Daftpanzer
canonically ambiguous
@Bil, not up to date yet, this is just more background/spam 
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Interrupt: Part #1
The small band of heroes prepared for battle against the sinister alien invaders. Emerging suddenly from underground, the mighty hexapod walker machines took a moment to strike majestic poses and show off their kinship-markings, before stomping onwards through the dust and debris towards their waiting opponents. A whole army of alien kill-devices lay ahead, exotic shapes whirring and buzzing into action. Mighty weapons were let loose. The heroic walkers marched ever onwards through the neon flames and explosions, closing in to battle with drilling equipment and giant fists. One by one the heroic walkers stumbled and fell, until only one was left. And just by chance, the command-machine of the aliens was the only opponent left to face him. And so the two giant machines grappled each other in a duel for the whole planet. Inevitably the machines tired each other out, disabled and locked together in a tight embrace.
Time for the final showdown: hatches slowly hissed open, revealing the heroic Satellian pilot with shiny purple-grey carapace and just the right amount of aged ruggedness, facing the menacing lurid awkward juddery gangly upright-postured form of the sinister alien commander. The final duel was fought hand-to-hand on top of a smouldering, sparking pile of entwined metal. The alien was surprisingly well-versed in the ancient protocol of Hmmaiaan honour-duelling. There was a dramatic pause in the fight.
'I am finding this to be quite exciting!' exclaimed a psycho-emotional therapist by the name of Durmu Nurl.
'Hmm' said Murrumue Ulunn, a recovering survivor of close contact with the Lelinthians.
Exposure to Snuddian 3D digital-drama had inspired an outburst of amateur semi-animated works from the Satellian digi-culture kinships. The results were being roundly condemned by majority opinion as trashy, egotistical, pointless, over-dramatic and completely lacking in philosophical depth, to the point of being psychologically damaging to the audience; such works annoyed those who preferred to sample actual Snuddian drama in pure alien form. The minority enjoyed a new and interesting take on digi-drama.
The dramatic pause entered its second minute. Finally the scene faded from the air, replaced by text in various dialects: 'Signal-Flow Interrupt'.
'Maah! Not fortunate!' said Durmu Nurl.
'Hmm' said Murrumue Ulunn.
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Gurunn Jurr, computer specialist/addict and part-time space traveller, sat alone on the red-brown wind-swept mesa-top that was his adopted home. He was surrounded by computer boxes, assorted peripherals, half-eaten fruit, power-packs, empty bottles of mild narcotics, tangles of cable and half a dozen screens of various sizes. A satellite-link dish stood on a tripod behind him.
His latest obsession had begun a few days ago, after taking on inspection and maintenance duty for the Hmmaiaan Orbital Infrastructure Guild of The Agreement. He had noticed a constant, nagging error report coming from one of the outer geo-stationary comm-satellites. The error code was unknown, and service was not affected, so the usual thing was to ignore it. Much of the orbital infrastructure and the computer systems that maintained it were hundreds of years old, thousands in some cases. There was a mixture of assembly languages and hardware specifications going right back to the dawn of the space-age. Sometimes it seemed a miracle that anything worked at all.
Gurunn couldn't help digging. He eventually translated the meaning of the error, and discovered that it was not an error at all, but a notice of a signal being received from another satellite. After more digging, he traced the source to an old space observatory, the Blue Hand Nebula Observatory #2, two thousand years old, but still active and tracing a polar orbit high above the combined gravity of big-brother planet Ahrmm and its moons.
At the beginning of the space age, there had been great investment in orbital observatories. Within a few centuries the most interesting patches of sky had all been examined. Scanning the atmospheres of distant exo-planets was tedious and ultimately pointless work in an age before faster-than-light travel was proved possible. The invention of new and more powerful instruments had occasionally revived interest, but most of the old observatories were simply forgotten over time; practitioners of the ancient arcane computer languages were a dying breed. These days the Bubble Drives were allowing observations at much closer range with more modern equipment.
Twenty centuries ago, Blue Hand Nebula Observatory #2 had been programmed to send a notice back to Hmmaiaa whenever it spotted something unusual. Nobody had told it that a miscellaneous comm-satellite had taken the place of the former relay station. It was mainly on the lookout for supernovae, but it found Lelinthian wormholes to be equally interesting. For the past few months it had been making detailed full-spectrum observations of a Lelinthian fleet lurking on the edges of the home system. The fleet had vanished now, but finally someone was requesting the data it had dutifully gathered.
Gurunn Jurr had decided to usurp control of several non-critical comm satellites in order to speed up the flow of data. This was very exciting, and potentially very important too. There was some corruption, which was to be expected from such old systems, but Gurunn soon had a blurry image up on his screen. For a moment he was back with his old Fleet, thousands of light-years away, looking at the scans from his ship's instruments... He recognised the outlines of these particular vessels.
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Interrupt: Part #1
The small band of heroes prepared for battle against the sinister alien invaders. Emerging suddenly from underground, the mighty hexapod walker machines took a moment to strike majestic poses and show off their kinship-markings, before stomping onwards through the dust and debris towards their waiting opponents. A whole army of alien kill-devices lay ahead, exotic shapes whirring and buzzing into action. Mighty weapons were let loose. The heroic walkers marched ever onwards through the neon flames and explosions, closing in to battle with drilling equipment and giant fists. One by one the heroic walkers stumbled and fell, until only one was left. And just by chance, the command-machine of the aliens was the only opponent left to face him. And so the two giant machines grappled each other in a duel for the whole planet. Inevitably the machines tired each other out, disabled and locked together in a tight embrace.
Time for the final showdown: hatches slowly hissed open, revealing the heroic Satellian pilot with shiny purple-grey carapace and just the right amount of aged ruggedness, facing the menacing lurid awkward juddery gangly upright-postured form of the sinister alien commander. The final duel was fought hand-to-hand on top of a smouldering, sparking pile of entwined metal. The alien was surprisingly well-versed in the ancient protocol of Hmmaiaan honour-duelling. There was a dramatic pause in the fight.
'I am finding this to be quite exciting!' exclaimed a psycho-emotional therapist by the name of Durmu Nurl.
'Hmm' said Murrumue Ulunn, a recovering survivor of close contact with the Lelinthians.
Exposure to Snuddian 3D digital-drama had inspired an outburst of amateur semi-animated works from the Satellian digi-culture kinships. The results were being roundly condemned by majority opinion as trashy, egotistical, pointless, over-dramatic and completely lacking in philosophical depth, to the point of being psychologically damaging to the audience; such works annoyed those who preferred to sample actual Snuddian drama in pure alien form. The minority enjoyed a new and interesting take on digi-drama.
The dramatic pause entered its second minute. Finally the scene faded from the air, replaced by text in various dialects: 'Signal-Flow Interrupt'.
'Maah! Not fortunate!' said Durmu Nurl.
'Hmm' said Murrumue Ulunn.
-
Gurunn Jurr, computer specialist/addict and part-time space traveller, sat alone on the red-brown wind-swept mesa-top that was his adopted home. He was surrounded by computer boxes, assorted peripherals, half-eaten fruit, power-packs, empty bottles of mild narcotics, tangles of cable and half a dozen screens of various sizes. A satellite-link dish stood on a tripod behind him.
His latest obsession had begun a few days ago, after taking on inspection and maintenance duty for the Hmmaiaan Orbital Infrastructure Guild of The Agreement. He had noticed a constant, nagging error report coming from one of the outer geo-stationary comm-satellites. The error code was unknown, and service was not affected, so the usual thing was to ignore it. Much of the orbital infrastructure and the computer systems that maintained it were hundreds of years old, thousands in some cases. There was a mixture of assembly languages and hardware specifications going right back to the dawn of the space-age. Sometimes it seemed a miracle that anything worked at all.
Gurunn couldn't help digging. He eventually translated the meaning of the error, and discovered that it was not an error at all, but a notice of a signal being received from another satellite. After more digging, he traced the source to an old space observatory, the Blue Hand Nebula Observatory #2, two thousand years old, but still active and tracing a polar orbit high above the combined gravity of big-brother planet Ahrmm and its moons.
At the beginning of the space age, there had been great investment in orbital observatories. Within a few centuries the most interesting patches of sky had all been examined. Scanning the atmospheres of distant exo-planets was tedious and ultimately pointless work in an age before faster-than-light travel was proved possible. The invention of new and more powerful instruments had occasionally revived interest, but most of the old observatories were simply forgotten over time; practitioners of the ancient arcane computer languages were a dying breed. These days the Bubble Drives were allowing observations at much closer range with more modern equipment.
Twenty centuries ago, Blue Hand Nebula Observatory #2 had been programmed to send a notice back to Hmmaiaa whenever it spotted something unusual. Nobody had told it that a miscellaneous comm-satellite had taken the place of the former relay station. It was mainly on the lookout for supernovae, but it found Lelinthian wormholes to be equally interesting. For the past few months it had been making detailed full-spectrum observations of a Lelinthian fleet lurking on the edges of the home system. The fleet had vanished now, but finally someone was requesting the data it had dutifully gathered.
Gurunn Jurr had decided to usurp control of several non-critical comm satellites in order to speed up the flow of data. This was very exciting, and potentially very important too. There was some corruption, which was to be expected from such old systems, but Gurunn soon had a blurry image up on his screen. For a moment he was back with his old Fleet, thousands of light-years away, looking at the scans from his ship's instruments... He recognised the outlines of these particular vessels.
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