Small Observations General Thread (things not worth separate threads)

It's not to everyone's taste I know but my grandson loves it :-)

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The AI seems to do incredibly well with Confucius. In some of my "good" games (sovereign, standard speed and map size) I got about 500 to 600 science at the end of exploration age. When Confucius was also in the game, he had about 1500 to 1800 although he didn't even have more settlements than me. I still had a chance to win with legacy points from the other paths, but I knew if he chose to declare war on me at some point with his advanced military, I would probably have lost the game very quickly.
 
These commander challenges sure are a grind... I just had a game in which I was going for the commander with 3 filled out trees + 2 commanders with 2 filled out trees. The game ended when both commanders missed around 150 XP to get any of the two achievements. Probably 2 more rounds of fighting and 1 city capture each and it would have been successful. What a waste :hammer2:
 
Built Battersea for the first time just now, was actually so happy when I heard the quote - it's from Piranesi, genuinely my favourite book of all time :)
 
Not sure where else to post this, but I'm kind of stoked I had a 1 turn crisis. I often wait to finish out culture and economic legacies, and then had 2 future tech/civics finish, and finishing those 2 legacy paths put me at 100%. Went from 72% to 99% the turn the crisis hit, next turn 100%. I didn't count how many treasure ships I turned in, it was probably around 20 to 25. And this was on epic speed with longer ages.
 
I finally, after 293 hours played, had a game where the AI was able to keep up in tech in Modern Age and had a proper air war for the first time. It was actually really fun to watch fighters dogfighting over a city while my bombers were leveling the districts. I delayed my victory just to keep fighting my world war (everyone vs me, as usual).
 
I managed to build Machu Pikchu for the first time ever—it's rare to have both a city with a spare tropical mountain and disinterested AI Incans—and WOW. Is this really supposed to work this way, with the +4 gold and culture as district adjacencies? It leaves so many other wonders in the dust: that +4 gold and culture stacks to +8 each on a finished quarter, and because it's an adjacency, specialists get half of that. It was already a great wonder in VI, but here it's just unreal.
 
Shawnee has a civic that reads "You can support other leaders' wars 3 times instead of 1". What does it mean by "supporting others' wars"? Anyone knows?
 
Shawnee has a civic that reads "You can support other leaders' wars 3 times instead of 1". What does it mean by "supporting others' wars"? Anyone knows?
It's the war support that spends influence to adjust support - it is an adjustment to damage. You can support yourself of course, but you can also see all the other wars and support an ally.
 
It's the war support that spends influence to adjust support - it is an adjustment to damage. You can support yourself of course, but you can also see all the other wars and support an ally.
Oh I don't even know you can help your allies that way. Is that the "Send aids" option in the diplomacy screen?
 
After a few games, I have a new-found love for the way the game does religion, contrary to what others have said (including myself in initial impressions!). First off (and this might be from the patch) the AI is not spamming missionaries nearly as much as in Civ6. Second, if you let religion go, and convert the # of cities you need for your objective, the game doesn't try to fight you. That is to say, the AI will not go out of its way to convert cities from your religion. If you convert cities to achieve your cultural legacy path, and then let it go completely, it ends up evening out that each religion has a fairly equal representation across the board. I think this is by design. I, for one, appreciate the absence of religious combat and missionary spam. Religion in this case is a sort of ambient, passive feature after the actions you take to achieve a legacy path. Then, it is variable: if you chose a belief that benefits from more cities following your religion, you can opt to go in that direction, but you are by no means forced to. I feel a lot less pressure in concentrating on religion than in Civ6.
 
After a few games, I have a new-found love for the way the game does religion, contrary to what others have said (including myself in initial impressions!). First off (and this might be from the patch) the AI is not spamming missionaries nearly as much as in Civ6. Second, if you let religion go, and convert the # of cities you need for your objective, the game doesn't try to fight you. That is to say, the AI will not go out of its way to convert cities from your religion. If you convert cities to achieve your cultural legacy path, and then let it go completely, it ends up evening out that each religion has a fairly equal representation across the board. I think this is by design. I, for one, appreciate the absence of religious combat and missionary spam. Religion in this case is a sort of ambient, passive feature after the actions you take to achieve a legacy path. Then, it is variable: if you chose a belief that benefits from more cities following your religion, you can opt to go in that direction, but you are by no means forced to. I feel a lot less pressure in concentrating on religion than in Civ6.
I feel the same way. I basically abandoned religious play in most games, I just get the relics and have a few missionaries at the right time to complete the military path as well. It works in most games, and it doesn't feel annoying. Gamey and pointless? Maybe. But it's definitely a step up from VI for me. That doesn't mean there's no room for improvement though.
 
After you play a few more games, you may feel differently. In some games the AI is CONSTANTLY converting your cities. This is normally a minor annoyance, as in most situations you have no reason to care what religion your cities are (which is a problem in itself), but in some situations (most notably the plague or religion crises in which having your religion change causes significant penalties) it's a serious pain in the butt. Since there is no way to deter or even attack missionaries, you have no choice but to dedicate production to your own missionaries and play whack-a-mole. What fun.
 
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