Sons of Mars III - Trollish Echidnas Not Included

@ The Gulf War:

Persia had about 1 army per province, so it goes from there...

@ CivG:

To reduce how many times I'd have to put a "II" on the territories, I colored them all a bright green with a darker green "II" on it. They'll all fade back to white in two turns, and be claimable.

@ Franco-Crusader Partition:

Denmark will probably not go along with this plan. Or Germany. :p

I'd mention Persia too but they're currently struggling with death. Your call will be placed on hold.

@ General_Olaf:

You don't own the territories, it was just an easy way to mark them all as having been dead-ed.

Also, just as I've re-used your claims for this turn, I'll assume you also want me to re-use the same basic orders:

"Half of income into Industry
1/4 of my income into Army tech
1/4 of my income into armies"

And as such, I've put those in. That way, we can move onto the next update now... :p

==Lunar-Brazilian War==

Brasilao accepts Lunar's challenge to a fair fight.

It also techs up to Army 5. Buff Brazilian is buff.

Brazil builds up its military to 80 armies, 10 navies and 10 air wings.

The High Command sends a high priority telegram to NLR:

Spoiler :
"Come at me brony!"


Army Group Macintosh goes in first, to secure Southern Brazil. Their objective is five provinces. They devote 15 armies to this endeavor.

Brazil gets +3 to its rolls. It also gets +50% added on top of that due to the first attack being on a fort("military facilities.")

Spoiler :
Spoiler Macintosh :
7 5
7 8
6 9
3 5
5 10

0-5

5 6
6 8
4 9
6 1+3+0.5(4)=6
7 1

2-3

3 4
7 4
8 7
4 2
2 2

0-5


1-14. The Brony-Brazily War is already showing signs of huge casualties. It is clear Discord has been at work.

But that doesn't stop ambitious army group Dash from charging into danger!

6 air forces and 12 armies move in for the kill.

Spoiler Dash :
...well, the armies. The Air Wings are intercepted by the BIAF.

6 6
5 1
8 3
5 5
2 5
1 9

2-4. 2 planes slip through and strafe the troops.

40
16 - 1 hit!

With that, 12 armies move in. Their first goal is to destroy the fort, and from there, capture 5 provinces.

5 6
7 5
3 3
10 6
9 8
10 9
3 9
2 5
3 6
7 6
3 7
6 2


0-12. The fort stands.

Applejack moves next, tasked with taking four provinces. Many soldiers naturally pray to the pony Gods to take the fort fast and without massive losses, which will enable easy penetration of the province.

Spoiler :
7 3
1 7
9 5
7 1+3+2 = 6

Fort get!

2 1
10 6
9 10
9 5
1 3
9 3


In total, four provinces fall. Applejack has accomplished its goal, despite supposedly being a support group.

Army Group Luna comes next, ready to take a city that would give it a short walk to the capital.

The navy pulls in to support, but is intercepted by the Brazilians...

Spoiler :
6 2
9 10
4 2
6 3
10 6
1 2
10 8
9 9
10 6
9 1


4-6.

Even without naval support, the Princess still commands 14 armies.

Spoiler :
5 9
4 5
5 7
7 2

1-3.


41 armies remain ready for action.

Hearing news of the war taking a turn for the better after small setbacks, groups Octavia and Pinkie are more confident. How appropriate, given they're the best units of the Army.

Group Octavia is tasked with taking four provinces. It has 20 units.

Spoiler :
5 4
5 7
2 3
2 5
7 4

0-5

7 3
2 8
4 5
2 8
1 10

1-4

3 2
5 4
2 1
6 8
6 7

0-5

9 3
9 3
2 3
3 1
6 7

2-3


3-17

Octavia seizes 3 provinces, by avoiding the forts. Either way, 17 groups are lost.

Pinkie is ready to move out next. Brazil still maintains 71 armies, and Pinkie's job is to cut as many of the bastards down as possible!

Pinkie avoids the forts, just as Octavia did, knowing darn well the army would be decimated. Pinkie has 17 units to call her own.

Spoiler :
8 6
9 4
8 9
5 7
10 5

2-3

7 8
8 5
10 6
8 8
2 4

1-4

3 9
4 7
7 5
1 10
1 1

0-5

3 10
9 3

1-1


4-13


In total, Macintosh reports 14 losses, Dash reports all 12, Applejack reports 6, Luna reports 3, Octavia 17 and Pinkie 13. In total, the once-92 strong Army has lost 65 units. 13 armies are spent, while 14 remain ready for action...

Brazil, meanwhile, has lost only 14 army units, now standing at 66 armies.
 
Franco-Crusader Partition:

Denmark will probably not go along with this plan. Or Germany.

I'd mention Persia too but they're currently struggling with death. Your call will be placed on hold.

I dont care. Greece will be mine.
 
In total, Macintosh reports 14 losses, Dash reports all 12, Applejack reports 6, Luna reports 3, Octavia 17 and Pinkie 13. In total, the once-92 strong Army has lost 65 units. 13 armies are spent, while 14 remain ready for action...

Brazil, meanwhile, has lost only 14 army units, now standing at 66 armies.

Well... It seemed a good idea at the time...
 
lurker's comment: I suggest firing about 60 nukes
 
Off to look at rivers and town people. Will be back in a week.


Don't screw up the world too badly...
 
lurker's comment: I suggest firing about 60 nukes

I have seen many IOT's with nukes but never one that almost every nation in the world in nuked at least 20 times. Amost half the map is nuked.
 
@ The Gulf War:

Persia had about 1 army per province, so it goes from there...
But didn't I win 9 plus 4 nuked? And they had 18-ish armies before the second attack? :confused:

@ Franco-Crusader Partition:

Denmark will probably not go along with this plan. Or Germany. :p

I'd mention Persia too but they're currently struggling with death. Your call will be placed on hold.

I suppose discussing the Partition after the war will be best.


Persia: Seriously, we outnumber and outfund you. Submit to my previous demands already.
 
Brasilao is ready to punch back.

The NLR has a tough choice - it can back up the armies on the frontlines, or man the forts back home to prevent Brazilian incursion.

Fortunately, Brazil sends them a message - since honor is so big, it will pick off the provinces one by one, leading back into the NLR proper. It will leave a nice trail of Brazilian and Pony bodies all throughout the jungle.

Spoiler :
2 4
8 2
7 6
1 9
10 5

4-1

9 5
5 9
7 1
6 6
8 2

4-1

5 3
3 1
3 5

3-0

The last of the non-forts are captured.

The forts are well-protected...

...but Brazil has 8 planes.

63
97
51
87
99
73
53
49

Ah well! No hits.

There are two forts to dispose of before the move into the NLR can begin...

3+3 2+1
8+3 3+1.5

Brazil smashes the defenses and retakes the last of its land.

Brazil proudly stands at 51 armies ready.

The NLR mans the defenses, having 14 armies left to protect its huge homeland.

8+3 6+3

One fort falls.

4 4
10 8
10 5

Brazil having a keen interest in some of the border provinces, attacks another fort.

5 3

Even forts are no match for Brazil's might!

Consumed by hubris, it attacks the fort of Uruguay as well.

7 10
6 7
7 4

1-2

5 2
3 5
9 2
10 2

4-0. Brazil has taken 10 of NLR's territories.


Brazil now stands at 65 provinces and 62 armies. NLR stands at 40 provinces and 4 armies.

It seems the Moon is about to fade away into the Dawn.

...however, an unexpected event occurs.

The Prelate Order sends a demand to Brazil to stop its advance; the balance of power being crucial, the "junior" power of South America's triumvirate must not be stomped into submission.

Brazil states it could nuke the PO if it intervened. PO replies its spies have established there's no damned missiles to be fired, and while Brazil could fire 11, PO could fire its own arsenal.

The proposed treaty is generous - Brazil will take all ten territories it occupies, but NLR will retain its independence.

Brazil has a 75% chance of accepting.

30
52
75 Best 2 of 3, Brazil accepts the terms.

Brazil, accordingly, proposes a peace treaty with the NLR: 10 territories, currently occupied by Brazil, will be ceded to Brasilao as compensation for the aggressive war. Meanwhile, the NLR will retain its independence.

The Prelate Order sweetens the pot - it will protect NLR against Brazilian imperialism in the future.

...erm, with regard to Robert Can't's announced vacation, NLR auto-accepts, ending a brief, but immensely deadly, war.
 
...erm, with regard to Robert Can't's announced vacation, NLR auto-accepts, ending a brief, but immensely deadly, war.

It's not a vacation its an investigative study and the NLR accepts the treaty.
 
The New Lunar Republic is Defeated

Luna is Defeated

mlp__fim___luna__s_decent_by_pterosaurpony-d3dty86.png




The war cost the lives of many noble Bronies and Fillies. Countless brave warriors fell and death toll has been huge. Although there was nothing of the scale of the civilian casualties of the European wars both Brazil and the New Lunar Republic now have significant rebuilding to do.

The Lunar Republic especially will have to deal with problems in its economy and military with both now lying in shambles. However not all is bad, the Diplomatic landscape of South America is changing and it is unlikely that Brazil will see fit to take care of the NLR anytime soon.

Even so the Nation feels scared and hopes, demoralised beyond a reasonable level. In such times as this where can one turn to, where could you look for help? Ideas and names that had not been spoken since long before the Civil war emerged... The Mare in the Moon still lay inside of Luna, still sat within her mind. They were one in the same; Nightmare Moon was part of Luna's soul even if neither of them wanted to admit it.

Where can you turn?

Luna had once promised herself that she would never unleash that evil again. But still; there could be nothing more Great or Powerful than that evil.


Or could there...​
 
300px-Iblissupersonic.jpg


Or could there indeed. :mischief:

@ Tyo:

I would most likely put it somewhere in the battle posts this turn...

==

At peace, Brazil is ready to rebuild the minimal damage.

...or is it.

Spies suggest that it was Amazonas, eager to see South America tear itself apart so it could expand out of its backward jungle lands, that attempted to detonate the three PB weapons. Accordingly, it has demanded capitulation.

In the span of an hour, Amazonas refused, and was invaded as punishment.

Amazonas spends 30 gold on going to M1 and an army. It now has 6 armies to fend off the Brazilian serpent. +4 to all rolls for Brazil.

10 7
1 8
6 10
8 2
5 1

3-2. That takes care of the non-fortified provinces

4 10
8 8
3 6
6 7
8 6

1-4.

1 9
8 7
4 2

2-1. Amazonas is defeated.

The Amazons being fellow Brazilians anyway, Brasilao states the move was akin to India relieving Portugal of its colonies in India.

The Prelate Order, in response, guarantees the independence of all South American nations sans Nordeste. Nordeste is not included because it is pretty solidly in Brazil's SoI.

The annexation of Amazonas alters Brazil's Industry factor slightly. (60 * 1.58) + (5 * 1.49) / 65 = 1.57.

===

Elsewhere, Britain smiles as it is the last major power to make its move.

The Nationalist-led Parliament sends a demand to London - it would be appropriate for the British PM and his MPs to work from Westminister Palace, eh?

London is shocked - the British Empire is passively threatening to invade. However, it states that British invasion would be costly, as London has developed a PB weapon in its spare time.

Britain calls their bluff, and states that even if London did have one, it would just blow the city back to the Stone Age...

London returns that this is true, but would it be willing to a) lose its largest cities and b) destroy what economic value London has?

..oh right. Britain was led by the former Domination3000. So umm, hell yes.

Spoiler :
London fires a T1 that was housed in Big Ben! 37. It vaporises the British capital.

With 6 armies, it is quite a threat, with all rolls tripled.

...but that is why Britain has a huge treasury. It buys a ton of Chemical Weapons.

42
14
34
65
59
37
62


Buying 7 weapons, 6 do their duty, vaporising the garrison and enabling Britain to move in.

Oh but what a waste of claims that'd be... heehehee. (1 * 1.57) + (50 * 1.47) / 51 = 1.48

With its capital restored to London, Britain makes it next move - an occupation of Scotland to unify the British Isles.

Spoiler :
Scotland techs up to Army 1 and buys 3 Armies.

At Army 4, Britain gets +3.

2 4

Victoly!

6 10
4 7
10 8

That's one fort down. Now just for the capital.

10 5

That's that. Scotland has 5 armies left.

7 8
8 4
8 5
5 3
5 7


Scotland are defeated.

(51 * 1.48) + (5 * 1.7) / 56 = 1.5.

ORDERS LOCKED PENDING UPDATE
 
Frabce officialy ask the british to stop all their actions against the scots and give them full indepedence.
 
THIS is the Visionary Resistance Front. We are currently broadcasting from a Boomer-class submarine somewhere in the Pacific, piggybacking off several affiliates and hacked satellites. Our message for today is short. Beware trading with Britain or Japan for more than just high-end electronics may come on those ships. The world has been advised.
 
Turn 7

Spoiler :
Spoiler map :
sonsofmars3map.png

sonsofmars3stats.png


===Diplomatic Highlights===

-One Vision goes to war against Demon Realm, citing DR sponsorship for the Sumatra Uprising. Resulting ballistic interchange wipes out both nations, leaving Japan and Ahasira as the clear powers of Asia.

-One Vision remnant reportedly on the loose; possibly armed with two bioweapons

-Brazil repels NLR invasion in the Thirteen Weeks' War; acquires land in treaty

-Brazil annexes Amazonas

-Britain annexes Scotland and London in Operation: Lion's Roar

-London was in possession of a T1 PB; paranoia abounds as to who gave it to them

-Prelate Order preserves the balance in South America

-Nigeria and Brazil emerge as the world's largest economies

Spoiler Diplomacy :
Trade

Angola - Partitionania, Britain, Sahara, Persia, Lunar Republic

Denmark - 501st Legion, Brasilao, Jerusalem, Abyssinia, Prelate Order

Germany - France, 501st Legion, Vienna, Partitionania, USSR

Partitionania - Angola, Germany, 501st Legion, Norris, France

501st Legion - Germany, Denmark, Partitionania, Brasilao, Norris

Persia - Abyssinia, Sahara, Angola, NLR, Petrograd

Japan - Tibet, Ahasira, Siberia, Britain, France

Prelate Order - Jerusalem, Nigeria, Ahasira, Brasilao, Denmark

Jerusalem - Prelate Order, USSR, Nigeria, Brasilao, Denmark

Ahasira - France, Japan, Prelate Order, Cult of Norris

France - Germany, Siberia, Tibet, Ahasira, Japan

Siberia - France, Tibet, Britain, Japan, Lunar Republic

Brasilao - Denmark, Abyssinia, Jerusalem, 501st, Prelate Order

USSR - Nigeria, Jerusalem, Britain, Germany, Norris

Nigeria - USSR, Prelate Order, Jerusalem, Tibet, Abyssinia

Tibet - France, Japan, Siberia, Nigeria, Abyssinia

Britain - Angola, Siberia, Lunar Republic, USSR, Japan

Abyssinia - Brasilao, Denmark, Persia, Tibet, Nigeria

Lunar Republic - Britain, Norris, Siberia, Sahara, Persia

Cult of Norris - Ahasira, Partitionania, 501st, USSR, NLR

Sahara - Persia, Lunar Republic, Angola, Petrograd, Singapore



Petrograd - Sahara, Persia, Singapore, Kazakhstan, Morocco

Singapore - Sahara, Petrograd

Kazakhstan - Petrograd

Morocco - Petrograd

Vienna - Germany

Guarantees

Nigeria : Niamey, Bamako, Dakar

Gangia : All Indian city-states

Morocco : Gibraltar

Prelate Order : All of South America sans Brasilao/Nordeste

Angola : Sub-Saharan Africa

Alliances

Japan : Ahasira
France : Germany
Petrograd : Nizhny Voronezh, Rostov

Embargoes



===Events===

Spoiler :
Economic Cycle(every 5 turns; affects all nations by the same number -10-10)

Turns 5-8, being recessions, will have meager natural growth of 3%, rather than 5%. (An economic boom period, likewise, has annual growth of 7%)

Natural Disasters(Removes 1%-5% Industry) - 4 Affected

71 - 2
76 - 5
12 - 3 - France
61 - 5

Economic Busts - (Removes 1%-4% Industry) - 4 Affected

44 - 1
69 - 1
77 - 2
4 - 4 - Germany

Economic Booms(Adds 1% or 5% to Industry) - 4 Affected

11 - 1 - Ahasira
16 - 4 - Siberia
78 - 1
2 - 2 - Angola

Scientific Breakthrough - Occurs every 4 turns! (Exclusive to major powers)

N/A

Resource Discovery(Adds 1-5 Industry) - 4 Affected

16 - 5
9 - 3
43 - 4
39 - 1

Expansionism(+5 claims, given to minor NPCs; means of mixing up geopolitics) - 2 affected

Cuba, Boers

Foreign Investment(+10 Industry, given to one of the weakest 5 base income major powers) - 2 affected

Sahara, Angola, Germany, France, Lunar Republic

Germany, France

Resurgence (7 claims instead of 5 to major powers below the threshold - current threshhold is 60) - 2 affected

Germany and Lunar Republic get 7 claims this turn!

Stabilisation (-2 instability) - 4 Affected

9 - Prelate Order
40 - Mexico
15 - Britain
37



===Arms Race===

Spoiler :
Largest Navy - Germany at 14; Persia at 9
Largest Air Force - Germany at 13, Brazil at 8
Largest Army - Ahasira at 103; Partitionania at 72

Known PB Arsenals -

Angola - 25 T1 PBs
Partitionania - 15 T1; 1 T2 PBs
Germany - 4 T1 PBs
501st Legion - 5 T2
Japan - 3 T1
Britain - 1 T1
USSR - 5 T1; 1 T2
Nigeria - 1 T1
Tibet - 11 T1
Abyssinia - 5 T1; 1 T2

Known BW Arsenals -

N/A

Known CW Arsenals -

N/A

Weapons Research

Breakdown of costs - http://forums.civfanatics.com/showpost.php?p=11079598&postcount=514 - Multiply all costs by 2 as of update 7

Pre-emptive FAQ: No, maxing out your research meter to 100 for a particular WMD reserach does not give it to you automatically. It merely guarantees you'll get it next turn.

Successful Programs

Angola has developed T2 PBs.

Persia has developed T2 PBs.

Siberia has developed T2 PBs.

Tibet has developed T2 PBs.

Another state has built a T3 PB.

Province Busters

Tiny/T1 PBs cost 10 gold. Anybody with Military 2 can purchase.
.
T2 PBs can be built for 20 gold a piece. That is, the possibility to vaporise 3 provinces + 3 armies. 11 nations can build these this turn.

T3 PBs can be built for 100 gold by the nations with T3 tech - there are two. They can destroy 5 provinces + 5 armies.

Biological

T1 BW's cost 20 gold.

Chemical


T1 CW's cost 5.

T2 CW's cost 34, if anyone has the tech.

===Revolts===

Spoiler :
Everyone has a 10% chance of a revolt.

How much of your realm will break away is your instability * 5, so instability 20 = every province attempts to break away. By contrast, instability 1(which human players are generally at) will only yield a mere 5% attempting.

23-69. Someone tried to incite revolts in Gangia.
53-54. Someone tried to incite revolts in Jerusalem.
72-3. Someone tried to incite revolts in Jerusalem.
38-61. Someone tried to incite revolts in Jerusalem.
2-6. Someone successfully incited 7 revolts in Jerusalem. Automatic victories.
22-11. Someone tried to incite a revolt in Yemen.

Now for random revolts:

79
66
39
31
39
33
26
49
2 - Jerusalem
98
10 - France
16
95
86
33
8 - Brasilao
60
78
64
2 - Abyssinia
99

Jerusalem had a natural revolt - that's 20% of their empire breaking off. That is, 12 provinces.

9 7
5 4
8 5
6 6
1 10
9 6
3 5
8 6
9 6
8 10
8 2
10 6

8 provinces are lost, in addition to 7 to the earlier rebels. The rebels automatically join Persia, being Persian nationalists.

France had a revolt - 19 provinces rebel!

8 6
4 5
6 1
6 6
9 3
9 1
9 5
7 5
2 4
8 1
1 2
5 2
5 7
6 10
3 8
5 10
4 1
6 1
10 1

Portugal, Italy, and Rome have all broken away.

Brazil had a revolt - 7 provinces.

3 1
10 3
9 3
10 3
1 10
5 3
1 6

Abyssinia had a revolt in 3 provinces.

2 10
9 8
1 9

Gangia - 4 provinces.

7 8
9 4
7 8
4 8



== Rules Changes ==

There have been some rules changes(yes, enormous surprise I know).

Most noticeable is that all PBs have doubled in price.

However, I have also introduced non-conventional factions to the game - three terrorist organisations.

4thelulz - Run on and off by Double A. Simply likes causing chaos and can be bought for such.

Vision Restoration Army - Run by Sonereal. Desires to recreate OV by acquiring power and influence.

Philanthropy - NPC. Devoted to destroying all WMDs, especially PBs and bioweapons.

The exact mechanics of the terrorists will be detailed later, but until then, assume any threats Sonereal gives to be legit! Or else.

There is now only a 5% chance of being detected when using a suitcase weapon - that is, a T1, for black ops.

Terrorist organisations will have unique functions and black ops of their own, and the ordinary nations will also be given a means of stopping(or at least freezing) their assaults.
 
53-54. Someone tried to incite revolts in Jerusalem.
72-3. Someone tried to incite revolts in Jerusalem.
38-61. Someone tried to incite revolts in Jerusalem.
2-6. Someone successfully incited 7 revolts in Jerusalem. Automatic victories.

Jesus Christ, who did I piss off?
 
Claims (In Darker shade)

iotmap.png

(+2 Extra from the Resurgence Bonus)
(New Fort Construction in Yellow)

Net Gold: 298 (Net Income + Vault)
Industrial Expansion: 180
Army: 3 (@5) 15
Naval: 5 (@5) 25
Air Force: 5 (@5) 25
1T PB: 0 (@10) 0
2T PB 0 (@20) 0
3T PB 0 (@100) 0
1T Chem 0 (@5) 0
2T Chem 0 (@34) 0
3T Chem 0 (@N/A) 0
1T Bio 0 (@N/A) 0
2T Bio 0 (@N/A) 0
3T Bio 0 (@N/A) 0
Total Military Forces: 65
Military Research: 50
SDI R&D: 0
Vault (Unspent Gold): 3
 
UnitedStatesClaimsIV.png

Expansion in Gray
New Forts in Yellow
Dismantled Forts in Red
Rebuilt Forts in Blue
122 Gold into Industry
120 Gold into Army Techs
120 Gold into T1 Chemical Weapons


RP Later
 
TF, did you miss my PM about gifting two Venezualan provinces to OV?
 
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