[to_xp]Gekko
QCT junkie
well, I think some of the early techs need some tweaking for the better. I really like the way animal husbandry and fishing now have no prereqs to allow for more flexibility and I think this should be expanded for a couple reasons.
for example, Crafting -> Mining makes sense but I'd much rather have mining with no prereqs. Mining is a tech you will almost always want sooner rather than later, while Crafting has a more limited use: excellent if you've got wine, otherwise it can wait until later. needing to research it to get Mining for forestchopping is annoying.
similarly, Mining -> Archery. it doesn't make a lot of sense, and for example when playing Elves it would be nice to be able to ignore Mining all game if so I choose, and focus only on recon and archery lines. I'd much rather have Crafting -> Archery, makes more sense also.
this would also be good to balance RoK and OO as now OO only needs fishing and mysticism, while RoK needs crafting, mining and mysticism.
which leads to the last, and worst of these which has been feeling wrong for a long time: Hunting. very expensive tech in the early game, and needed for FoL. which is bad because it means Fawns are totally useless as by the time you get them you already have hunters. Fawns are supposed to be good when you beeline for religion, so that you can get a T2 unit out of it.
it also means that FoL is a lot harder to get than the other 2 early religions, which feels unfair. more, one of the tech prereqs for Hunting is Archery. why does a t2 enabling tech lead to another t2 enabling tech? you don't need both, that's a lot of beakers.
best thing here imho is to split hunting between hunting and tracking. tracking enables camps and camp resources, is available from the get go and leads to FoL with mysticism. Hunting gives hunters and hunting lodge, and needs Exploration.
these changes would allow for more fairness, flexibility and balance in the vitally important early game.
each early religion would need one worker tech + mysticism , and each T2 tech would need one tech before it. beaker costs should get a couple slight changes to be balanced against each other.
what do you people think?
for example, Crafting -> Mining makes sense but I'd much rather have mining with no prereqs. Mining is a tech you will almost always want sooner rather than later, while Crafting has a more limited use: excellent if you've got wine, otherwise it can wait until later. needing to research it to get Mining for forestchopping is annoying.
similarly, Mining -> Archery. it doesn't make a lot of sense, and for example when playing Elves it would be nice to be able to ignore Mining all game if so I choose, and focus only on recon and archery lines. I'd much rather have Crafting -> Archery, makes more sense also.
this would also be good to balance RoK and OO as now OO only needs fishing and mysticism, while RoK needs crafting, mining and mysticism.
which leads to the last, and worst of these which has been feeling wrong for a long time: Hunting. very expensive tech in the early game, and needed for FoL. which is bad because it means Fawns are totally useless as by the time you get them you already have hunters. Fawns are supposed to be good when you beeline for religion, so that you can get a T2 unit out of it.
it also means that FoL is a lot harder to get than the other 2 early religions, which feels unfair. more, one of the tech prereqs for Hunting is Archery. why does a t2 enabling tech lead to another t2 enabling tech? you don't need both, that's a lot of beakers.
best thing here imho is to split hunting between hunting and tracking. tracking enables camps and camp resources, is available from the get go and leads to FoL with mysticism. Hunting gives hunters and hunting lodge, and needs Exploration.
these changes would allow for more fairness, flexibility and balance in the vitally important early game.
each early religion would need one worker tech + mysticism , and each T2 tech would need one tech before it. beaker costs should get a couple slight changes to be balanced against each other.
what do you people think?