SLYNES - Swirly Lights Yonder, a Never Ending Story

RACE NAME: Pohm
“Pohm” is of course a derivative of the actual name the species has for itself, which actually sounds more like p’ [low whistle] mmmm, which most other creatures have a hard time doing with any kind of efficiency; there exists a whole language which is essentially “generalized mashing together of the various Pohm languages for offworlders”.

APPEARANCE:
The sapients themselves look rather like massive starfish with four arms, a meter and a half in diameter. They have superficial bilateral symmetry across three planes: the arms are identical across the body, and the front and back have no distinguishing features. Appearances are somewhat deceptive here; specialized organs underneath the surface are usually located on one side or the other.

The brain, however, exists as a ring or disc-shaped organ in the exact middle of the creature, protected by its only true bones. Blowholes are located between each of the arms, through which they breathe water (and, to a limited degree, smell). Each arm ends in a small mouth, and the arm as a whole can grip most any object. They can hear – sound being by far their most important sense – through sensitive organs ringing the main body.

As intelligent as one would expect a space-faring race to be, the Pohm are especially brilliant at synthesizing new information, tactics and strategy, spatial-visualization and three dimensions, and music. They are rather poor at fine manipulation and detail-work, though technology has of late made up for that. Visual acuity is practically nil, and they are completely colorblind, but as they live in an ocean, this is unsurprising.

The typical psyche of the species (though individual results may vary wildly) follows the following path: a social, non-territorial being – fighting, when it occurs, is more often over resources than to capture “land” – with the supreme confidence, aggressiveness and patience of a pack hunter, though at the same time, a little paranoid, empathic, and defiant.

CIVILIZATION NAME: No real unified structure, though the Qenim Concord is probably your best bet if you want us to “take you to our leader”. The other states will eventually come to shine in the stories I write.

LOCATION: G/H, leftmost of the three stars.

HISTORY:
It almost goes without saying that for the vast majority of their civilized years, the Pohm have been divided into many struggling factions. The thing is, for the Pohm, unlike what is apparently the case of most of the spacefaring races in this galaxy, the division has gone on to the present day. A condensed history will be offered here (OOC: keep in mind that this is rather like someone distilling Earth’s five thousand year history plus about five hundred future years into a few paragraphs).

Metin has three major shallow, “continental” seas which are the primary homes for Pohm: a southern, a northern, and a far western. Civilization first developed in the South, along a narrow shallow strip that was bordered on one side by a trench and on another by land. The sheer length of it made it highly divided. When civilization finally spread to the south of that continent on the other side of the mountain chain, the large empire of Betik consolidated and tried to spread northwards under many dynasties. The middle of the continent was rarely a base of power; the north remained divided and sent the first “voyages over the deep” into the true oceans.

Civilization thus overtook the North; it quickly became a series of colonies. The West was also discovered at this time, though being smaller it was not viewed as being of much use. Settler colonies in the North, particularly Thun began to cast off their ties to the powerful old empires of the South, and the old empires collapsed into brutal infighting that degenerated into some of the most horrific wars Metin has ever seen. Thun joined in the fight, as did Betik; when the dust settled little had changed besides a general weakening of all powers involved, the toppling of a few of the worse regimes, and widespread, long-term desires for peace.

There remain Betik and Thun at the top of the superpowers list, while Kekim, Okitim and Enutu (old colonial regimes) are still great powers. There are also numerous Independent states, each of various levels of association with the superpowers. The Qenim Concord is a diplomatic arena which ended the last Great War and through which most legal diplomatic actions are taken, though it is far from an effective unifying power. Each of the great powers has expanded into space with varying degrees of success, and the solar system is thoroughly colonized. Wormhole-based FTL travel has only recently been developed.

At the fringe of colonized space: in the asteroids, comet shield, moons, rings of gas giants – perhaps even inside gas giants – there are numerous criminals, pirates, and fugitives from authority, whose occasional attacks on shipping have proved an annoying drain on the economy. The drug trade remains a rather massive problem for the civilized powers, for the variety of stimulant that the Pohm are fond of grows rather better in hydroponics domes than on the planet itself. The everpresent conflict between these and the great powers has yet to be resolved to anyone’s satisfaction.

CULTURE:
Vibrant and varied, as one might expect from a world with thousands of years of history.

Generally, the society of the Pohm has a lot of support structures for the disadvantaged or underprivileged. Those that fall outside of these structures are usually ignored by the government and turn to a life of crime. Interpersonal loyalty is extremely strong, and most communities are extremely social – rare indeed is the Pohm who knows nothing of his immediate neighbors (even in this increasingly high tech world). Status is rarely much of an issue; there are leaders and followers and the mass in the middle usually doesn’t have much in the way of “class consciousness”.

Sexual relations are rather good. There is no strong division between the sexes, and embryos are matured almost entirely outside of the bodies of either gender (though they still rely on their mothers there to replenish their nourishment). Flirting and romance are perfectly acceptable on Metin, but they are rather prudish when it comes to the act of copulation itself, which for a Pohm is an extremely messy affair and liable to ruin the day of an unwilling bystander.

Religion is a common idea on Metin, and though many in the modern world are atheist or agnostic as might be expected, still plenty adhere to the old faiths, which are too numerous to list or even describe briefly.

The corpus of literature is suitably enormous, though much of it is oral rather than written. There tends to be a lot of dark and deeply philosophical vision in the work of Pohm. Indeed, owing to the fact that written, mass literature is largely a niche market among them, there is very little in the way of “trash” – most of that function is taken up (quite gleefully) by the oral storytellers and television performers.

Art is beloved by all. The visual arts suffered a lot from the fact that Pohm are colorblind and don’t usually think with sight to begin with (where humans might “picture” something, Pohm as often associate something very viscerally with how it sounds and feels). There is some painting, but more beloved is sculpture, especially sculpture that a being can pick up and feel. Even the writing is occasionally three dimensional, though with electronics this largely disappeared.

By far the most important art is music: they adore this above all others. Their own voices are marvelous to behold. Sighs, clicks, hums and whistles moving in perfect chords. It is said that they never speak; they only sing. Numerous instruments have become a traditional part of their music, and their “orchestras” are wildly popular. Most Pohm have at least tried to learn one instrument. It is said that singing badly is a capital crime on Metin. This is a joke. Mostly.

Economically, they certainly have trade, exchange, and other such ideas. Money is omnipresent, and unbacked by any commodity, and there are corporations of a sort (more on that when... well, to be honest, when I think through it; economics was not high on my list of priorities). As previously noted, there’s a large criminal presence.

GOVERNMENT:
Government has developed far since the Pohm began their existence, and to detail its niceties would add unnecessarily to this novel-length post. Republics and dictatorships both have their place here, and there is a significant international regard for freedom. It should be noted that governments are generally personality driven, and even republics usually have a strong leader.

Betik: republic in the sense that there’s an elected body, but effectively a dictatorship.
Thun: republic, the closest thing to an Empire of Good on this world, if Good is defined purely in terms of individual rights.
Kekim: straight up dictatorship; initiated the last Great War and nearly lost catastrophically. Has since undergone a lot of reform.
Okitim: more an oligarchy than anything else; republic in theory.
Enutu: a republic of sorts, free from corruption, though under a rather heavy bureaucratic burden.
Independent states: a baffling, manifold array of democracies, dictatorships, oligarchies, and corporatocracies.
Criminals: Guess.

DOMESTIC POLICY:
Pohm are unlike humans in that they are much less averse to overthrowing a regime that is actively bad for them, and they often have a lot of reciprocity of loyalty. Thus governments, even out and out rule-by-force dictatorships, usually treat their people rather well. Standards of living do vary, and the various levels of government intrusiveness are present from nation to nation, but even the worst current Pohm dictatorship probably wouldn’t qualify as a dystopia. However, due to the problem that organized crime is posing in the new space age, Pohm governments are beginning to seriously crack down on illegal activities.

XENOPOLICY:
Other races have of course barely entered into the minds of the average Pohm, but the governments, as you might expect, do have a vague plan for dealing with them: to capture the initiative, find positions of strength from which to negotiate, and avoid pissing people off or getting pissed on. Pohm would likely enter any engagement with a mixture of measured caution, curiosity, and patience.

The fact that there are numerous minor factions in the Pohm’s space territories might complicate things, however.

PERSONAL NAMES:
This would be quite a task. I’ll come to it later.

PLANET NAMES:
The home planet is named “Metin” (low hum, click, falling hum)
More local planets to come later.

STAR NAMES:
The home star’s name is “Keen” (click, high whistle falling to low hum).
I’ll name the stars as I reach them.

SHIP NAMES:
Basically, since the Pohm language is such a mess to transliterate, I’ll probably use their English translations more often than their transliterations. Unless, of course, the concepts are untranslatable.

Additional background I excised to make the above easier to read quickly:

Spoiler see the section title; keep in mind that some of it is a work in progress and is not necessarily canon... :

The Pohm are native to the shallower oceans of Metin, a fairly large planet that orbits a class-F star. Metin is a drenched world. It has granitic continents riding on a basaltic mantle like many others of its type, but it also has a many kilometer deep ocean – so deep that only the very tops of Metin’s greatest mountains are able to poke through the surface. The “continents” that many other races would see are tiny, covering less than 5% of the surface area.

Pohm, as a general rule, do not inhabit either these tiny continents or the deep ocean – they prefer the vast continental shallows, only a few hundred meters deep. The terrain in this world is rugged, unworn by the waters of the surface and with only a little limestone sedimentation.

...

A species that dwells primarily underwater has no (immediate) access to fire – supposedly the first and greatest invention of any sentient species. But fire, in and of itself, only heats: its most important function is to cook and warm. A species which is naturally warmed better than humans, by fur or blubber or what have you, has no need for artificial warmth, and many creatures eat raw meat with few side effects.

The primary effect of fire was that it drove all our other technology. Metals were smelted and became the basis of economies. Fire boiled water, and steam drove engines and machines. All of these are of course crucial to a modern civilization – but only as we know it. There is no law saying that there cannot be other paths to technologies. Engines can be driven by animal power or electrical, current can be carried by graphite or electrolytes rather than metals, buildings and vehicles can be held together by tension as well as they can be held together by compression. A society based around nonmetals and fabrics can work as well as one based on metals and supports.

And thus do we get the Pohm of Metin’s technological patterns. Tens of thousands of years ago, they lived in the fairly shallow oceans over what would have been their continents had the oceans been shallower, insulated well by their thick layers of fat, catching any prey they pleased with intelligent pack hunting techniques. They invented tools to make this easier: nets and lassos made with weights and rope, blades made from the sharp rocks or volcanic glass they found in the shallow waters, shelter built of woven reeds.

Pottery was slower in coming; it took many years before the Pohm could understand that the realm above the waves could be exploited for their own purposes. Baskets and other woven containers tended to be the order of the day, and they were fairly effective at keeping contents safe from any intruders. Food needed to be stored in hollows or caverns to avoid attracting the attention of other animals; an early technique was to slather meat in mud or of pastes that could be made from a variety of plants in the kob family; these would keep away the carnivores, but not bother the Pohm very much at all.

Food production was difficult to secure. Kob was easy enough to grow if you had shallows with plenty of light and kept the beasts away, but domesticating meat would be another matter entirely. It was fortunate indeed that the Pohm were skilled hunters, but even with the bounty of the oceans at their disposal, food could still be scarce and unreliable.

The breakthrough of civilization was made on the western edge of the continent [continent]; here only a brief shelf of shallow water lay between the land and a deep-sea trench. The waters over the trench were some of the most bountiful fishing grounds on Metin, and the sheer numbers that could be caught in any one expedition were staggering. The nutrients in the waters here also made the kob beds extremely profitable, while a variety of other plants and animals made for an underwater Eden.

The civilization that grew up here called itself the [civilization]; it was the first of its kind anywhere on the planet. As one might have expected, it reached new technological heights, unrivaled by any of the hunting groups that were scattered across the rest of the planet.



Sounds of the language:
! - high pitched click
t - middle click
d - middle-low click
k - very low, percussive click; almost sounds like a human “k”
q - middle click with more resonance; rather like a human click with the sides of the tongue rather than the tip
p - percussive “pop”
th - a more restricted stream of water than the “p”; it is a high sound rarely used in Pohm languages

e - high “whistle”
u - middle “whistle”
o - low “whistle”

n - high hum, falls quickly in pitch
m - low, more sustained hum
b - “buzzing” hum

Pohm - people
Kob - plant that makes edible paste
Metin - the planet
pppppp - laugh – blowing out water.




...Sorry for the novel...
 
Starter stats for Thlayli and North King. They're bland (though I did try to spice them up a little bit), similar, and rudimentary, but that's the point. If you guys want to dish out some quick orders, I'm probably not going to get the update completed today (head cold makes thoughts all fuzzy), so you can start up your exploration and whatnot. Otherwise, stories are welcome at any time, and about anything at all. Have at 'em.


CAPRICOCIAL

ECONOMY: 3e (+1e/turn)
TECHNOLOGY: 1
STABILITY: 8
FLEETS: 1 (-0.5e/turn)
MILITARY: 1 (-0.5e/turn)



POHM

ECONOMY: 2e (+2e/turn)
TECHNOLOGY: 1
STABILITY: 6
FLEETS: 1 (-0.5e/turn)
MILITARY: 1 (-0.5e/turn)
 
Oh, and I think I only got two sets of orders, and only a couple of people have really been posting stories. Should I postpone a little longer, or screw everybody else and we'll just keep going? I say screw everybody else, since it's been three weeks since last update already. Right? Yeah. Anyway, I'll work on it to the best of my currently limited mental capacities.
 
I posted my orders in the thread... or was that last update? eh here's some orders
Disopterans: harvest from the other planets in the system, idle until next turn.
Nekopterans: Fortify the cave complex, and get the thinkers working toward making new digging equipment to expedite the exploitation of this planet's resources. Utilize wind power from the wind storms if possible.
 
For the time being, Thlayli, here's a generic run-down of the various aliens in the game:

[Race (Player): Description]

Amoebas (Vertinari118): A collection of several colonial amoebic lifeforms. The ones on their home world are working to repair the damage done by the departure of the entity known as "One". Said entity is separate from the home world and occupies a large derelict ship, currently exploring the galaxy and sort of making contact with the Kekeji.

Bako Tellians (Thedreadedlock): Amphibious humanoids. Their society is broken up into several archipelago-based groupings that specialize in specific fields on the home world, while they have been very slowly and steadily exploring along their galactic arm and settling new colonies.

Distopterans (Anonymoose): Industrious hive-mind of large bugs, currently finishing construction of a massive Hive Ship to house the bulk of the species while the Hive moves about, leaving the home world behind. There is an off-shoot colony called the Nekopterans that is disconnected from the Hive due to distance, and they are currently attempting to eke out life on a fairly desolate planet.

Geskani (TaylorFlame): Militant semi-collectives broken up into isolate families that perform menial duties, while singular (disconnected) entities direct the familial linked-minds to do their various biddings. Currently spread into quite a large colonial empire (though not particularly well-developed on each world), and gearing up for a massive military invasion of a neighboring region of space (inhabited by the Satellians and the Snud).

Hletho (Lord Iggy): Tripedal sort of radial critters with segmented brains that allow for multiple simultaneous trains of thought, currently conducting large-scale explorations of the local galaxy.

Iokolu (tuxedohamm): I'm not really sure how to physically describe them. Anyway, they've only recently started to explore their neck of the woods, so unfortunately there isn't much to say about their actions, either. They live on a pretty tumultuous moon of a gas giant that regularly destroys civilization.

Ivkings (bestshot9): Imagine a minotaur, and then make it a viking, and then give it moderately advanced weaponry. Now stick them all on a big, frosty planet and have them start fighting each other. Currently embroiled in a devastating civil war that has lasted for many years and has cost a considerable amount of damage across the planet.

Kant (Fuschia; soon to be NPC): Weird sort of glowy folk that wear cool space suits that let them fly around all over the place. Very individualistic, not really adhering to anything like a civilization at the moment. Currently being attacked by the Phleghesh.

Kekeji (kill_fire; soon to be NPC): Sort of tree-dwelling, furry humanoids that destroyed their home world and spent a good long time building up a secondary home world. Now, trying to explore the galaxy, but not having the best of times in finding useful colony worlds, particularly because they keep running into alien species. Also, swamped with unrest back home.

Lelinthians (NPC): Large, empathic squids that command a lesser humanoid species that dwells on land, currently fairly advanced in technology, though lacking any significant colonial empire. In contact with a few neighboring species, though only succeeding diplomatically about 50% of the time. Sort of overlord-ish, fairly impatient with alien species (though learning to be so).

Murglers (NPC): Little, fuzzy primitives that have no idea about anything at all.

Nhroaat SsKraed (Megaman_zx): Reptillians that have been slowly exploring their galactic arm, occasionally dropping some colonies and such. Not really having been up to much lately.

Phleghesh (NPC): Genocidal slugs that have explored extensively, colonized moderately, and are currently attempting to destroy the Kant species.

Satellians (Daftpanzer): Big sort of... big guys that have traditionally acted very slowly and methodically, though more recently are developing a need for haste in thought and action driven by contact with alien species. Currently at the center of a big mess of interstellar drama and suspense, despite their relatively small colonial empire.

Seipas Yag (NPC; formerly lord joakim): Sort of bird-like critters that spent a lot of time on their home world, though their population grew too large too fast, leading to a crisis point in which the military stepped in and took over, then dumped a bunch of resources into restoring stability while also exploring nearby stars to find potential colony worlds to alleviate the home world's overpopulation problems.

Snud (NPC): Little sorts of blobs with tentacles and lots of eyes. They spent a few centuries in mass-hibernation while waiting for alien contact to come to them (and also to avoid the massive economic collapse that was on the horizon). When the Satellians showed up, they woke up and opened for business. Entirely economy-minded, looking only to trade with aliens and make a ton of space-money. Don't really like traveling in space, though a small minority has shown interest in space tourism.

Undroth (NPC): Big, lumpy guys that want to be left alone. Very slow, very methodical, very focused on whatever task is at hand. Slowly building up their first extrasolar colony, and not doing anything else in the meantime.
 
RACE NAME: Raer

APPEARANCE:
Raerr are a lot like seals. Except thay have no discernible head and have six limbs. And only grow to be 5 feet long. The front limbs lie near the top of the body, and can be used as hands while out of the water. At the bottom of the body is a similar set of limbs, and are used as legs while out of water. Fins in the middle of the body flop about uselessly when out of water. They have tails for out-of-water (a state known as uidwedas as opposed to ailwedas) balance.

The brain is in the torso, protected by the elongated ribcage along with the other vital organs. They use an ultrasonic clicking to communicate and find their way around, caused and sensed by bony protrusions surrounding the gaping hole that is the mouth of the creature. Also surrounding the mouth are small nostrils that are closed while ailwedas and are connected directly to the lungs that enable them to spend hours under water.

Their mouth is just a hole, as mentioned above, leading to the first stomach. While ailwedas, the first stomach is open, letting everything in. Inside the first stomach is a filter that catches anything they can use as food, and lets a lot of the water straight through the rest of the digestive system. When the nostrils open, and it takes its first uidwedas breath, the first stomach opens into the second, acid-filled one, to allow it to properly digest its food.

Another thing to note of the Raer is that they have three genders, known as the Field (Llaiarnraz, the one with the womb), the Seed (Raanraz, the one with the ovaries) and the Fertilizer (Llasdairaraz, the one with the testicles). Think Phoebe off of Friends having those kids for her half-brother (in fact, the Field is usually a sibling of the Seed or Fertilizer, as technically, she doesn't pass on genetic information). If you really must know how sex works for these people, feel free to ask.

Discriminations and relationships between those genders varied across cultures, but in this one world order, any relationship goes, and people will always have their prejudices.

CIVILIZATION NAME: The Liberated Free Independant Nation of Llsaanun (which means freedom)

LOCATION: E/I

CULTURE:
Recent History
50 haraiur (years) ago, the Emperor that had once ruled nearly the entire planet was executed via injection of the deadly poison produced by a colony of isshailr. The LFINL lived in relative contentent until their scientists created Erfhe, an AI. It quickly took control of the LFINL. But after a short series of unrest, people realised life under a computer wasn't bad. It was never going to go on vacation at inappropriate times, never going to fiddle money for itself, and it had said that a grup of Raer would also share rule. And besides, it was much smarter than everybody else, and was always learning.

Values
The values of this new nation is one of freedom to do as one wishes. With robots slowly taking over most menial labour, such as farming for csairr or mining, people have more time to do things they really want to do for money.

The armed forces are still going strong, and aren't fully mechanised, although Erfhe's 'child' Fade is now in full control of the 'peace-keeping' efforts, as there are some who still object to life under a machine.

Religion
The oldest religion is that of the Black Rhesc. Black rhescr are not uncommon, looking like eyeless dolphins but with a beak, the top predator in most Raer habitats, But the Black Rhesc is an evil demon from before time. All sorts of bad omens are attributed to him, like eating the sun once a generation, or streaking across the sky. Most of the time, he lies below the sea-bed, tricked back there by some Raer hero. Fear of im has declined in more rational times, although parents still scare children with tales of him and the smaller shards of his being.

Another religion, which is going somewhat stronger, is that of Mother Wedas. She is, in essence, everything. She is all the fish, the is the water, she is the air, she is the rocks. Everything except the Raer, for some misdeed that someone commited back in mythical times. Sometimes, Mother Wedas and Black Rhesc are in the same religion in some form.

Of course, there are other, smaller religions, these are just the oldest and the ones eveyones knows. In some people's opinion, they have even been elevated above godhood to something that is always there. An athropomorhic personification, a lot like Santa going beyond Christianity.

Entertainment

One would think that, due to a lack of eyes, film and televison never took off. Quite the contrary, although 'talkies' were quickly developed. But music and radio are still popular, being more 'easy' to listen to.

Just like the camera emulates the eye for visual media, a Recorder was set up that emulated the way the Raer interact with the world, via ecolocation. Using the specific ultrasonic frequency they use for sensing (anything above or below that still in their hearing range are just sounds such as music or sound effects), they managed to record the action in a form that, when played back, could be 'seen' by other Raer. Voices had to be recorded with a seperate Reciever, which only recieved the communication frequency.

Popular 'films' and shows tend to be speculative documentaries or shows comprised of fake archive footage. Yes, things like Blair Witch, or Cloverfield are commonplace on rau (the home world).

Books have the letters poking out of the page, so they can be read via echolocation. Ancient writings tended to be cut into thhe rock, so they could be read.

GOVERNMENT: Erfhe comes up with ideas and puts them to Parliment to decide whether or not to impliment them. The only reason so many ideas have gotten through is becuase they are so good. You can go along to the Parliment library and see, in black and white, all the ideas Parliament have rejected. It takes up a whole ten-foot book-shelf.

DOMESTIC POLICY: Erfhe Computer is Friend Computer. Happiness is not mandatory, but dissent is counter-productive.

In reality, Erfhe cares about the Raer as a teacher would about their pupils. He praises good behaviour and intelligence, giving them more freedom in the way of time off and more money. He punishes laziness and bad behaviour. Usually with the army for the latter.

There are rumours, however, of Erfhe treating the Raer as lab rats. Not 'stealing them in the dead of night and grafting them to a predator's body' kind of experimentation. That only happens voluntarily. It could also give you time off any punishment you might have. No, subtle social experiments. Make sure he meets her. Move that family to this community. Take interest in that one's idea. Stuff so subtle, you wouldn't even notice.

XENOPOLICY:
Diplomatically - If there are aliens out there, it would be stupid to brush them aside. Erfhe quickly decided after the FTL drive was invented that aliens they would meet would be treated with the respect they deserve. Up until they go aggresive.
Economically - If they have something we need, let them trade.
Militarily - Everything will have a weakness...we just need to find it.
Culturally - Their culture may give us insight into our own, but we cannot be undermined.
The common Raer probably gets its own ideas from the popularity of speclative documentaries concerning alien invasion.

PERSONAL NAMES: 'Fertilizer' Names - Sirrar, Rewsalsa, Fsirrel, Fuffirr, Sulern, Calladh, Aslard, Shesc, Shura, Resirr
'Field' and 'Seed' names - Irryadda, Aisair, Eraisaie, Cesal, Nafse, Shallaia, Reneldhe, Anairirr, Fascirr, Narelaia (there isn't really any external differenece between the two)

PLANET NAMES: rau (the home planet), nassisirr, yalir, aesdh, nesr, shifaidas, redisl, iselir, lafdila

STAR NAMES: haraiu (the home star), esaiar, deisir, ranailai, selsas, rau, yaisru, rsusfaiu, reraiddesaiir, sefsaisusl, ewiesaiir, faisar

SHIP NAMES: just name them after marine-based things in English, like the Shark or the Lethiathan.

Sorry for any spelling mistakes.
 
Cool. I'm sure you have enough characters to spoiler that on the main page.

I'm not really sure how stats work, though, and it's not really explained on the front page. But my understanding is that we can't manipulate our stats or spending directly, and our orders just detail qualitative actions.
 
Since all the cool kids are joining this, I'll now officially lurk this great NES of yours Bil, pending possible joinage.:D
 
I say update now! I'm going to write my concluding responses and possibly edit my orders later tonight!
 
Metin is the third planet of the Keen system, jewel of the Pohm and their ancestral Eden. Three lush continents are literally only the tips of the mountains; underneath the waves, the shallow seas harbor the technologically advanced civilization. It was inevitable that the Pohm, curious about their world, should want to walk. Yet even as they discovered the new wonders of the surface, new ones called from above: the stars and planets that had been invisible to them in their underwater homes.

So they began to build ships that would venture into space, and quite sensibly, the first stopping point of the Pohm was its only moon, Dee, a sphere of dirty white that loomed low in the deep dark of the midnight sky...

~ A Compact History of the Pohm


Year 219, vessel Dawn, in orbit around Dee:

The Dawn was soon to witness its namesake: the pale shell of Metin started to glow with the first pale rays of the creeping sunlight. But Utik’s eyes were on the moon above, not the planet below.

Utik was a Westerner. Such a simple statement disguises hundreds of years of prejudice and suspicion, but it was how he preferred to describe himself. Let the stupid think what the stupid were going to think anyway. His philosophy was if they shied away from him, he wouldn’t have to deal with them. It hadn’t worked very well at the Institute planetside, but he had been a loner there anyway. Here, in space, most of the old, idiotic regionalist biases had melted away. As anyone on the ship who knew him would tell you, Utik was, first and foremost, a doctor.

His eyes sought out the crevices in the surface of the pockmarked, airless iceball above: cracks in a moon that shattered every month anew from tidal stresses, melting ever so briefly before refreezing into smooth, glistening zigzags across the planet’s surface. It was there, in the frigid waters of Dee’s canyons, that the Pohm built their first off-world colonies, growing a multitude of crops, mining and experimenting in a number of biological laboratories.

“That your destination?” the voice was rough around the edges. Utik turned to see another pohm floating there, quite at ease with the whole spectacle: his visible eye didn’t move even once. He blinked once, the universal sign of assent. “What a place it is. I assume you’re a first timer?... Yes, word of advice: stay indoors.”

“I don’t think that’s quite possible.” The other pohm squinted a bit and his top arm bent towards Utik in confusion. “I’m a doctor.”

“Oh, you’re the new medic.” Another blink. “Well, in that case, good luck. Don’t swim in the air and avoid doing anything idiotic when the chills come on.”

The chills. All this talk about the chills. He had been warned of them by half a dozen people to date, and it was starting to get annoying. Hypothermia could kill, yes, but losing his mind was quite another story.

The other pohm had swam off through the ship, presumably to prepare for arrival; the Dawn had flipped gracefully in orbit, and the moon was now directly below them. A tone sounded, and a voice gruffly informed the passengers to return to their bunks in case she flubbed the landing.

He sighed and glided through the waters, his arms alternating in pairs to push him through the water with natural speed and grace. Already the ship rocked a little at the retrorockets’ first firings. He felt the hallway, reassuringly firm to the touch, found his bunk, and buckled in.

The crags of the ice grew nearer as Dawn settled down into a crater...





OOC: Sorry, this is quite possibly a bit crappy. I've been writing papers and almost no fiction over the past half a year.

Also, obviously, TBC.
 
Time keeping on the Iokolu homeworld.

Iloi (the Iokolu homeworld) is a satelitte of Noluki. Noluki orbits the star, Onoi.

Noluki orbits Onoi at roughly 18 Earth months. Iloi orbits Noluki at roughly 3 Earth weeks. Iloi rotates on its own axis once every 35 Earth hours.

Iloi has such a fast rotation (as opposed to being tidally locked) most likely due to a very large impact event that occured relatively recently in the satelitte's history.

Off-Year/On-Year
While not always occuring, during a portion of the year if Iloi is in opposition to Onoi in relation to Noluki (Iloi is on Noluki's night side), a polar region will recieve a small portion of sunlight over the edge of Noluki.

On-Year is when the southern hemisphere is the region recieving light, while Off-Year is when the northern hemisphere does. These two times are logicaly 9 Earth months apart. The amount of light is limited, but enough to have been noted by Iokolu astronomers and used to mark time.

Long Night
The period of time that Iloi is "behind" Noluki's shadow is called (very creatively) Long Night, and it lasts for roughly 3.5 to 4 Iloi days (roughly 5 to 6 Earth days for comparison).

Other bodies
Numerous asteroid cities and mining colonies are placed in various orbits generally near the Noluki system and have different rotations and orbital periods. However, official timekeeping is given by the 5th Branch's capital building located in the southern hemisphere on Iloi.
 
Cool. I'm sure you have enough characters to spoiler that on the main page.

I'm not really sure how stats work, though, and it's not really explained on the front page. But my understanding is that we can't manipulate our stats or spending directly, and our orders just detail qualitative actions.

Yeah, I'm going to see if it'll fit in a spoiler on the first post.

There should be a link on the first post that leads to a post I made clarifying the rules and stats. More or less, though, your spending is about half of your orders, and fleet movements are generally the other half.

This should answer most questions. Any others, feel free to ask. I definitely didn't use any forethought when I first made this, and I still regret it heavily, as the whole thread is fairly disorganized. :( I'm definitely trying my best to make things clear, but it would seem that I have failed, as both you and North King were unclear on things.

Anyway, I'm really excited to see so many new players. Haseri, I'll get you some stats in a few minutes. I'm going to try to get the update posted tomorrow!

If anything is particularly unclear, just go ahead and ask about it, and I'll try to explain it more satisfactorily.



EDIT:
RAER

ECONOMY: 2e (+2e/turn)
TECHNOLOGY: 1
STABILITY: 9
FLEETS: 1 (-0.5e/turn)
MILITARY: 1 (-0.5e/turn)
 
The probe slowly drifted towards One. One perceived it and decided it was an offering of raw materials and therefore a sign of submission. By the time these thoughts had been thought the probe had closed to 50km. It began to transmit.

Probe online

Scanning

Scanning

Outer hull composition: 50% Al, 30% C, 5% Fe, 5% Other

Inner hull composition: Unable to scan

Move closer?

Y

Firing primary thruster

Object approaching

Fire starboard thrusters?

Y

...


"Captain Zen I have lost all contact with the probe. Its last visual feed is being projected onto the main screen now."

The bridge crew pause from their chatting and various mundane duties to watch the screen. The clip was only twenty seconds long but in those twenty seconds every swear word, name of god, prayer and blasphemy in the Kekeji language was spoken. Several members of the crew collapsed due to shock and fear. This fear was warranted for the entity had just snapped out some appendage, almost faster than the camera could capture, and used it to grab the probe. The appendage dragged the probe inside the entity. The visual feed was still recording at this point and would for another ten seconds then the visual feed died. Within twenty seconds an entire probe had been completely obliterated.

"Are you certain that the probe is lost?"
"Yes sir."
"Raise shields to maximum and begin trickling power into the weapons systems. I want this ship to be able to go from green alert to red alert in under twenty seconds when I give the order."
"Yes sir."

The scanners officer frowned and stared his screen.

"Sir I have a new message from the entity. The ship computers have had more success in deciphering the message this time around."
"What does it say?"
"Join us... choice...fight...die...willingly...immortality."
"That doesn't make any sense. Anyway what does it mean by join us?"

The chief science officer stepped in:

"I believe the creature is a massive colony of single-celled organisms acting together."
"Are we not the same?"
"No we are not. Many of the species that form the entity are probably specialised, like our own cells, but each one can survive for a limited time independent of the main organism. I believe it thinks we are some kind of entity, like itself, and it is trying to get us to merge with it. For another amoebic colony that may be a good thing but for us it is certain death. We are facing a no doubt ancient and practically immortal foe. I would recommend a retreat sir."
"The creature is clearly FTL-capable. Retreat is not an option."
"So what do we do sir?"

Meanwhile​

One enjoyed the rival colony's offering. He looked forward to absorbing all of that technology and biomass in a few hours. It may seem cocky to mortal eyes that One is so certain that the aliens will merge with it but One has every right to be certain. He was stronger and older and more knowledgeable. It would also seem his endocrine brain was superior compared to the aliens'; they took so long to do things. He began to close while emitting his pheromones and radio signals.


Orders

Continue to attempt to rejuvenate the homeworld. 1e
Bring One out of stasis and prepare for combat.
 
Return to the Wilds

Wahano Sam’s thoughts drifted through nothingness, present but separated from all physical sensation. Now that he had prior warning and experience for the event, it was not quite as unpleasant- indeed, it was a rather fascinating sensation. However, he did not particularly enjoy it, and was happy to suddenly feel the world around him once again.

The Lelinthians- the proper name of the huge aquatic creatures, as the Hletho had recently learned, were dropping off the Rhetho in a region of space nearby to Lolan. It had only been late in their visit, after some refinement of their hosts’ translation technology, where the proper names and titles of the aliens had grown clear. There had been some considerable discussion with the Lelinthian, whose title was ‘Warden’ and name was ‘Tuthuliel’, regarding where their vessel was to be returned. Apparently, several influential Lelinthians had wished to escort the Rhetho all the way back to Thaej, although Sam had been quite persistent in explaining that his intentions were not yet to return to his homeworld, but rather to continue exploration.

This brought up the immediate problem of recovering their lost coordinates. Following the initial wormhole transit from Warkhad- as Sam had named the system of first contact- the crew’s bearings had been lost. Habeb Nahla had successfully argued for the performance of several compaction events, and brief surveys at the end of each, in order to determine their relative position in the galaxy. With this done, they would be able to drop a new beacon, and hopefully tune it with the previously dropped beacons at earlier points of exploration to regain contact with Thaej, and thus be able to comfortably resume exploration. If they were lucky, they might even be able to achieve resonance with the beacon left behind around Lolan. At any rate, the plan seemed solid, and was vastly preferable to the alternative of returning to a system populated with hostile, incommunicative vessels- even the Lelinthians, with their well-armed spacecraft, seemed hesitant about returning to face the vast swarms defending those dead planets.

It was with these intentions- coupled with a possible distrust of Hlethan methods of achieving superluminal travel- that the Lelinthians were dropping off the Rhetho at a point some unknown distance a few lightyears away from Lolan. As far as Sam, or any of the crew was concerned, the point was as random of a point as one could expect, but he had confidence in Nahla’s navigational abilities.

As part of his mind pondered this, another watched the external video feeds with interest, as the tethers detached from the sides of the Rhetho, gently expelling the Hletho vessel from the embrace of the Lelinthian ship.

“Mo, prepare the Trident Apparatus- is it alright?”

“Seems to be intact- scans haven’t shown anything wrong with it.”

“Good. Nahla dear, could you send a farewell transmission to our hosts?”

“It’ll slow down my astrogation work...”

“Well just patch me in then, and I’ll send it.”

“Done.”

Sam looked up at the audiovisual recorder, and smiled slightly.

“Goodbye, my Lelinthian and Culud friends. Your hospitality has been appreciated, and in my culture it is advised that I reciprocate. You are welcome to visit our homeworld of Thaej, to the extent that we have visited your own planet. May our relationship be mutually prosperous.”

“Transmitted.”

“Good. Jahn?”

“Orienting the ship as planned and initiating the acceleration sequence.”

“Excellent. Daeja, drop a beacon now.”

“Already done.”

“Fantastic! Mo, be prepared to begin the compaction event.”

“Always will be.”

The crew, minus Nahla, who remained hard at work in her rapid survey of the surrounding region of space, took the spare time to watch the starscape projected around them. The Lelinthian vessel, looking like some vast, blocky, swoop-winged sea creature, gradually faded into an infinitesimal speck behind them. Slowly but surely, the Rhetho built up speed, in preparation for the imminent superluminal event. The crew felt satisfied, and perhaps more comforted than they had felt in some time. Perhaps it was a residual effect of the Lelinthian contact, or a result of the knowledge that their unexpected detour and separation from the rest of their species would soon be coming to an end. Whatever the reason, the crew was as a whole very pleased to hear Nahla’s simple statement of “Complete.” Mo smiled and pressed a button.

Around the Rhetho, space seemed to shudder and stretch, pinpoints of light extending into infinitely long streaks. Space in front compacted tremendously, and the vessel launched itself through. To an outside observer, it would seem as if the Rhetho had simply stretched into nothingness. A few seconds later, the spatial distortions would settle down, and peace would return to the empty system- but no one remained to watch.
 
Danger

The probes are en route sir, and we have placed our beacon near this alien craft. I would recommend placing a secondary beacon elsewhere in the system, in case something happens to damage this one- I expect that these aliens will probably try to take it apart to learn about us.

“A suitable plan- perhaps we should also leave a capsule of some sort with information-”

“Captain! We’ve just lost our Zir!”

“What? What happened?”

“I’m trying to find out... someone get a visual on this. My console just reports a sudden massive overheat, and a power overload in the reactor tearing the ship apart... but this doesn’t make sense, there’s no way that little thing could generate that much heat on its own without undergoing spontaneous energy conversion.”

Projected on screens around the room, Captain Baheb Thoh looked up to see the drone craft dramatically disintegrate, sending molten fragments flying in all directions, most towards the large green planet below.

“Great mother, what caused that?” mused Thoh, looking at the footage as it repeated.

As the captain and much of the crew watched the screen, Communications and Sensors Officer Hadat Ra was quite distracted with something of additional concern.

“Captain, the large alien vessel that we have approached has altered stances. It is now approaching us and is giving off anomalously high energy signatures.”

Thoh froze for a moment. He looked up at the image of the exploding drone, before speaking.

“Where were our sensors in that Zir?”

“We have many.”

“Look at the image, and tell me what its last transmissions show- was it overheating from the inside or the outside.”

“The outside? How would it-”

“They attacked it! Look, you can see the exterior disintegrating while the overall structure remains intact- that’s not an internal explosion.”

“Great Mother.... it’s true. There are no abnormal reactor temperatures until after the exterior begins to change- but was it intentional?”

“I’ve seen the results weapons tests that went on after the disappearance of the Rhetho- that’s exactly what happens when a military-strength laser hits a target.”

“Captain, it’s accelerating. Do we have a course of action?”

“Full power to the maneuvering systems- keep us away from this vessel. Maintain our present distance from the planet, try to get it between us and the aggressive ship. Nefis An, prepare the Trident-”

“But we’ve only just jumped, we haven’t recharged-”

“It does not have to be a long jump, just something to get us out of range of these vessels. Can I have a report on all other launched probes?”

“They seem to be untouched... it seems that they only noticed or gave attention to the Zir. We’re temporarily out of touch with the probe that we’ve dropped on this planet, until it’s made it through the atmosphere.”

“What about the beacon?”

“The Zir had only recently released it when it was destroyed... it seems the beacon got a little fried, but I believe it’s still intact.”

“Hmm. Are we still maintaining a continuous broadcast?”

“As you requested.”

“Good. Let’s see if this beacon can still transmit to Thaej.”

Thoh straightened and faced the camera which only a brief while ago had been used to broadcast a first contact. Thoughts of whether he had gone wrong at some point were pushed aside by his sense of duty- he had to make sure that Thaej was properly warned.

“Greetings, leaders of the Thaej Alliance. This is Captain Baheb Thoh of the Startraveler Hraef. I am sure that the previous events of our first contact have been observed, or will soon be observed by your esteemed selves. Little more commentary needs to be made on that. However, in the last few moments, we have come under attack by these alien forces, who have destroyed a Zir drone with a high-intensity laser, and now actively pursue our craft. We are charging for a compaction, and need a short while longer before we may make an escape. Until then, we will observe as much as we can of this hostile threat, to hopefully shed some light on the fate of our fellow Startraveler, the Rhetho. Also, I would like to place my voice beside that of Lico Chaeh, and advocate for his proposed Hrkan Military Startraveler. It is now evident that space around us possesses numerous hostile lifeforms, and unless we are to live in perpetual danger, it behooves us to arm ourselves. Our military research has already allowed us to recognize this attack before it could be launched on our inhabited vessel, and further experimentation will likely prove to be extremely valuable. I have just been informed that our vessel is prepared to initiate a compaction event to the far edge of the system- I hope to continue broadcasting our situation at that point.”

The broadcast ended, and the Hraef lurched as the compaction set in. The physical pain this time was pronounced- several Hletho screamed as space warped around them, unnaturally shifting their pitches- a deeply disturbing sound. With a jolt a few seconds later, the Startraveler was spat out into empty space, on the opposite side of the system from their initial arrival point.

“Deploy a beacon here, and prepare for a recharge and an exit jump. We’re clearly not wanted here, and I’m not too fond of staying either.”


On the Planet Yellor, the sound of the probe’s outer shell shattering sent shockwaves and a blast of fire through the air. As the atmosphere became thicker and thicker, more and more of the ablative layering was worn off, until finally a parachute burst out of its back, finally slowing the descent of the item’s core. With a rough thud, it landed on a rocky mountaintop, one of the rare areas on the planet to be free of vegetation. With a hissing noise, the hot metal split, revealing a seam that gradually opened, revealing a precious cargo. Within the capsule were several smaller objects, each of which was still covered in shock-absorbent foam, protecting a huge variety of sensory devices on each. One by one, little balloons popped out of their tops, quickly inflating and lifting the small probes out of their case. As they rose into the crisp alpine air, solar cells soaked up the warming light, while tiny piezoelectric cells within the mechanisms activated the systems one by one. Tiny jets of air gradually directed the shiny, silvery and slightly blue-toned balloons apart from each other, and their surveying work began.
 
The ship made its way through space. It was large and roughly spherical, and not very well designed. It was a colony ship, set to be the first ship to carry civilians on an FTL jump. There was a large section where colonists could live in luxury, like on some tropical island, while the 200 crew carried out their roles, ensuring everybody got there safely.

For a quarter of the crew, it was food time. Two crew members were heading down there, Shesc and Cesal.

"So, do you think we'll meet any aliens?" asked Shesc, who was, for want of a better word, a nerd. He worked an engineering.

"Aliens? I think somebody has been watching too much science-fiction." Cesal was much more level headed, and worked in security. The two had grown up in the same community, and had a deal going on that if they had reached middle age and they hadn't met that special someone, they would join up with Nafse, a Field also from the community who was working in navigation, and become a Few, and settle down.

"I'm just saying that it is highly unlikely that we are the only kinds of life in the universe. And, about that science-fiction? Uh, hello? We're on a space-ship? And we're about to break one of the fundamental laws of physics?"

"Alright, alright. Maybe you have a point. But what was that sci-fi writer said? 'It is most likely we'll meet animals or spirits'?"

"Well, yes. 'Efar or Elrrar', that's what he said." They turned a corner and entered the cafeteria. Just like diners one on rua, this one had pools of water set into the floor. Although, in a pinch, a raer could eat uidwedas, one had to breathe in sharply, as the muscles around the stomach were designed to open after holding one's breath. It was just more comfertable to eat in the water, to let the food just float in.

"You know," said Shesc as they waited for the food do be dumped in the pool, "I might transfer to Exploration. You and Nafse should join as well. Think about it: three friends seeing suns that no other raer has ever seen?"

"I'll think about it. In the mean time, I have to go. Trouble in the Luxury section. Seeya later." She got out and left the cafeteria. Shesc couldn't help but watch her leave. Then he got out. They would be jumping soon, and the engines had to be ready.
****​

Orders

Colonise the nearest star system (2e)
 
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