Taefin
King
- Joined
- Nov 28, 2020
- Messages
- 825
It should probably be that only infantry can build fortifications, to make infantry important and represent cavalry’s advantage over routed units.so Infantry really get the short end of every stick![]()
It should probably be that only infantry can build fortifications, to make infantry important and represent cavalry’s advantage over routed units.so Infantry really get the short end of every stick![]()
Even Tasting History was sponsored. Which kinda fits.Not directly from the game, but still.
I thought this Epic Rap Battle of History was a curious coincidence, and then 2:10 (and video description) happened.
Yeah, I noticed that... naval units can do it too. I think any military unit can capture a district if the defenses are down and there's no defending unit.Pretty minor thing, but apparently ranged units can cap cities in Civ 7. Melee and Cav units are easier to do this with since they will immediately occupy the tile that they're attacking, but in previous sessions, I was able to capture a city by moving a Field Cannon onto the city center once its fortification was reduced to dust.
Adding onto this, naval units can capture Districts through Coastal Raids, even if they can’t sail into them! The same holds true for Naval Commanders.Yeah, I noticed that... naval units can do it too. I think any military unit can capture a district if the defenses are down and there's no defending unit.
I noticed that too. It's particularly useful as you can use costal raid to heal and attack in a same turn.Speaking of, during my time with the Chola I noticed I was able to command a ranged attack from ships with no movement left, if they hadn’t attacked twice in that turn already (Chola’s unique ship can attack twice). I don’t know if that’s intentional or Chola-specific, but it’s in the game!
Zheng Ce lead Inka in previous age and Siam in THIS age? Capitol is 'Krung Thep' it is clear that it is Rattanakosin Siam.View attachment 719574
Culture generation with Siam is absolutely ridiculous.
This seems to match my experience.I haven't been able to double check this myself, but I've heard some folks experiencing similarly regarding settlement limits:
View attachment 722401
And if that above part is true, then it's really important imo to get to those techs and civics that give [+] settlement bonuses.
I think that causes real problems with some things like Xerxes who gets some bonuses that end up stacking on top of themselves. (ie +1 higher in Antiquity which carries over as a base and then get an additional +2 higher in Exploration which carries over as a base and then +3 in Modern... so he ends up about 6 higher than the base .... when he should really only be 3 higher)... essentially excess Antiquity->Exploration makes it easier to get excess Exploration->Modern... so they get effectively doubled.I haven't been able to double check this myself, but I've heard some folks experiencing similarly regarding settlement limits:
View attachment 722401
And if that above part is true, then it's really important imo to get to those techs and civics that give [+] settlement bonuses.
Including Commanders - managed to take the city after realizing I was short of one last unit.Yeah, I noticed that... naval units can do it too. I think any military unit can capture a district if the defenses are down and there's no defending unit.
What’s the source? If you got the +1 from leader attributes (military or expansionist path) or wonders (El Escorial), that should carry over to the next era obviously. Extras from civs (Rome, Mongols, Normans) shouldn’t carry over afaik. I never checked though.I haven't been able to double check this myself, but I've heard some folks experiencing similarly regarding settlement limits:
View attachment 722401
And if that above part is true, then it's really important imo to get to those techs and civics that give [+] settlement bonuses.
I got that info from here:What’s the source? If you got the +1 from leader attributes (military or expansionist path) or wonders (El Escorial), that should carry over to the next era obviously. Extras from civs (Rome, Mongols, Normans) shouldn’t carry over afaik. I never checked though.
I can't do this with my ships, even in the Modern Age, so there must be some special ability you have, or something else is going on.Ships can sail through ice. Maybe it's a bug, but I don't care because it's letting me get past Catherine, who's refusing to open her borders.
Spoiler :
I did it repeatedly with my Carracks playing as Tecumseh with the Shawnee.I can't do this with my ships, even in the Modern Age, so there must be some special ability you have, or something else is going on.
ones you steal from your opponents
I can purchase the Villa in Towns