Small Observations General Thread (things not worth separate threads)

Cities cannot be renamed. :hide:

That's such an important feature for any civ game, but especially for this one with the civ switching. I cannot believe it's still not in.
Disappointing. I was really looking forward to renaming cities based on the languages of the civs I'm swapping into. When the devs went Normans to America in the Modern Era, I imagined myself renaming Rouen to "Rowansville" or something.

However, if I remember correctly, VI didn't have it as an option at launch either, but it was added in a patch not long after. Fingers crossed, though I wonder why the launch version has had to miss that feature two games in a row now.
 
Disappointing. I was really looking forward to renaming cities based on the languages of the civs I'm swapping into. When the devs went Normans to America in the Modern Era, I imagined myself renaming Rouen to "Rowansville" or something.

However, if I remember correctly, VI didn't have it as an option at launch either, but it was added in a patch not long after. Fingers crossed, though I wonder why the launch version has had to miss that feature two games in a row now.
I was planning to do that too. :D

Hopefully it gets added before launch or in the first couple of patches. I had forgotten that VI didn't have it at launch either.
 
I guess I didn't realize previously that unless a city center is founded directly on the coast or a navigable river, then it is unable to construct water units as you can no longer create a "harbor district" offset from the city center like you could in VI.
Ok, I just learned you gain access to a shipyard building, which acts like a harbor district, somewhere near the middle of the Exploration Age tech tree.
 
Was this already shared?

Marbozir's video.

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I'm going to miss loyalty pressure. I don't like lone settlements in the midst of my cities or in my sphere of interest in general.... I predict that I'll be a much more bloodthirsty in civ 7.

In Quarbit's video, there are a great number of cities revolting / trying to revolt, which I believe is a result in a drop of happiness. Not loyalty, and there is a ton of forward-settling, but I was happy to learn that cities can switch sides.
 
In Quarbit's video, there are a great number of cities revolting / trying to revolt, which I believe is a result in a drop of happiness. Not loyalty, and there is a ton of forward-settling, but I was happy to learn that cities can switch sides.
Yeah, I noticed that too. I wonder if settlements far from the capital / border settlements are more vulnerable to flip. If they are, it's predictable and I can wait and see... :shifty:
 
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