Small Observations General Thread (things not worth separate threads)

It may be over 40. The screen where they showed selecting a civ for the Exploration age seemed to imply that Songhai was one of 15 available civs. Civ 7's framework is very suitable for unprecedented amount of content, and I think the devs are aware it could be a big mistake for them to not release enough civs and thus make civ evolution paths too restrictive. I don't expect all 40+ civs to be included in the base game but expect them to be available through DLCs released on the first day or soon after it. Maybe I'm too optimistic, though.
I could see more of the options being in Exploration and Modern, actually. Antiquity they only need more civs than players, so everyone has a choice (though I think duplicate civs are allowed), so that's what, 6 or 7? Then 10 or so for Exploration, and 13-14 for Modern? Voila, 30, which isn't toooooo crazy.

Also they've been working on this for ages. Even though the art workload is way higher than before in terms of models and textures, they've had all of the pandemic to make art (and it's a pretty appropriate remote type of work).
 
Not sure if this has been mentioned but Ursa Ryan says in his preview of civ7 that advisors are back and they are actually useful. Here is the direct quote:

"Each of these 4 legacy paths (science, culture, economic, military) have an associated advisor. Now, in previous editions of civilizations, advisors basically just served as people who help with tutorials, help new players by telling them what to do. In civilization 7, they are a bit more useful than that. They actually act like an early warning system. On several occasions, my military advisor came to me mid game and said "hey Ursa, you know your city of Cumae? Did you know that there is an enemy force nearby approaching your city? You should probably put some troops on the border." And lo and behold, 2 or 3 turns later, I was attacked."

Source:


That is interesting that advisors will give you useful advice about threats.
 
On several occasions, my military advisor came to me mid game and said "hey Ursa, you know your city of Cumae? Did you know that there is an enemy force nearby approaching your city? You should probably put some troops on the border." And lo and behold, 2 or 3 turns later, I was attacked."
They do this in Civ5 too, but you have to click on the Advisor panel for them to tell you
 
And now for something completely different...

I've noticed this building showing up in a bunch of the Antiquity Age videos and shots for different civs.

7_unknown1.jpg
7_unknown4.jpg
7_unknown5.jpg
7_unknown6.jpg

There seems to be smoke coming from the center, and it looks like there are fires lit around this base. The red objects appear to be tarps. It sort of looks like a giant kiln used for firing bricks (there appear to be bricks around the site), but I've never heard of anything this huge.

Thoughts?
 
And now for something completely different...

I've noticed this building showing up in a bunch of the Antiquity Age videos and shots for different civs.

7_unknown1.jpg
7_unknown4.jpg
7_unknown5.jpg
7_unknown6.jpg

There seems to be smoke coming from the center, and it looks like there are fires lit around this base. The red objects appear to be tarps. It sort of looks like a giant kiln used for firing bricks (there appear to be bricks around the site), but I've never heard of anything this huge.

Thoughts?
That's the Brickyard. It comes at Pottery
 
And now for something completely different...

I've noticed this building showing up in a bunch of the Antiquity Age videos and shots for different civs.
The civ setups in the videos were very likely "doctored" just to look good. I'd not read too much into specific associations there.
 
https://www.thesixthaxis.com/2024/0...ization-vii-ages-diplomacy-security-blankets/

In the linked article, Ed beach mentions about 'four competitors' of historical-setting 4x games.
As we developed this product, we didn’t know we were going to have four competitors when we started. We had actually gotten very used to, the first ten years I was at Firaxis, we didn’t have competitors and they stayed away from the historical space. Like “We don’t want to take Civ on, so we’ll go and do Sci Fi or Fantasy”, and they did some very good jobs at those other genres, but the competition directly in the historical space was limited.
He directly names Millennia and Humankind in the article but doesn't mention other two. I think one of them is ARA, but what's the final one? Which game did I miss?
 
https://www.thesixthaxis.com/2024/0...ization-vii-ages-diplomacy-security-blankets/

In the linked article, Ed beach mentions about 'four competitors' of historical-setting 4x games.

He directly names Millennia and Humankind in the article but doesn't mention other two. I think one of them is ARA, but what's the final one? Which game did I miss?
I suspect he refers to Old World, which is frequently lumped together with Humankind and Millenia as a historical 4X even though it covers a much more limited and sharply-defined time and space than the others.
 
I think an article also said that advisors can be a source of quests. Of course, the trigger won't be "guy inside your computer roleplays the advisor and will invent quests for you" but it's neat that they will communicate quests popping up through your advisors.
 
I think an article also said that advisors can be a source of quests. Of course, the trigger won't be "guy inside your computer roleplays the advisor and will invent quests for you" but it's neat that they will communicate quests popping up through your advisors.
I assumed advisors would remind you about the Legacy paths, rather than small quests. In one interview they mentioned eureka system was removed because 'there were too many small quests that distracts players from big picture'
 
Have we been told if the equivalent of oceanography ( ability to cross ocean tiles ) will be given automatically as you enter exploration age ? Seems to me one of many good ways to level the playing field VS having to research it ?
 
Have we been told if the equivalent of oceanography ( ability to cross ocean tiles ) will be given automatically as you enter exploration age ? Seems to me one of many good ways to level the playing field VS having to research it ?
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Feels like it unlocks at Shipbuilding to me. Given the techs that appear before/after it. If that’s the case, there’s still a race for the new world.
 

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