Small Observations General Thread (things not worth separate threads)

Exploration Age units' icons and names. Arquebusier is ranged. The Tier 3 cavalry unit is the Lancer.
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Unit names and capabilities confirmed
1. First handgun 'infantry' is now called Arquebusier rather than Musketeer. literally breaking tridecade old traditions deliberately.
And now... ranged unit. and 'ranged' means a full range of TWO HEXES! rather than being the last Melee combat infantry of this age.
This reflects Civ7 gameplay concept that each one play now a campain of three scenarios set in the same map. and not a continious playthrough.
Heavy arquebus has a range of archers or light cannons huh? translating into Civ6 system this 'arquebusier' has a range of 1 (one) hex away, similiar to slinger.
Does a heavy 'forked' musket has the same range as bow and medieval war crossbow? What I know is that
1.1 A generic musket has a nominal range of 50 meters. or 100 at maximum
1.2 my latest googling shows that a medieval war crossbow (using steel prods) has a maximum range of 300 meters. thrice a range of generic infantry musketry, and roughtly a range of magazine rifle of carbine lenght.
Interesting enough. ranged choice should be either Sakers or Demiculverins.
My speculation is right since this expressed 'different age, different rules' (and the world becomes increasingly bigger. Two hexes distance of Age II are smaller than 1 hex of Age III.)
BUT. historically heavy field cannons (the 24 pounders to be specific) of 1500s can have a range of exactly a 1 (one) kilometer. this thrice the range of archers. I'm not sure if lighter field guns (of 12 pounders at maximum) also has reduced range? or forked heavy muskets do have their nominal ranges extended beyond those of generic musketry.
The only reason for this is that it is intended for a pike and shotte formation to be made manually. at different proportions possible. though these are not what pike and shottes are commonly deployed.
^ Breitenfeld is one such examples how pike and shotte are actually deployed.
The other possible reason is to reflex the limited use of field artillery before 1600s (or 1700s).... light field guns didn't have really better ranges than heavy muskery or what?
2. Lancer now being successor of knights, but being 'lancer' only in name :P Cholan 'lancers' are actually pistoliers. but this could be 'self upgrading graphics' if gunpowder is researched.... maybe FXis did pursue the use of Technical upgrades as purposed by @Boris Gudenuf . Heavy lancers wearing heavy full plate armor of 15th Century didn't show up at all.
Exactly against my speculations.
3. And bombards shown here is shown as supergun with no trunions. exactly the same big gun in Civ6.
4. Galleon returns! after so many installments of absence. What would maritime history be without galleons?
And good thing is that Caravel now becomes scout transport rather than a full unit. this due to their small hulls, too small to mount big guns properly.
 
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Translation:

Unlocked

Civilization

These people who live on the river are also skilled horsemen... It can be said that they are experts in roaming and wandering. Most importantly, these people yearn to move. For now, this is very beneficial to the Han Dynasty's ports and markets, but who knows what ambitions these wanderers harbor in their hearts?

Songhai

Have three settlements with at least three navigable river tiles each.
What is a character that made 'Songhai' means individually? if one to the right is 'Hai' means 'sea' the other is surprisingly not using '松' which means 'pine'. but using a character that has 'tree' below other compositions. it could be the same as 'song' that made up of a chinese imperial dynasty before Yuan. right?
 
Flavor uber alles
Kinda how it feels. Though this probably makes me the only fanatic complaining about too much historicity. Usually the argument goes the other way.
I'm not sure how much those unlocks should be related to gameplay. You have 2-3 options unlocked by default, so it's not like you're totally depending on them. And if your plan involves a civ like Mexico, while not having historical unlock from leader or previous civ, you totally could target those conditions. They are like city-state quests - not always fit your default gameplay, but it actually creates some choices.
I'll probably mod this ASAP to be honest. In the absence of gameplay-relevant unlocks, I think "Own a city with one or more population" would be the best unlock condition for every civ.
 
Has anyone figured out if the suzeranity of an independent people is permanent / do we have official confirmation?

From the wording of the diplomacy dev diary it would appear so, it would also make sense considering one of the suzerain bonuses offered stacks per city state under suzeranity.

Also, it would make no sense not to integrate them if the suzeranity were not permanent and could be lost. Too much cost for the risk plus they disappear after the age ends anyway.

Further evidence, it appears the bonus for suzeranity can only be gained when a civ becomes the city state's suzerain.
 
from a french video

Dark Age Militairist (from antiquity)
You receive 3 grouped cavalry armies, capable of inflicting siege damage.
But you lose all your existing armies, and your colonies except your capital.

And the propagation bonus to pick (one) in religions :

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from a french video

Dark Age Militairist (from antiquity)
You receive 3 grouped cavalry armies, capable of inflicting siege damage.
But you lose all your existing armies, and your colonies except your capital.
It provides an interesting strategic alternative. If you don't do a good job of building up your empire in Antiquity or Exploration, drop your extra settlements and get some strong military units right off the bat. This would work very well if you happened to have unlocked the Mongols. All your neighbors would be relatively weak coming off the turn of the Age and easy to attack with three army groups. Alternatively, you could send them to Distant Lands as soon as possible and wreak havoc there.
 
It provides an interesting strategic alternative. If you don't do a good job of building up your empire in Antiquity or Exploration, drop your extra settlements and get some strong military units right off the bat. This would work very well if you happened to have unlocked the Mongols. All your neighbors would be relatively weak coming off the turn of the Age and easy to attack with three army groups. Alternatively, you could send them to Distant Lands as soon as possible and wreak havoc there.
Actually, when I saw this I wondered if it wasn't a strategy in its own right. Play tall in antiquity with a capital that brings lots of gold and happiness, and then go conquer the world with the Mongols and Charlemagne.
 
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Yayoi in Antiquity EDIT: not new IP but actually this sitation here
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Yamatai is the settlement not the people... oh well
In the Antiquity Age, an IP village has a name and an emblem (scientific, militaristic, economic or cultural) and in the diplomacy screen you can see the same village name (here: Yamatai) and the name of its culture (here: Yayoi). However, during barbarian invasion crisis, newly created barbarian villages only have culture names (here: Yayoi) and no emblems, and you cannot diplomatically interact with the barbarians. I have seen the same situation in some Korean video too.
 
The next few days are packed as we countdown to release! Keep an eye out for two more First Looks and two new civ guides, and don’t forget to tune in to our next developer livestream on January 30 covering multiplayer and post-launch. We’ll see you here next week, Civ fans!
 
What is a character that made 'Songhai' means individually? if one to the right is 'Hai' means 'sea' the other is surprisingly not using '松' which means 'pine'. but using a character that has 'tree' below other compositions. it could be the same as 'song' that made up of a chinese imperial dynasty before Yuan. right?
You got “-hai” right.

The character used for “Song-” in Songhai is 桑, pronounced somewhat like the perfect tense verb “sung”. It is not the same character as the one for the Song dynasty (宋). By itself, the character means “mulberry (tree)”, but this has no bearing on the choice of this character to transliterate Songhai.

Most of the time, Chinese transliteration of foreign names is straightforward - just make them look pretty, sound pretty/close enough, and not contain characters that may have negative meanings by themselves or in tandem with other characters in the transliteration (achieving the opposite is a plus, but not a requirement).
 
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Also... Any idea on this? According to Google this is "Victoria City" in Antiquity... So IDK
 
from a french video

Dark Age Militairist (from antiquity)
You receive 3 grouped cavalry armies, capable of inflicting siege damage.
But you lose all your existing armies, and your colonies except your capital.

It provides an interesting strategic alternative. If you don't do a good job of building up your empire in Antiquity or Exploration, drop your extra settlements and get some strong military units right off the bat. This would work very well if you happened to have unlocked the Mongols. All your neighbors would be relatively weak coming off the turn of the Age and easy to attack with three army groups. Alternatively, you could send them to Distant Lands as soon as possible and wreak havoc there.

Actually, when I saw this I wondered if it wasn't a strategy in its own right. Play tall in antiquity with a capital that brings lots of gold and happiness, and then go conquer the world with the Mongols and Charlemagne.

I think it actually depends on this: Are your commanders included in the lost armies ?

If Yes, then this is a no-go for me always...

If you keep them, then... hmmm might be very interesting to go for this !
 
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Also... Any idea on this? According to Google this is "Victoria City" in Antiquity... So IDK
AI says: 維陀城 (Wéituó chéng): This is likely the name of a city or location in the game. It could translate to something like "Veda City" or "Wisdom City" depending on the context.
 
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Just a full confirmation Caithness is the Picts
This is actually a shame. Any Civ with a potential city named Portknockie absolutely deserves to have that as their Settlement.

- Or Dun Eid, the Pict designation for what later became 'Edinburgh'

- Or Inchtuthil, which looks like something out of Lovecraft
 
This is actually a shame. Any Civ with a potential city named Portknockie absolutely deserves to have that as their Settlement.

- Or Dun Eid, the Pict designation for what later became 'Edinburgh'

- Or Inchtuthil, which looks like something out of Lovecraft
Now all we need is Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch of the Welsh. :mischief:

Unless it ends up being a British city. :shifty:
 
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