to rely the following message to their kin on the great plains.

“Oh kindred of the great plains who art the proud servants and friends of the gnolls. Elatair of the High Elves has this message for your masters. Convey it to them with all haste.
‘Proud gnolls of the city of Griskglan! You are masters of the plain and friends of the wolves who dwell there. I am Elatair, Wizard and head of the Elatanlor of the elves, and to you I extend a hand of friendship. Are your people willing to be hailed as friends of the elves?
’”

He sent a similar message to the orcs, however, he sent a young elven runner to bear the message as he did not think the orcs would appreciate a direct magical message and he did not believe the orcs had a close affiliation with nature so he could not use an animal as a messenger.

Finally he sent a magical message to Arya the Terrible.

“Greetings oh dark kindred of mine. Are you a friend or a foe or neither? Also you may want to reduce your wards slightly. They burn like a beacon for anyone in the Nethersphere who has the eyes to see. You may attract undue attention to this world from entities who I, at least, would rather avoid.”
 
Okay, then I'm going to reposition my city. Tell me if its over 100km
 

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Followers. So many of the. Minotaurs, Centaurs and others. They swore allegiance to the cause and to me and through me to our mother. Now it is truly beginning, the quest for unity, the quest for nature's control over all. I will send them to build a great city on the nearby coast so I could keep the coasts of my realm safe. I will contact nearby beastman to join my growing power.

There is also that barbarian citadel. I will have to deal with it peacefully or in war. Barbarians are usually not like other humans. While they wage wars and fight like a human they do seem to keep a closer link to nature and to mother, but not all of them. We will soon see if they will be good. There is also a barbarian city not far to the north. They will make a perfect location for expansion.

from Camrol Steedi
to City of Horagrid
Brethren! Followers of mother nature! Join my expanding realm for we can help each other protect ourselves from the menacing "higher" races! Our culture was always simple - honor your elders - and I am thousands of years old. No beastman can outrank me, and so I call upon you to join my realm and make us all stronger!

to City of Joland
Barbarians of the coast! I am Camrol Steedi, a great centaur wizard and bringer of the word of mother nature. Will you hear her words? You are warlike but you know how important nature is. Will you hear mother's voice with me?

to my followers
Go forward and settle in the nearby coast. Build a port city and make sure it has an ability to produce ships. We are creatures of the land that is true, but the water holds many dangers which we might need to tackle and it also hold another part of the greatest, our mother, Nature. Perhaps searching for other brethren in the sea would be wise as well.

ooc: are there fishmen (human legs but body of fish) or merefolk (you know...)?


It is the beginning of a great quest and already I know of other wizards nearby. Will they hear the call of mother as well? Will they at the least be peaceful and care for nature as we do, and aid us in our quest against the destroyers?

to Wendell the “Tall” of Marburg Fords
Oh halfling wizard. I welcome you to this world which is so filled with mana. Are your aims in life peaceful? Are you to choose war? I bring the word of nature and I know the halfing race normally have respect to the great mother of nature. Will you welcome an alliance between our people and the word of nature to spread freely through your realm? Not far there are dwarfs who dig inside mother and pollute it for fake riches and a little further lies Hatred, a citadel of great evil. We would be wise if us good peaceful races keep close.
 
OOC:
Okay, then I'm going to reposition my city. Tell me if its over 100km

It is well under 100km. You can see a scale at the bottom right corner of the map, by the way. Looks good!

ooc: are there fishmen (human legs but body of fish) or merefolk (you know...)?

Maybe. But not that you know of. And if they exist, they are not civilized.
 
They was some diplomacy at the bottom of my story Starlife directed at the gnolls of Griskglan and the orcs of Noskepak. As well as Arya, but you can't answer for him. Are the gnolls and orcs friends, foes or indifferent is the basic question asked.
 
OOC: I know, Vert. I read everything. :) I liked your story. I have responded for them.

IC:

A Singing Bird said:
O lord or lady of Palinan, hear my song!
Of Gwydion of Gwynedd I am the messenger.
Singing songs of serenity above the throng,
Of long friendship and peace I am the harbinger.

Talk to me, tell me how you take into account
The news that I bring thee, of beauty paramount,
Close to thy land, raised by magic, my comely keep
Offers an alliance the wise will surely seek.

We are men of the coasts, we ride upon the sea,
You are men of the waves, you reside on the coasts,
It is so sound to sign a mutual treaty,
Which would turn all mistrust into powerless ghosts.

We bring thee safety, and powerful magic
From a nearby neighbour, note that in all logic,
This will boost trade and wealth, both for thee and for me,
Paving the way for us to great prosperity.

Wander here and wander there,
Wizards have arrived to Ethereal.
Land that once was bare,
Is now the home of those with great zeal.

An alliance may be possible still,
If your realm lays stone to ours.
Only then will goodwill show your skill,
As merchant travel finds minutes, not hours.


Build a road and form a trade route with Palinan to successfully befriend them.

rule1.gif

The messenger from Stabila to Jolang returned to the centaur's Citadel, informing Camrol Steedi that he had barely escaped with his life. His scouting of the city found that it was teeming with seedy pubs, strange inns, and fighting in the streets. The laughter of great men had frightened the scout, and the strange centaur's arrival to the city edge was met with hostility and laughter. There was no one to deliver the message to.

The messenger to Horagrid was a bit more positive. Here was Horagrid's reply:

To the Wizard Camrol Steedi,

We are noble folk of the plain-edge. We are the Horagridan centaurs. We know of your Citadel and of your power and we have been expecting your message. Quite honestly, we are preoccupied at the moment and it would not be wise to join your kingdom. The Barbarians of the castle to our south have been raiding our city for quite some time. We are powerless to defend against them. We doubt your strength to defeat their forces, yet perhaps it would be wise if you protected our city from their attacks. Beware, though. Their arm reaches further and further every year, it seems. Not all Barbarians are aggressive. I have traveled much of the southern reaches and have befriended many of the men. Yet the Barbarians of these plains seem to be a different breed. Once I was friends with the king of that castle, a place called Lakestone. In the last few months, though, it seems that he had become ill and a new leader had taken over the realm. Since then, our people have trembled at the war cries moving across the plain. If you protect us from their attacks, we will be more able and willing to consider joining your kingdom.

With honor,

Lord Hundri of Horagrid


rule1.gif

“Oh kindred of the great plains who art the proud servants and friends of the gnolls. Elatair of the High Elves has this message for your masters. Convey it to them with all haste.
‘Proud gnolls of the city of Griskglan! You are masters of the plain and friends of the wolves who dwell there. I am Elatair, Wizard and head of the Elatanlor of the elves, and to you I extend a hand of friendship. Are your people willing to be hailed as friends of the elves?’”

A group of Gnollish wolf-messengers arrive to the forest edge, delivering a message:

Wizard Elatair,

We are astounded that a Wizard has arrived so close to our city. Our great city stands in these grasses as a symbol of Gnollish civilization. It is spread out, yes, but our food is delicious and our weather perfect. We invite the great Elatair to come to our city and explore its many boroughs. Our culture has long been centered around crafts and wolfback riding. Some of our cooks can also prepare our famous rabbit stew. Yet perhaps this won't be to the taste of an Elf? No matter. You can call us a friend.

- Tabor, Sagelord of Griskglan


He sent a similar message to the orcs, however, he sent a young elven runner to bear the message as he did not think the orcs would appreciate a direct magical message and he did not believe the orcs had a close affiliation with nature so he could not use an animal as a messenger.

The reply from Noskepak was simply:

Welcome to our lands. You may remain here. For now.
 
o Wendell the “Tall” of Marburg Fords
Oh halfling wizard. I welcome you to this world which is so filled with mana. Are your aims in life peaceful? Are you to choose war? I bring the word of nature and I know the halfing race normally have respect to the great mother of nature. Will you welcome an alliance between our people and the word of nature to spread freely through your realm? Not far there are dwarfs who dig inside mother and pollute it for fake riches and a little further lies Hatred, a citadel of great evil. We would be wise if us good peaceful races keep close.

I hear and I speak, Camrol Steedi of the Centaurs. I agree with a pact of peace and of friendship, as we explore this rich world. I would gladly leave your kindred in Horagrid, and perhaps a stretch of the River of Peace, to their own machinations or with you. Indeed, we too seek to pacify the world and explore it. However, we have a pact of peace with the dwarves of Hadhodrond, and our word rings true: for at least a year peace will reign. If you can announce terms of an alliance, I would hear and speak.

-Wendell the Tall, Wizard of Marburg Fords


King Landi said:
Greetings Dear Wizard,

When I was but a boy, my grandfather told me of times long, long ago, before his time and the time before that and the time before that, that Halfling Wizards walked our world. To think that I would be contacted by one is truly exciting. My sages had predicted your arrival, and we had specially kept fruit from the growing season for your taste. I do not know if it will suit the tongue of a Wizard, though compared to the Halfling villages around, I dare say it is the best fruit in this region.

To the point, I suppose. We here at Horace's Point do have a bad habit of continuing to speak, or write, when such might not be required. We are an easy-going folk, but this has not come without hard work. Our love of the lake, and the Lady of the Lake, our sorceress-goddess, has given us pride and confidence in our dealings with Orcish bandits over the years. Yet their numbers steadily grow. We do not have such a grudge against the Orcs. In fact in years past we have even traded with the folks, especially when they required our nimble hands, and we required their brute strength. Yet the bandits are not after us because we are Halflings, but rather because we possess certain knowledge they would like to obtain. Were lowly bandits to obtain this knowledge, it would be a great danger to this region.

If you truly do care about the protection of Halfling-kind, I suggest you mind this valley, and watch for Orcish bandits. Once our mages were able to hold them back, but now, their numbers have grown. We fear something more sinister might be behind their recent encroachments. It is in both our interests if you rid the valley of these bandits, once and for all, and get to the bottom of their leadership, which has seemed remarkably organized as of late.

May the Goddess of Water be with you,

King Landi of Horace's Point

I hear and I speak, good King Landi of Horace's Point. Fear not, for we have organized our people here and have begun training defenses from your warning. The fruit was a beautiful gift, and I have saved the seed for the orchard to be planted this spring. To the south will be built a new city of Halflings, and we will send units of scouts up the river valley and to your castle to find the trail of these orcs. Action will be done, and peace will once more reign. May the Goddess of Water be with you while we try our strength in this world. I hear and I shall act.

Wendell the Tall, Wizard of Marburg Fords.


@Starlife: Is the delta over 100km? Can I build a city in it on the coast?
 
Starlife: was I explicit enough in stating I was doing Diplo, in my orders?

Yes, you were explicit that you are doing diplo - but I assumed that because you are doing it through orders, that it would be all right if I posted results for your diplo during the next update. Typically, if you want something replied to in story form, you should post what you're doing in here also in story form. I won't write or start stories for you, but I'll help you continue them with responses from realms and characters you find along the way, which will also contribute to the update. This is optional though. If you want to do diplo with NPCs solely through orders, that is fine, too. A lot of people have done stories thus far I think because they think it is fun and have the time to do so (myself included).
 
To the town southward on the river of peace.

I speak and I hear. I am Wendell the Tall of the halfling folk of Marburg Fords. I wish to learn more of your little town in this new world. A large band of 20,000 halflings will soon pass your fields and settle a new city to the south. In addition, river traffic, roads and bridges are to be establish. Do you wish to join us in our quest to bring the world into peace and order? I shall hear your response and speak.
 
Send a low-ranking member of the Society to castle 21 to speak to its people and especially to learn from them,

Orcs of castle 21,
We are the Thuggee. We are machinists and builders. Our contraptions and devices require metals for their construction and we seek a stable and constant supply of iron and other metals for our furnaces. Perhaps you can help us?

Please tell us of yourselves that we might better work together.

Thuggee
 
To the town southward on the river of peace.

I speak and I hear. I am Wendell the Tall of the halfling folk of Marburg Fords. I wish to learn more of your little town in this new world. A large band of 20,000 halflings will soon pass your fields and settle a new city to the south. In addition, river traffic, roads and bridges are to be establish. Do you wish to join us in our quest to bring the world into peace and order? I shall hear your response and speak.

We are but a small town of humans in the forest, humble in our ways. There are Elvish villages surrounding us, as well. Our craft is woodcarving, and woodcarving is all we know. In time we will join you, if the bridges and roads you speak of can include our town. We are friends with the Elvish villages here, as well. Though we wish to warn you. Our wood is also well-known for the Fallen Leaf Serpent, a type of large snake which slithers on the forest floor but cares not to reach higher. It is for this reason that over generations our small town has learned to construct dwellings in the forest canopy. We worship these snakes, as well, and our towns are carved in wood with etchings of the snake's skin, eyes, and tongue. The Elvish villages are the same way. Yet they are even known to tame some of the snakes and ride them through the woods.

Immaculate said:
Send a low-ranking member of the Society to castle 21 to speak to its people and especially to learn from them,

Orcs of castle 21,
We are the Thuggee. We are machinists and builders. Our contraptions and devices require metals for their construction and we seek a stable and constant supply of iron and other metals for our furnaces. Perhaps you can help us?

Please tell us of yourselves that we might better work together.

Thuggee

OOC: Thanks for posting this here Immac- hadn't gotten back to your PM, but the response post was going to be put in here any way.

IC:

The Goblin messengers looked up at the high castle walls. The keep was massive, its walls strong. The Goblins waited for some time, at which point one of the messengers saw an Orc high above them waving down.

Who goes there? The Orc bellowed.

It is us. Goblins from the Citadel to your north.

The Orc grinned and gave a large war cry behind the keep. The Goblins stood their ground, believing it to be a symbol of honor to these Orcs. The castle contained a series of four towers on each four corners of the wall, and then a taller tower in the center. It stood embedded in a cliffside, and under the cliffside were strange dwellings or holes. One of the Goblins began to remember what those holes might be.

We must leave now! that Goblin spoke. But it was too late.

One after another, Drakes rose from the keep grounds. This was not only a castle. It was a drake's nest! On the backs of the drakes were Orcs swinging maces and brandishing massive two-handed swords. Their skin had war paint, and the drakes had similar markings. Most of the Goblins were killed instantly, but another hid under some rocks and emerged later, to take this news back to Thuggee.

You have discovered the details of Castle #21.
Spoiler Drakefang Keep :
Drakefang Keep, ruled by the Drakefang Clan
Orcs
Drakefang Drake Riders (-8 to flying combatant)
10 riders
Veteran (8)
Heavy Weapons (8)
Chainmail (4)
Flying Combatant (8)
Cost: 28 with 30% discount (rounded down) = 20 gold
Upkeep: 10 gold per turn
Conditions: Keep this unit or disband. If disbanded, discount is void. You may only have 12 of this unit at any given time.

The Drakefang Clan was once scattered throughout much of Ethereal, but has since been downsized considerably. Fierce infighting and massive air battles resulted in a gradual decline of the Drakefangs and their family line seemed to be nearing an end. Then a lord and his lady with the clan name Selaken visited the Drakefangs as conquerors. After their conquest, they restored the honor of the Drakefangs and proclaimed their era far from over. The Selakens thus became Drakefangs themselves. The riders tend to fly above the lake to the west, where the drakes can eat plenty of fish and the Orcs can enjoy the air. Few battles have occurred in the last generation, and these riders are itching for a fight.


The Drakefang Drake Riders have not come after Thuggee, but they have left the keep and are assumed to be flying somewhere.
 
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