Small Observations General Thread (things not worth separate threads)

Has anyone figured out if the suzeranity of an independent people is permanent / do we have official confirmation?

From the wording of the diplomacy dev diary it would appear so, it would also make sense considering one of the suzerain bonuses offered stacks per city state under suzeranity.

Also, it would make no sense not to integrate them if the suzeranity were not permanent and could be lost. Too much cost for the risk plus they disappear after the age ends anyway.

Further evidence, it appears the bonus for suzeranity can only be gained when a civ becomes the city state's suzerain.
 
from a french video

Dark Age Militairist (from antiquity)
You receive 3 grouped cavalry armies, capable of inflicting siege damage.
But you lose all your existing armies, and your colonies except your capital.

And the propagation bonus to pick (one) in religions :

Capture d’écran du 2025-01-24 19-26-45.png
 
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from a french video

Dark Age Militairist (from antiquity)
You receive 3 grouped cavalry armies, capable of inflicting siege damage.
But you lose all your existing armies, and your colonies except your capital.
It provides an interesting strategic alternative. If you don't do a good job of building up your empire in Antiquity or Exploration, drop your extra settlements and get some strong military units right off the bat. This would work very well if you happened to have unlocked the Mongols. All your neighbors would be relatively weak coming off the turn of the Age and easy to attack with three army groups. Alternatively, you could send them to Distant Lands as soon as possible and wreak havoc there.
 
It provides an interesting strategic alternative. If you don't do a good job of building up your empire in Antiquity or Exploration, drop your extra settlements and get some strong military units right off the bat. This would work very well if you happened to have unlocked the Mongols. All your neighbors would be relatively weak coming off the turn of the Age and easy to attack with three army groups. Alternatively, you could send them to Distant Lands as soon as possible and wreak havoc there.
Actually, when I saw this I wondered if it wasn't a strategy in its own right. Play tall in antiquity with a capital that brings lots of gold and happiness, and then go conquer the world with the Mongols and Charlemagne.
 
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Yayoi in Antiquity EDIT: not new IP but actually this sitation here
View attachment 716285
Yamatai is the settlement not the people... oh well
In the Antiquity Age, an IP village has a name and an emblem (scientific, militaristic, economic or cultural) and in the diplomacy screen you can see the same village name (here: Yamatai) and the name of its culture (here: Yayoi). However, during barbarian invasion crisis, newly created barbarian villages only have culture names (here: Yayoi) and no emblems, and you cannot diplomatically interact with the barbarians. I have seen the same situation in some Korean video too.
 
The next few days are packed as we countdown to release! Keep an eye out for two more First Looks and two new civ guides, and don’t forget to tune in to our next developer livestream on January 30 covering multiplayer and post-launch. We’ll see you here next week, Civ fans!
 
What is a character that made 'Songhai' means individually? if one to the right is 'Hai' means 'sea' the other is surprisingly not using '松' which means 'pine'. but using a character that has 'tree' below other compositions. it could be the same as 'song' that made up of a chinese imperial dynasty before Yuan. right?
You got “-hai” right.

The character used for “Song-” in Songhai is 桑, pronounced somewhat like the perfect tense verb “sung”. It is not the same character as the one for the Song dynasty (宋). By itself, the character means “mulberry (tree)”, but this has no bearing on the choice of this character to transliterate Songhai.

Most of the time, Chinese transliteration of foreign names is straightforward - just make them look pretty, sound pretty/close enough, and not contain characters that may have negative meanings by themselves or in tandem with other characters in the transliteration (achieving the opposite is a plus, but not a requirement).
 
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Also... Any idea on this? According to Google this is "Victoria City" in Antiquity... So IDK
 
from a french video

Dark Age Militairist (from antiquity)
You receive 3 grouped cavalry armies, capable of inflicting siege damage.
But you lose all your existing armies, and your colonies except your capital.

It provides an interesting strategic alternative. If you don't do a good job of building up your empire in Antiquity or Exploration, drop your extra settlements and get some strong military units right off the bat. This would work very well if you happened to have unlocked the Mongols. All your neighbors would be relatively weak coming off the turn of the Age and easy to attack with three army groups. Alternatively, you could send them to Distant Lands as soon as possible and wreak havoc there.

Actually, when I saw this I wondered if it wasn't a strategy in its own right. Play tall in antiquity with a capital that brings lots of gold and happiness, and then go conquer the world with the Mongols and Charlemagne.

I think it actually depends on this: Are your commanders included in the lost armies ?

If Yes, then this is a no-go for me always...

If you keep them, then... hmmm might be very interesting to go for this !
 
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Also... Any idea on this? According to Google this is "Victoria City" in Antiquity... So IDK
AI says: 維陀城 (Wéituó chéng): This is likely the name of a city or location in the game. It could translate to something like "Veda City" or "Wisdom City" depending on the context.
 
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Just a full confirmation Caithness is the Picts
This is actually a shame. Any Civ with a potential city named Portknockie absolutely deserves to have that as their Settlement.

- Or Dun Eid, the Pict designation for what later became 'Edinburgh'

- Or Inchtuthil, which looks like something out of Lovecraft
 
This is actually a shame. Any Civ with a potential city named Portknockie absolutely deserves to have that as their Settlement.

- Or Dun Eid, the Pict designation for what later became 'Edinburgh'

- Or Inchtuthil, which looks like something out of Lovecraft
Now all we need is Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch of the Welsh. :mischief:

Unless it ends up being a British city. :shifty:
 
Now all we need is Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch of the Welsh. :mischief:

Unless it ends up being a British city. :shifty:
Nah, the definitive Welsh settlement would be Dylan Thomas' Llareggub, with its built-in nose thumb at all the literary critics.

The winner, of course, would be the Nipmuc name for the infamous lake in Massachusettes:

Chargoggagoggmanchauggagoggchaubunagungamaugg

Slap a Dun in front of it and it could be Pictish . . .
 
Happiness is mandatory. Non-happiness is prohibited by penalty of law.

Statements like that always remind me of the fictional Police Motto from one of L. Sprague deCamp's books:

"All that is Not Compulsory is Forbidden"
 
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