Small Observations General Thread (things not worth separate threads)

Anyone experiences the former Siam bug, but this time with Britain? I am playing as Augustus of Carthage=>Majapahit, and I swear I have 2 Fleet Commanders (there was a popup saying you have unlocked GB), but guess what, during age transition, GB is locked, almost exactly like the Siam bug before.
Yes, I just had this as well. What a shame, the game would have been perfect to finish it off with GB.

And there are other funny things going on: I received a level up for leaders that I haven't played yet. But apparently, I finished two legacy paths in the same game in all of the ages. And I've completed legacy paths with 25 and 30 civilizations, but not with 20. :lol:

And I'm pretty sure that I got a message in Exploration Age that said I've unlocked the Shawnee while playing as Chola :goodjob:

I've also noticed that there are two new banners for Egypt that are unlocked by some Hyper-PromotionX. Curious what that will be. Hopefully not just more twitch drops, but actually some new content for Egypt.
 
I need help with confirming/rebuking something weird in my recent game.

I was paying as Rizal Mexico and had an Army Commander with a Soldadera within the command range. I have plenty of bonus CS, but not enough to kill the enemy Siam’s elephant in one shot - so I issue the focus attack command to get that bit of extra CS. My full health Soldadera kills the unit… and instantly dies herself. Nothing in the combat preview suggested that she’d be anywhere close to danger. Am I missing something, or is this some kind of a bug?
 
I need help with confirming/rebuking something weird in my recent game.

I was paying as Rizal Mexico and had an Army Commander with a Soldadera within the command range. I have plenty of bonus CS, but not enough to kill the enemy Siam’s elephant in one shot - so I issue the focus attack command to get that bit of extra CS. My full health Soldadera kills the unit… and instantly dies herself. Nothing in the combat preview suggested that she’d be anywhere close to danger. Am I missing something, or is this some kind of a bug?

I don’t think that specific thing happened on Rizal/Mexico for me, but Soldaderas do seem to randomly die a lot.
 
From what I understand, this is actually a holdover from the Civ VI combat system where sometimes “guaranteed kills” (according to the combat preview) would leave the enemy on 1 HP.

It was always nice when it worked in your favor, but I really wish there was no variation.

Thorough testing would need to be conducted in order to grasp this potential issue.
 
In 1.1.0 they have changed it so that you can indeed manually unload a unit from a Commander into the Commander's tile.

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Can anyone help me understand how the AI get such outlandish yields on (all of their) tiles. Here is the 28 culture on a production quarter that Ben Franklin has. He currently has 2100 culture before AI bonuses are applied (4620 using a 120% bonus I gave the AI). Do the yields shown on tiles include the AI bonus? I assume they are the raw, before bonuses are applied.
 

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Can anyone help me understand how the AI get such outlandish yields on (all of their) tiles. Here is the 28 culture on a production quarter that Ben Franklin has. He currently has 2100 culture before AI bonuses are applied (4620 using a 120% bonus I gave the AI). Do the yields shown on tiles include the AI bonus? I assume they are the raw, before bonuses are applied.
It looks like the quarter has good adjacency bonuses (both buildings receive them from wonders and resources) and is fully stuffed with specialists. Throw some policies on top and you could numbers close to it. AI bonuses could also be there.
 
Can anyone help me understand how the AI get such outlandish yields on (all of their) tiles. Here is the 28 culture on a production quarter that Ben Franklin has. He currently has 2100 culture before AI bonuses are applied (4620 using a 120% bonus I gave the AI). Do the yields shown on tiles include the AI bonus? I assume they are the raw, before bonuses are applied.
Production: Armorer gives +4 base, +3 adjacencies, dungeon gives +3 base, +3 adjacencies. 13 production now. I believe one specialist should give 3 more production, so that's 5 specialists for 15 production, 28 total?
Science: 5 specialists give 10 science, not sure where that additional point of science is from.
Culture: 5 specialists give 10 culture. Unsure about the numbers for either of these but the panji tradition (increased culture on specialists not in your capital) would increase that, guessing gamelan (increased culture on tiles with multiple buildings from this age) has also been unlocked, so 28 total seems feasible.

So yeah the quarter seems to have the raw yields! The Majapahit always seem to be a culture powerhouse, 2100 is insane but not entirely surprising :P
 
Production: Armorer gives +4 base, +3 adjacencies, dungeon gives +3 base, +3 adjacencies. 13 production now. I believe one specialist should give 3 more production, so that's 5 specialists for 15 production, 28 total?
Science: 5 specialists give 10 science, not sure where that additional point of science is from.
Culture: 5 specialists give 10 culture. Unsure about the numbers for either of these but the panji tradition (increased culture on specialists not in your capital) would increase that, guessing gamelan (increased culture on tiles with multiple buildings from this age) has also been unlocked, so 28 total seems feasible.

So yeah the quarter seems to have the raw yields! The Majapahit always seem to be a culture powerhouse, 2100 is insane but not entirely surprising :P
Thanks! That’d have been 3 hours of digging for me to find
 
It seems like filling a Urban District with two buildings grants a Infantry. Anyone else notice that?
Playing as Friedrich? He gets free Infantry from building a certain building type: depending on the persona it's a science (oblique) or culture (baroque) building. It's a pretty fun ability.
 
Oh wow, just noticed the the update dramatically increased modern era upgrade costs. 1280 gold to upgrade ship of the line to tier3 Revenge. I had been clamoring for this change, but now I don’t have the gold!!

Edit: what’s more, looks like economic victory world bank actions are much more expensive. ~1500 gold to win over my ally! I wonder if this 1.1.0 update was actually about giving the modern era some love, slowing it down to give each civ a chance to experience its bonuses, and fixing the end game balance.
 
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I wonder if this 1.1.0 update was actually about giving the modern era some love, slowing it down to give each civ a chance to experience its bonuses, and fixing the end game balance.
It wouldn't surprise me. A number of people (me included!) posted about how the Modern Age never seemed to last much past Turn 100 and so seemed to be displaying the same problem that Civ VI had: that the late game sped to a conclusion before anybody had a chance to play with all the units and goodies in it. I know in three Civ VII Modern Age playthroughs to conclusion I never got a chance to build late aircraft and only built a single aircraft carrier because a Cultural or Domination victory was already at hand.

I should have time this weekend to play through to Modern Age again and see how much the 1.1.0 changes have changed it - hopefully for the better.
 
It's confusing, but the "quests" offered in this screen are not a condition for completing the path. There are several that ask you do things that do not directly earn you points on the path.
It's more than that. It says you completed the path when you didn't. It even says house 7 wonders and counts how many you have, but then doesn't award the milestones!

If anything it's the opposite of what you say. The toom tip for each milestone says construct, but the overall says house and the game counts captured....it just doesn't complete the milestones. I am shocked this easy mistake hasn't been patched yet. I don't care which it is, pick one.
 
We’re conflating two concepts here:

1. Legacy track, which is the bar tracking your progress - this is the ultimate source of truth* and shows how close you are to completing the legacy path.

2. Quests/objectives/milestones presented by your advisors - all that wall of text describing what you should do step by step. Technically, none of these matter, because in some cases you can get points without strictly following their guidelines.

*Sometimes you may lose legacy points, but I believe as long as you hit the milestone, you will get the rewards regardless.
No, I lost my resources after getting the economy path finished and it didn't give me the golden age.
 
Cholan Men At Arms and Crossbowmen at ready.
Cholan Men At Arms and Crossbowmen.jpg


Normans at ready to defend their village previously a Songhai colony.
Norman Men At Arms under Kathy's rule.jpg


A Chola Fleet deplyed in battle formation.
A Cholan Invasion Fleet deployed.jpg

Cholan Kalams staffed by archers.jpg


Cholan lancer VS Norman Chevalier.jpg

Cholan Lancer rattling swords with Norman Chevalier
 
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