SMAN's Duchy of Brittany for VP

It's a civ orthodoxy. you can have the icon popping out of the frame in all directions if you like.

Thanks for your advice, I just need to work the shield

Spoiler Machtiern :
Machtiern2_4.png
 
V2
UA: +1 of the same yields in the Capital, now scaling with era
UU: Calculation of Gold for Promotion Lizher Kours modified
UU4UC: Change art of Machtiern and Tredeof promotion
UB4UC: Lots of changes following @Hinin 's advice
Change War Theme
Adjust Biases and flavors

Tested in Tradition/Artistry and Progress/Fealty, looks interesting in both cases :).
 
UU4UC: Change art of Machtiern and Tredeof promotion

I think the Machtiern's new art looks great. Good job. As for the Tredeof promotion, I forgot to talk about your idea before you implemented it (sry for that), but I actually think it's a bit counter-synergetic to the rest of the civ's kit :
- religious unrest is mostly a problem when you don't found and so have difficulties maintaining your religion ; in the case of Britanny, you usually don't have problems founding, so that limits the utility of the promotion greatly
- a whole part of the Porzh-iliz theme is that it increases your religious pressure and resistance more than a normal temple (with the Kalvar even increasing this aspect), so it means that you usually don't suffer that much from having a fragmented religious landscape in your empire
- the fact that the Machtiern can be bought with faith, and the whole kit of the civ, encourages you to take Fealty, which increases even more the homogeneity of your empire's religion
- more minor point : the synergy of the Machtiern with village spam means that you might to take Rationalism later, which eliminate Religious unrest totally, so the promotion becomes obsolete

All that said, it fits thematically with the unit and can be interesting in some niche scenari (for example if you have India as a neighbour and prefer taking Syncretism instead of Inquisition as an enhancer belief), but as I said it will most of the time not be felt at all (but the Machtiern stays a very interesting unit anyway, so that's not a big problem).

UB4UC: Lots of changes following @Hinin 's advice

I find this iteration of the Fountain of Barenton (maybe translating it into Breton : Berreton Stivell) more interesting and polyvalent (maybe giving a little bit too much food when additioning the base yield with the bonus food from specialist and the food from having a source of fresh water). Nice job on the art, which looks more polished. What is your opinion on it right now ?

Change War Theme

After testing E Garnison ingame, I've found that, the first few seconds aside, it fits really well. My only nitpick is that the volume may be a little too high and so overwhelms ambiant sounds.

Have you tested it ? How does it feel ?

Tested in Tradition/Artistry and Progress/Fealty, looks interesting in both cases :).

I've tested it mainly with Progress (since I knew it would work well with Tradition), and I've found that the kit gives a really nice consistency to the civ : it has good defense with the Machtiern, good faith and gold thanks to the UA and the UB1 and the UNW really allows to play a Progress/GP focus while still having enough faith to be relevant. Overall, a very nice mouthfeel I think.

There needs to be more testers giving their opinion though. I don't want to provoke a tunnel-vision effect.

N.B. : I've read the historical part for the Kalvar and the Kroaz Pell : although they are objectively correct, I would like to prepare new texts this week. I'll come back to you once it's done so that you can review them.
 
As for the Tredeof promotion, I forgot to talk about your idea before you implemented it (sry for that), but I actually think it's a bit counter-synergetic to the rest of the civ's kit
Hi Hinin, no problem. it really wasn't the hardest thing to do. And, I find it very useful, at least in the 3 games that I tested.
Porzh-iliz does not have the -1 :c5unhappy: Unhappiness from Religious Unrest like the temple it replaces, and with Tradition/Artistry and one time, with Progress/Fealty, I quickly found myself in the middle ages, during the wars of religion where the proselitism is important, to use inquisitors to avoid too much misfortune in my cities. And I play with Cemetery Building which brings -1 :c5unhappy: Unhappiness from Religious Unrest.
I find that it is a way, in harmony with the civ, to fight proselitism during the middle ages and renaissance (promotion disappears with the upgrade of the unit) and to stick to the role of cement of the community that the Machtiern has.

Nice job on the art, which looks more polished.
Thank you, do you find the Korrigan ? :)

Berreton Stivell
OK, I had not found a translation, it's good and a nod to a sublime musician that I hesitated to use for one of the themes ;).

Spoiler Alan Stivell - An alarc'h :

What is your opinion on it right now ?
It's really very interesting to play, suddenly the Progress / Fealty is direction as interesting as Tradition / Artistry. I can't see the influence of Source of Fresh Water, I always started out surrounded by rivers :mischief:.

After testing E Garnison ingame, I've found that, the first few seconds aside, it fits really well. My only nitpick is that the volume may be a little too high and so overwhelms ambiant sounds.

Have you tested it ? How does it feel ?
Yes, I must lower the sound by about 10% in my opinion (I will test) but really pleasant, It was my first choice and you did well to come back on it :thumbsup:.

There needs to be more testers giving their opinion though. I don't want to provoke a tunnel-vision effect.
Yes, I also found small bugs which will be difficult to correct.
First it's due to a bug, I think, of the version of vox populi which assimilates the cities near the lakes as near the sea, therefore, Porzh-iliz gives a Kroaz Pell instead of a Kalvar.
Second, when you found a new city with a colonist, you have automatically a Porzh-iliz but not the second stage, Kroaz Pell or Kalvar :mad:.
and finally, choose a specialist in a city when you have Berreton Stivell does not give the food bonus directly, only the next turn. It's not a bug but I have to see if I can't do something cleaner.


N.B. : I've read the historical part for the Kalvar and the Kroaz Pell : although they are objectively correct, I would like to prepare new texts this week. I'll come back to you once it's done so that you can review them.
You are a purist :trophy: like @Asterix Rage, they are not so bad my descriptions :lol:. Just kidding, with pleasure :agree:.
 
do you find the Korrigan ?

En haut à gauche ? :lol:

OK, I had not found a translation, it's good and a nod to a sublime musician that I hesitated to use for one of the themes ;).

Well, I've not found a version in breton on the internet, but the place itself is sometimes called Berreton, and as you know Stivell means "spring" (litteraly "springing water"). It's apocryph, but at least it's not the only part of the kit that isn't in Breton.

I can't see the influence of Source of Fresh Water, I always started out surrounded by rivers :mischief:.

Had two riverless starts where it helped me complete a farm triangle. I think it is more visible on non-communitu/communitas maps.

First it's due to a bug, I think, of the version of vox populi which assimilates the cities near the lakes as near the sea, therefore, Porzh-iliz gives a Kroaz Pell instead of a Kalvar.
Second, when you found a new city with a colonist, you have automatically a Porzh-iliz but not the second stage, Kroaz Pell or Kalvar :mad:.
and finally, choose a specialist in a city when you have Berreton Stivell does not give the food bonus directly, only the next turn. It's not a bug but I have to see if I can't do something cleaner.

There is always a bunch of bugs that have to be fixed towards the end. See this as the final polish. Personally, I'm very grateful for your work here. With Asterix Rage bringing the last touch for the civ symbole and maybe for Anne, I think this civ can proudly stand side-by-side with pineappledan's. :D
 
savegame compatible? with a new updated one?

No. There are gameplay changes, so you must begin a new game to use this version.
 
En haut à gauche ?
Yes :king:

Had two riverless starts where it helped me complete a farm triangle. I think it is more visible on non-communitu/communitas maps.
Sorry, I didn't test with other maps, communitu/communitas are my base (it corresponds well to my way of playing).

I think this civ can proudly stand side-by-side with pineappledan's.
No comment, when I see the Civ Goth work, we are not in the same galaxy :borg:. And that's great because I feel like he has 48-hour days to be so creative and active.:crazyeye:
 
Here is the text I propose for the historical section for the Kroaz Pell.

I've double-checked the one for the Kalvar, and I think it's good enough all things considered.

Of course, you can correct/modify things and mix them with the original text at your leisure.

Spoiler Kroaz Pell :

In numerous fisher communities around the globe, the disappearances of family members at sea have been regular yet deeply traumatic events. In the case of Brittany, whose naval traditions originate well before the arrival of the first immigrants from Wales and Cornwall (the naval battle of Quiberon Bay against the Romans in 56 BCE stands as an example), the numerous deaths among mariners produced a variety of rites destined to appease the fear and pain of their families.

Starting the 16th century, Breton fishermen took a great interest in the cod-rich waters surrounding the newly discovered Terre-Neuve (Newfoundland): together with Normans and Basques, they traversed the Atlantic Ocean to work in numerous small ports around and near the island, and became the first (although seasonal) waves of settlers from French territories into the New World (which is still visible today in the coat of arms of Saint-Pierre-et-Miquelon). These traversals weren’t peaceful though, and each year, fishers died at sea from tempests, accidents or diseases, leaving their families at home without bodies to bury. Hence, commemorative monuments were erected along the coasts of Brittany to remember the people they lost and served as gathering points for widows and orphans.

The Kroaz Pell (Widows Cross) is among these monuments, most often built during the later, and even more perilous, Icelandic period of the Breton fishing industry (19th-20th century). Standing around 4 meters tall near Paimpol and eroded by salt and wind, it is one of the last remnants of the numerous crosses that littered the northern coast of Brittany for widows to observe the departure and the arrival of ships. Together with the Mur des disparus (Wall of the Disappeared) in Ploubazlanec, they serve even today as remembrance points for those whose ancestors, sons, husbands and fathers, never came back from the waters of the Atlantic.

Nowadays, even though there are far fewer people lost at sea, the tradition hasn't gone extinct, and even in the last century new landmarks of this kind have been built by the French Navy in Brittany, for example in Finistère.
 
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Here is the text I propose for the historical section for the Kroaz Pell.
Thank you very much, it's a very complete description which perfectly sets the tone of civilization. It is also imbued with poetry and nostalgia which underlines the cultural and religious side of the Duchy of Brittany.

For my part, I fixed the bug that caused a city foundation with a colonist to automatically have the Porzh-iliz but not the free building (Kroaz Pell or Kalvar).

Following your proposal to Bretonize the name of The Fountain of Barenton, I looked for translations quite a bit.
For Fountain, two possibilities, Feunteun or Stivell. I prefer your proposal of Stivell although I found two translations that used Feunteun (1 et 2)
For Baranton, a lot of sources and possililities among which there are : Berreton, Varanton, Barandon.

I propose, Stivell Barandon, because of the sonority :).

What's your opinion ?

After that, I will be able to publish a new version.
 
For my part, I fixed the bug that caused a city foundation with a colonist to automatically have the Porzh-iliz but not the free building (Kroaz Pell or Kalvar).

Neat ! Thanks a lot for your hard work. :)

Following your proposal to Bretonize the name of The Fountain of Barenton, I looked for translations quite a bit.
For Fountain, two possibilities, Feunteun or Stivell. I prefer your proposal of Stivell although I found two translations that used Feunteun (1 et 2)
For Baranton, a lot of sources and possililities among which there are : Berreton, Varanton, Barandon.

I propose, Stivell Barandon, because of the sonority :).

"Feuteun" was also the first translation I found, but there are two things about it :
  • First, it is obviously a word taken from French (maybe Middle French, but French nonetheless), and Bretonizing a word to, in the end, give it a name inspired by another langage isn't the goal here I think
  • Second, "Feunteun" in Breton seems more about the man-made object while "Stivell" seems more used for natural water springs in general (although in French "fontaine" can also describe natural springs, like in English with the Fountain of Youth). I think it the classical example of how French words were used more to describe things partaining to the elites (like in English, but I may be very mistaken).
Hence, I'm all for Stivell Barandon. :lol:

P.S. : Reworked the original post for the Kroaz Pell a wee bit.
 
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Looking a little deeper, I found that "andon" are a synonym of Stivell (Spring). Therefore, it's been a bit Spring of Spring :blush:.

In that case, simply naming it "Barandon" would be enough : the commune was named after the spring after all, so there is no problem on that front.
 
I like this civ, looks very culture oriented.
Thank you.
It's joint work with cultural supervision from @Hinin. And it is not finished, work on the icons of @Asterix Rage is coming, some bug fixes from me and an extended version with units having specific art from the original version of SMAN.


When I settle a city in another landmass where can I see additional yields in capital?
You have a message at the moment of the foundation and after, the bonus is in building bonus (but not specific annotation, it's a dummy building).
 
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