Turn 0 100 BC
No MM. In fact, I just turned on the governors and gave some appropriate emphasis. At this point, MM is not so crucial anymore as it was in the beginning of the game and many of our cities have clear specialties.
IBT Pyramids BIDL

and we get the Cirumnavigation Bonus
Turn 1 85 BC
Green Dot: Forge => Galley. Splime: Jewish Temple => Axeman. Drop a settler and an axe on the plains hill SW of Cyrus' iron and I'm really hoping we get it. If not, we're creative. We can culture up the place and take it eventually.
Turn 2 75 BC
I meet Toku via a galley rendezvous. He won't open his border due to his high prickitude in the XML file.
I drop a scout off on the island NE of America and he pops a hut for 44 Gold.
I found Iron Siphon on the plains hill and--as feared--don't get the iron. Iron siphon begins a work boat, but it has no hammers.
Turn 3 55 BC
Naval scouting shows that Cyrus has two archers in his city at our iron. We have three axes in the near area. Hmmm....
I see that our Hindu Missionary is named "Send me to London" but I ignore this and send him to Iron Siphon. A temple will help the culture race there.
Turn 4 40 BC
Turn 5 25 BC
Splime: Spearman => Axeman. Congratulations, there are now 500,000 Egyptians.
Turn 6 10 BC
I'm pulling a huge risk here. I'm leaving Frankfurt undefended in hopes that a quick axe rush will give us Cyrus' city.
Turn 7 5 AD (Sorry, Splime, no bannana)
Iron Siphon's borders expand, but no iron. Guess I'll have to do this through WAR!!! Okay, not really. War would leave our two island cities undefended and three axes to go after two archers. 20% culture bonus, 50% city defense, plus the archers probably have 25% fortify defense. That should put them at about 6 strength. We'd have 20% odds. Bummer.
Missionary spreads us some religion and I begin roading over to our new neighbor to help spread the word.
Turn 8 20 AD
Alphabet in and we begin researching Monarchy, due in 13. There's a barb axeman up near the north, but if we pretend he doesn't exist, he won't. Green dot completes a galley and begins a settler.
Holy crap! I went to switch production in Iron Siphon to a temple, now that we have religion and I found out that
we flipped the iron tile. Sweet. Immediately send a worker to hook dat sh!t up.
Turn 9 35 AD
Splime goes from an Axeman to a Courthouse. I first thought "Library", but we only get one beaker from Splime. Next I thought Chicken Itch, but I don't plan on needing much city defense. Courthouse is because we're at -4 in maintenance.
Turn 10 50 AD
Autoville: Lighthouse => Granary. Hmmm. Somewhere in the last two turns, our science dropped to 40%! Monarchy is now in 17.
Turn 11 65 AD
We have Nada III!
Turn 12 80 AD
Crap! I lost a galley IBT to a barb galley. The barb had 29.4% odds
![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)
. On the bright side,
the Colossus came in IBT as well. Pantload begins an Aqueduct with an eye on the Hanging Gardens (maybe?). Also IBT, Taoism spread to Frankfurt. How'd that happen?
Turn 13 95 AD
Thanks to the Colossus, Pholk finally grows to size three. It'll take a while, but it can now support a much larger population. Yikes! Frenchy's got swords and Paris is size 8. Let's see what the little colonel does with all that.
Turn 14 110 AD
Turn 15 125 AD
Iron is mined and I started a road. Good thing we're one tile from the iron.

I also notice, just as I shut Civ down that we're at 40% science with a +12. I don't know if +12 is enough to bump to 50% or not.